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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/star-son ... -the-blog/
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Wed Feb 17, 2016 8:02 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
YEY ANNI PULSE
also rip t22 prawns inb4 t22 zebucart _________________ Lemon/Meo |
Wed Feb 17, 2016 8:07 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Quote: He’s also implemented a new kind of item like the station tech upgrades but for ships. Using this item will increase the tech level of your ship by one, however it’ll also limit your ship to the normal number of augmenters for that hull class (sorry, no T22, 4 aug Prawns for you). This can also be done multiple times to the same ship but it will get very costly. I can't believe you're even considering this. This will break so many things I can't even begin to talk about how bad of an idea this is. If this gets in all balance is fucked and there's no way for you to unfuck it because it will be way too much work. [02:12:14] Lemon: it only removes the balance sheets [02:12:19] Lemon: from the game [02:12:20] Lemon: ITS FINE High tech augs on low tech ships are a TERRIBLE idea!!! Looking at it from a non-endgame player I can see how this can be very fun for low - mid tier content so it might be viable to work with it up to Tech 20. However, after tech 20 the powercurve goes hard as a motherfucker (T22 ships are atleast 5 times better than T20 ships) so if these ship tech upgrades become available for T21 and T22 everything will get ultra fucked. You will be ruining your game. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ Last edited by DarkSteel on Wed Feb 17, 2016 8:21 pm, edited 1 time in total. |
Wed Feb 17, 2016 8:16 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
heylo wrote: Quote: He’s also implemented a new kind of item like the station tech upgrades but for ships. Using this item will increase the tech level of your ship by one, however it’ll also limit your ship to the normal number of augmenters for that hull class (sorry, no T22, 4 aug Prawns for you). This can also be done multiple times to the same ship but it will get very costly. I can't believe you're even considering this. This will break so many things I can't even begin to talk about how bad of an idea this is. If this gets in all balance is fucked and there's no way for you to unfuck it because it will be way too much work. [02:12:14] Lemon: it only removes the balance sheets [02:12:19] Lemon: from the game [02:12:20] Lemon: ITS FINE High tech augs on low tech ships are a TERRIBLE idea!!! The ships are not low tech any more though, they're higher tech with all the ups and downs that come with it. (e.g. more slave slots required, more piloting, etc) _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Wed Feb 17, 2016 8:19 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
There is no downside for a t22 PvP Panther .
_________________ Lemon/Meo |
Wed Feb 17, 2016 8:20 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
SI wrote: heylo wrote: Quote: He’s also implemented a new kind of item like the station tech upgrades but for ships. Using this item will increase the tech level of your ship by one, however it’ll also limit your ship to the normal number of augmenters for that hull class (sorry, no T22, 4 aug Prawns for you). This can also be done multiple times to the same ship but it will get very costly. I can't believe you're even considering this. This will break so many things I can't even begin to talk about how bad of an idea this is. If this gets in all balance is fucked and there's no way for you to unfuck it because it will be way too much work. [02:12:14] Lemon: it only removes the balance sheets [02:12:19] Lemon: from the game [02:12:20] Lemon: ITS FINE High tech augs on low tech ships are a TERRIBLE idea!!! The ships are not low tech any more though, they're higher tech with all the ups and downs that come with it. (e.g. more slave slots required, more piloting, etc) Ofcourse I took that into account. I'm talking about obvious things that will be completely broken. There's a reason why the Hybrid Panther has no inbuilt (T21 augs combined with the panther ambush will completely annihilate anything it touches). There's a reason Hybrid Lions have no Maul generators. There are reasons for all these things to not be higher tech and you're just throwing all the reasons out the window and pulling a full retard. Never, ever, go full retard. If this goes in, the wise ones will rule the universe once more and completely shit on everything. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Wed Feb 17, 2016 8:24 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Yea tech upgrades for ship is going to be really broken, really really fun but really really broken. I wouldnt abuse it though (lol) it will just be fun to have my favorite ships be tech 22.
Quote: On Saturday night, a large portion of your lost your progress on your Strontium-90 missions. This was due to a funky bug and was kind of intentional in the way you wouldn’t expect. The issue is unlikely to strike again and we’ll be fixing it so that Strontium-90 missions don’t forcibly abandon themselves. Apologies for inconveniences. What exactly do you mean by this was intentional, dont tell me we cant hold onto our missions anymore for max xp gain... _________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Feb 17, 2016 8:50 pm |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
I don't think it'd be as broken as many people think. There are some large issues that need to be looked at.
