Board Index | Search | Profile |
Page 1 of 1 |
[ 10 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 3rd-march/
|
Thu Mar 24, 2016 10:25 am |
|
Team:
Rank: Councilor Main: Gold Spacer Level: 3614 Joined: Sat Jul 04, 2009 7:14 pm Posts: 469 Location: Illinois, USA |
Holoprojectors that don't decay but can be unequiped and special ships for p2p that require space points please! Then there's more p2p benefits too!
_________________ Goldylox |
Thu Mar 24, 2016 12:14 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Thank you for including the link to Pixel's post in the forums. Along with a picture. Great job, keep it up!
_________________ http://www.starsonata.com/suggestions |
Thu Mar 24, 2016 12:17 pm |
|
Team:
Rank: Officer Main: Chrono Warrior Level: 5817 Joined: Sat Feb 16, 2013 1:36 pm Posts: 328 |
Well done guys, this blog seemed very well rounded, you guys have been busy! Keep it up!
- Chrono _________________ anilv wrote: #feelthethrm |
Thu Mar 24, 2016 12:19 pm |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
I could see people paying $20 for a xp booster pack. Would come with 5 or so tweaks that give you 50%-100% XP for 24+ hours. Skin packs to would be cool to, like a UZ skin pack or something.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Mar 25, 2016 2:12 am |
|
Team:
Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice.
Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level. |
Fri Mar 25, 2016 2:16 am |
|
Contributor
Main: Dokimastis
Level: 3169 Joined: Wed Feb 03, 2016 4:58 pm Posts: 8 |
potato2 wrote: why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice. Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level. Yes, that is an alternative that's been suggested for it to start high and to scale down to a certain level as well. |
Fri Mar 25, 2016 2:21 am |
|
Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Buy crates of tweaks that restores Energy and shield if you have been out of combat/ not used your tractor for x-seconds.
|
Fri Mar 25, 2016 2:49 am |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Quote: He joined the dev team about a month ago or two ago. He’ll be trying his best in organizing what needs prioritization over what should be worked on together as a group. He’ll also be helping other developers if short on staff for their projects to hopefully be able to speed up the progress for us to deliver the content to you. He’s been tweaking the Nexus and formulating new solutions to help new players more when introduced to the game mechanics and concepts. He’s also been prioritising with other developers what should be worked on together first, in a more organised manner. This is awesome. PLEASE please please have the entire team focus on the early game experience. End game players dont need anything right now. I read somewhere that they are working on or planning to work on SM 22 soon, please throw that out the window for now and focus on early game content. And for the love of God if you guys are working on tech 23 already im going to lose it! The end game players dont need anything right now, they have had 10+ years of this game catering to them. Its time to focus on the new players, specially with steam in our near future. _________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Mar 25, 2016 5:43 am |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
potato2 wrote: why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice. Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level. This would be great, would get even the older players to want to sub those new accounts quicker. _________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Mar 25, 2016 5:44 am |
|
Page 1 of 1 |
[ 10 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 21 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |