Star Sonata
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Weekly Dev Blog - 23rd March
http://forum.starsonata.com/viewtopic.php?f=9&t=61697
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Author:  Star Sonata Bot [ Thu Mar 24, 2016 10:25 am ]
Post subject:  Weekly Dev Blog - 23rd March

Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 3rd-march/

Author:  red395 [ Thu Mar 24, 2016 12:14 pm ]
Post subject:  Re: Weekly Dev Blog - 23rd March

Holoprojectors that don't decay but can be unequiped and special ships for p2p that require space points please! Then there's more p2p benefits too! :D

Author:  MasterTrader [ Thu Mar 24, 2016 12:17 pm ]
Post subject:  Re: Weekly Dev Blog - 23rd March

Thank you for including the link to Pixel's post in the forums. Along with a picture. Great job, keep it up! :D

Author:  Chrono Warrior [ Thu Mar 24, 2016 12:19 pm ]
Post subject:  Re: Weekly Dev Blog - 23rd March

Well done guys, this blog seemed very well rounded, you guys have been busy! Keep it up! :D

- Chrono

Author:  redalert150 [ Fri Mar 25, 2016 2:12 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

I could see people paying $20 for a xp booster pack. Would come with 5 or so tweaks that give you 50%-100% XP for 24+ hours. Skin packs to would be cool to, like a UZ skin pack or something.

Author:  potato2 [ Fri Mar 25, 2016 2:16 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice.

Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level.

Author:  dokimastis [ Fri Mar 25, 2016 2:21 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

potato2 wrote:
why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice.

Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level.

Yes, that is an alternative that's been suggested for it to start high and to scale down to a certain level as well.

Author:  andsimo [ Fri Mar 25, 2016 2:49 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

Buy crates of tweaks that restores Energy and shield if you have been out of combat/ not used your tractor for x-seconds.

Author:  redalert150 [ Fri Mar 25, 2016 5:43 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

Quote:
He joined the dev team about a month ago or two ago. He’ll be trying his best in organizing what needs prioritization over what should be worked on together as a group. He’ll also be helping other developers if short on staff for their projects to hopefully be able to speed up the progress for us to deliver the content to you.

He’s been tweaking the Nexus and formulating new solutions to help new players more when introduced to the game mechanics and concepts. He’s also been prioritising with other developers what should be worked on together first, in a more organised manner.


This is awesome. PLEASE please please have the entire team focus on the early game experience. End game players dont need anything right now. I read somewhere that they are working on or planning to work on SM 22 soon, please throw that out the window for now and focus on early game content. And for the love of God if you guys are working on tech 23 already im going to lose it! The end game players dont need anything right now, they have had 10+ years of this game catering to them. Its time to focus on the new players, specially with steam in our near future.

Author:  redalert150 [ Fri Mar 25, 2016 5:44 am ]
Post subject:  Re: Weekly Dev Blog - 23rd March

potato2 wrote:
why not add like a 50% XP increase up to level 500-1000 for subbing(and people with existing accounts can grind characters up rather quickly nowadays anyway), atm theirs literally 0 point in subbing an account until you have leveled a few characters and the first run through leveling always takes the longest for a new player, so some form of incentive would be nice.

Or even a set of repeating missions up to a certain level hauling commods to p2p locked galaxies that give good xp up to a certain level.



This would be great, would get even the older players to want to sub those new accounts quicker.

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