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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 1-23-2015/
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Sat Jan 23, 2016 7:10 pm |
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Team:
Rank: Officer Main: RadioActive Level: 4776 Joined: Thu Jun 11, 2009 11:46 pm Posts: 7 |
GJ
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Sat Jan 23, 2016 7:52 pm |
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Team:
Rank: Officer Main: kwilson Level: 5328 Joined: Mon Apr 12, 2010 10:07 pm Posts: 105 |
Quote: To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Don't you mean colonies will be ticking only 33% faster? A 50% colony tick increase would mean that it ticks once every 60 minutes... Unless I'm missing something... |
Sat Jan 23, 2016 8:29 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
kwilson wrote: Quote: To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Don't you mean colonies will be ticking only 33% faster? A 50% colony tick increase would mean that it ticks once every 60 minutes... Unless I'm missing something... Math or something. _________________ Lemon/Meo |
Sat Jan 23, 2016 8:35 pm |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
kwilson wrote: Quote: To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Don't you mean colonies will be ticking only 33% faster? A 50% colony tick increase would mean that it ticks once every 60 minutes... Unless I'm missing something... |
Sun Jan 24, 2016 2:15 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Zeuss wrote: kwilson wrote: Quote: To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Don't you mean colonies will be ticking only 33% faster? A 50% colony tick increase would mean that it ticks once every 60 minutes... Unless I'm missing something... Maybe they meant instead of 12 tecks a day (every 2 hours), it's now 18 ticks a day. Poorly worded. _________________ Lemon/Meo |
Sun Jan 24, 2016 2:20 am |
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Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
Ahhh, that would make sense.
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Sun Jan 24, 2016 7:59 am |
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Member
Team:
Rank: Main: Kyp Level: 3482 Joined: Mon Oct 25, 2004 8:49 pm Posts: 1172 Location: my desk |
Quote: *Base OLs have had a small credit cost added. I guess someone figured out that Adonis OL had a slightly better metal -> credit conversion rate than ext Ys. gg wp. _________________ Pies are yummy. |
Sun Jan 24, 2016 11:22 am |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
kwilson wrote: Quote: To compensate for the colony suit bug for the first week of the uni colonies will be ticking 50% more often for the next week. (1 hour 20 mins instead of 2 hours) Don't you mean colonies will be ticking only 33% faster? A 50% colony tick increase would mean that it ticks once every 60 minutes... Unless I'm missing something... A 33% reduction in "time to tick" results in colonies ticking 50% more often. I probably could have made that more clear in the original post. Sorry if that confused anyone! _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Sun Jan 24, 2016 7:24 pm |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
Zekk wrote: Quote: *Base OLs have had a small credit cost added. I guess someone figured out that Adonis OL had a slightly better metal -> credit conversion rate than ext Ys. gg wp. Yeah, just slightly.. Hope my E-nukes aren't that useless anymore _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Mon Jan 25, 2016 3:40 am |
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