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Team:
Rank: Peon Main: Error Message Level: 3306 Joined: Sun Nov 14, 2010 12:10 am Posts: 336 |
Mechanic is fine now. Imo defenders bases should also still be allowed to be tractored.
_________________ Tizzlelicious |
Sat Nov 21, 2015 7:36 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
ELITE wrote: It doesn't cost 300b to defend a galaxy. If you lay 7-8 ada kits, it takes like 2 endgame teams to even begin to PvB the galaxy. 28-32 Dem and 21-24 Sheets does not make 300b. Even with Spirit augs. As for the fucking gear, it carries over every uni so it doesn't count as an ongoing cost. Any more than that and it requires BvB of MORE kits than they have laid for defense. The point of defending a galaxy well is deterring an attacker from even bothering to BvB. We have to lay a well defended outpost, and then BvB. It's already 2 gals investment to kill 1 galaxy. Yes, it doesn't take 300b to defend per gal. I meant attacker hard cap at ~30 kits with ~300b being required cost to turtle against those said ~30 attacker kits. |
Sat Nov 21, 2015 8:15 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Antilzah wrote: ELITE wrote: It doesn't cost 300b to defend a galaxy. If you lay 7-8 ada kits, it takes like 2 endgame teams to even begin to PvB the galaxy. 28-32 Dem and 21-24 Sheets does not make 300b. Even with Spirit augs. As for the fucking gear, it carries over every uni so it doesn't count as an ongoing cost. Any more than that and it requires BvB of MORE kits than they have laid for defense. The point of defending a galaxy well is deterring an attacker from even bothering to BvB. We have to lay a well defended outpost, and then BvB. It's already 2 gals investment to kill 1 galaxy. Yes, it doesn't take 300b to defend per gal. I meant attacker hard cap at ~30 kits with ~300b being required cost to turtle against those said ~30 attacker kits. No. There cannot be a hard cap on attacking bases as long as there is no hard cap on defender bases. _________________ Lemon/Meo |
Sat Nov 21, 2015 8:18 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
There is hard cap for defender bases. Planet slots plus whatever hard cap for unattached kits is.
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Sat Nov 21, 2015 8:21 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
Unattached limit for defending unattached bases was removed after we complained about it
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Sat Nov 21, 2015 9:26 am |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
The Salty One wrote: Honestly the number of kits needs to be limited in some way. I'd like something along the lines of: attacking kits = defending kits - 4 with a minimum of 1 kit. Exactly how we'd identify "defending kits" is another matter. Perhaps highest tech level, station mastery, or some other factor. I think the exact mechanism can come later; what's more important is to discourage the current trend towards huge numbers of bases (read: boring, tedious, stupid). Defending 1 galaxy shouldn't require 2-3 accounts of just STM kits |
Sun Nov 22, 2015 5:16 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
xcrunner5 wrote: The Salty One wrote: Honestly the number of kits needs to be limited in some way. I'd like something along the lines of: attacking kits = defending kits - 4 with a minimum of 1 kit. Exactly how we'd identify "defending kits" is another matter. Perhaps highest tech level, station mastery, or some other factor. I think the exact mechanism can come later; what's more important is to discourage the current trend towards huge numbers of bases (read: boring, tedious, stupid). Defending 1 galaxy shouldn't require 2-3 accounts of just STM kits 5 Ada kits is 45 slots. It's not that hard to get 100+ slots on an account. It's 1 StM per gal. Lol. _________________ Lemon/Meo |
Sun Nov 22, 2015 6:36 pm |
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Team:
Rank: Main: Joshua102 Level: 14714 Joined: Mon Dec 17, 2012 9:19 am Posts: 70 |
ELITE wrote: 5 Ada kits is 45 slots. It's not that hard to get 100+ slots on an account. It's 1 StM per gal. Lol. |
Sun Nov 22, 2015 7:03 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Joshua102 wrote: ELITE wrote: 5 Ada kits is 45 slots. It's not that hard to get 100+ slots on an account. It's 1 StM per gal. Lol. Let's use a real world example, most of Traders/RF gals are 7 ada kits and none of them have been successfully PvB'd. _________________ Lemon/Meo |
Sun Nov 22, 2015 7:54 pm |
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Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
The real question is, will a new player be able to get 100 slots so easily? And will a new player be willing to make multiple characters to accomplish that feat? Seems like alot of work just to make one galaxy that can actually compete as a new player. As it stands, the system does not work well with casual play, you have to put in dozens of hours in order to get to a point where you can compete with the endgame in terms of Galaxy protection.
- Chrono _________________ anilv wrote: #feelthethrm |
Sun Nov 22, 2015 9:41 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Chrono Warrior wrote: The real question is, will a new player be able to get 100 slots so easily? And will a new player be willing to make multiple characters to accomplish that feat? Seems like alot of work just to make one galaxy that can actually compete as a new player. As it stands, the system does not work well with casual play, you have to put in dozens of hours in order to get to a point where you can compete with the endgame in terms of Galaxy protection. - Chrono Is a new player the people bitching about losing their expensively fortified endgame galaxies? Or is it the lazy endgamers who put trash augs and gear on their "endgame" kits and expect it to live against other real endgame teams. A new player isn't supposed to be competing with the endgame. New players aren't the ones losing their 15 ada kit gals. New players don't even know what an ada kit is. New players are the "omg stop bullying me what about the new players" excuse. _________________ Lemon/Meo |
Sun Nov 22, 2015 10:05 pm |
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Main: Shadow Wolf
Level: 3550 Joined: Sat Nov 12, 2011 9:54 pm Posts: 159 |
ELITE wrote: Joshua102 wrote: ELITE wrote: 5 Ada kits is 45 slots. It's not that hard to get 100+ slots on an account. It's 1 StM per gal. Lol. Let's use a real world example, most of Traders/RF gals are 7 ada kits and none of them have been successfully PvB'd. Attachment: Capture.PNG You do not have the required permissions to view the files attached to this post. |
Sun Nov 22, 2015 10:53 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
My apologies. None of those galaxies have been successfully BvB'd either.
_________________ Lemon/Meo |
Sun Nov 22, 2015 11:01 pm |
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Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Can we also get proper aggro on hps characters? Because this is a bit ridiculous them shm's deserve to die.
https://youtu.be/AEOE7Ca-SE0?t=16m17s _________________ Goldylox |
Sun Nov 22, 2015 11:07 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
red395 wrote: Can we also get proper aggro on hps characters? Because this is a bit ridiculous them shm's deserve to die. https://youtu.be/AEOE7Ca-SE0?t=16m17s Agreed. This video is a good example of how hard it is to PvB a real galaxy. If aggro had worked properly they would have failed at the start. _________________ Lemon/Meo |
Sun Nov 22, 2015 11:11 pm |
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