If we look at the comparison of T22 ships vs. T21. T22 ships had to be made much stronger in terms of stats so they could compete with T21 ships. Prawns won't be upgraded to T22 since there's no viable augs that give the same power as current setups. HMs can be upgraded to T22, but if you compare them with the Bhisajayu - you lose 5% shield regen, 20% crit % and 40% shield efficiency for extra resists. This gives a good tradeoff which a player can make. Same goes for Engineers, with losing out on bonuses on the Sam and KA/KAD for extra resists. T22 Flamberge will essentially be a weakened version of the Voulge. Voulge will be a + version of it. Capital ships is complicated. T22 RPW will be better than basically everything. Qu'ishi will need a decent buff to compensate. Also doesn't help that the Antu and KWC are complete trash in comparison to what a T22 RPW would be like. T22 PBF should be alright with 2 aug slots. Freighters as trade slaves is going to be frustrating. T20 Emperor's Behemoth is better than a DF and only marginally worse than a DF+. RIP everyone who built DFs. As for Zerkers, T22 PW+ is similar to a KAW. These two are harder to split. T22 Lion can't even get close. LFs will be fun. T22 Panther will have very little hull. Especially with MF SDs these days fitting everything is going to be a headache. So, I don't think there's that many problems that need to be addressed. _________________ |
Wed Feb 17, 2016 9:04 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
T20 Crawl Wyrm, lincin slaves.
T22 Sing Sphere T22 AWC/ArgH T22 Panther T20 Emp Behe T21 Absentis T18 Levi+s T22 Unt Fwing T20 Unforge T22 Pwave T22 Death Striker T22 RPW/RPC T22 Lion T20 Valentine T20 Massif IIIs _________________ Lemon/Meo |
Wed Feb 17, 2016 9:14 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I honestly don't see a huge problem with the Emp Behes, if the main argument is that they make good trade slaves, then it's kind of balanced on the fact that only Eng and Monk can use it. So unless you have 3-5 accounts full of Engineer and Monk MFMs then your DFs are still useful, and as Masterful already said the DF+ is still superior.
Besides that though, yes, there are problems created by this. |
Wed Feb 17, 2016 9:16 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
ShawnMcCall wrote: I honestly don't see a huge problem with the Emp Behes, if the main argument is that they make good trade slaves, then it's kind of balanced on the fact that only Eng and Monk can use it. So unless you have 3-5 accounts full of Engineer and Monk MFMs then your DFs are still useful, and as Masterful already said the DF+ is still superior. Besides that though, yes, there are problems created by this. Reclass to Support, undock slaves, reclass to whatever else you want. _________________ Lemon/Meo |
Wed Feb 17, 2016 9:20 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
ELITE wrote: ShawnMcCall wrote: I honestly don't see a huge problem with the Emp Behes, if the main argument is that they make good trade slaves, then it's kind of balanced on the fact that only Eng and Monk can use it. So unless you have 3-5 accounts full of Engineer and Monk MFMs then your DFs are still useful, and as Masterful already said the DF+ is still superior. Besides that though, yes, there are problems created by this. Reclass to Support, undock slaves, reclass to whatever else you want. Pretty sure MFM bonuses for slaves are stripped on reset, and don't come back until the ship is docked/undocked though. I could be wrong. |
Wed Feb 17, 2016 9:23 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
ShawnMcCall wrote: ELITE wrote: ShawnMcCall wrote: I honestly don't see a huge problem with the Emp Behes, if the main argument is that they make good trade slaves, then it's kind of balanced on the fact that only Eng and Monk can use it. So unless you have 3-5 accounts full of Engineer and Monk MFMs then your DFs are still useful, and as Masterful already said the DF+ is still superior. Besides that though, yes, there are problems created by this. Reclass to Support, undock slaves, reclass to whatever else you want. Pretty sure MFM bonuses for slaves are stripped on reset, and don't come back until the ship is docked/undocked though. I could be wrong. You are. FM skills update across your possessions as you train them. _________________ Lemon/Meo |
Wed Feb 17, 2016 9:26 pm |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
ELITE wrote: T20 Crawl Wyrm, lincin slaves. LF, low resists. Hardly any hull. T22 Sing Sphere MNC is better T22 AWC/ArgH This is an issue. T22 Panther No hull. T20 Emp Behe Minor issue. T21 Absentis It's not gonna replace the prawn. T18 Levi+s Not that big an issue. T22 Unt Fwing What? As a travelship. T20 Unforge 1 aug slot industrial freighter. No issue. T22 Pwave Similar to KAW. T22 Death Striker No hull. T22 RPW/RPC RPW is the only issue. T22 Lion Not an issue. T20 Valentine Not an issue. T20 Massif IIIs Not an issue. Only 2 major issues are the RPW and ArgH/Ares. _________________ |
Wed Feb 17, 2016 9:30 pm |
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Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
ELITE wrote: You are. FM skills update across your possessions as you train them. Fuck I have been docking and undocking slaves pointlessly for years |
Wed Feb 17, 2016 9:31 pm |
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