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Post Weekly Dev Meeting - October 28th
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... ober-28th/


Wed Oct 28, 2015 7:25 pm
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Post Re: Weekly Dev Meeting - October 28th
New base visuals look good :)

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Wed Oct 28, 2015 8:00 pm
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Post Re: Weekly Dev Meeting - October 28th
Yeah looks good, so many different colours, gonna take a bit to get used to each one when attacking them lol.


Fri Oct 30, 2015 8:59 pm
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Post Re: Weekly Dev Meeting - October 28th
Nice visuals. But Im curious why not keep the unique look and feel for the ruins bases where you already have a graphic for them.

Urqa Kasa = Kasa Qu/Urqa Mothership graphic
Mzungu = Mzungu base from uni restart graphic
Paxian = graphic from Paxian bases in paxius


Sat Oct 31, 2015 9:04 am
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Post Re: Weekly Dev Meeting - October 28th
dreadlordnaf wrote:
Nice visuals. But Im curious why not keep the unique look and feel for the ruins bases where you already have a graphic for them.

Urqa Kasa = Kasa Qu/Urqa Mothership graphic
Mzungu = Mzungu base from uni restart graphic
Paxian = graphic from Paxian bases in paxius

Because we need more stuff on top of that such as:
trade bay
extension
the base tech glow
the connecting arm on attached kits (I think that's a thing)

and a few other bits which we don't have for those models.

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Sat Oct 31, 2015 9:07 am
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Post Re: Weekly Dev Meeting - October 28th
dreadlordnaf wrote:
Nice visuals. But Im curious why not keep the unique look and feel for the ruins bases where you already have a graphic for them.

Urqa Kasa = Kasa Qu/Urqa Mothership graphic
Mzungu = Mzungu base from uni restart graphic
Paxian = graphic from Paxian bases in paxius


I've been busy this past week: http://forum.starsonata.com/viewtopic.php?f=3&t=61232, aiming for the goal exactly. :)


Sat Oct 31, 2015 4:38 pm
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