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Post Weekly Dev Meeting - 30th March
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 0th-march/


Wed Mar 30, 2016 6:51 pm
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Post Re: Weekly Dev Meeting - 30th March
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“Corrupted Potato”


SOoooooooooooooooooo ooOOOO patch?

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Wed Mar 30, 2016 7:26 pm
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Post Re: Weekly Dev Meeting - 30th March
Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use?

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Wed Mar 30, 2016 8:09 pm
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Post Re: Weekly Dev Meeting - 30th March
The Salty One wrote:
Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use?


Hopefully Jey's BvB optimizations hit DB effects as well.

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Wed Mar 30, 2016 8:26 pm
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Post Re: Weekly Dev Meeting - 30th March
No patch. :(

- Chrono

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Wed Mar 30, 2016 11:19 pm
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Post Re: Weekly Dev Meeting - 30th March
The Salty One wrote:
Erm. Wouldn't fighter swarms cause hellish lag with gunner death blossom, effectively preventing its use?


First we have to fix the issue where Deathblossom is not working at all in protected galaxies, which tends to be the majority of all occupied galaxies today :lol:

ELITE wrote:
Hopefully Jey's BvB optimizations hit DB effects as well.


The last time I spoke to him about it, he said there was really no way around it :roll:


Wed Mar 30, 2016 11:45 pm
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Post Re: Weekly Dev Meeting - 30th March
Chrono Warrior wrote:
No patch. :(

- Chrono


- Shawn


Fri Apr 01, 2016 7:17 am
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Post Re: Weekly Dev Meeting - 30th March
So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal...

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Fri Apr 01, 2016 11:35 am
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Post Re: Weekly Dev Meeting - 30th March
The Salty One wrote:
So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal...

Mission rewards are done differently. Each reward has a probability, a roll is done and we go through the list, adding up the probabilities until the probability is higher than the roll. You get the item which pushes the probability sum over the roll number.
I'd need the mission name to check if there's something wrong with a specific mission.

Drops, depending on the source (drops go into two categories, single item drops and treasure lists), are much more complicated.

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Fri Apr 01, 2016 12:26 pm
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Post Re: Weekly Dev Meeting - 30th March
The Salty One wrote:
So uh, want to check that mission rewards and drops are calculated properly as well? I get stuff like 5 armada ambush mine bps in a row suspiciously often. I also have a total of 1 primal fury BP/bastion drone bp after loads of turn ins. I find it hard to believe the reward chance is actually equal...


Pfury BPs are far less likely than any of the other kinds of BPs

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Fri Apr 01, 2016 12:46 pm
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Post Re: Weekly Dev Meeting - 30th March
Quote:
Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups!
Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters.

Are those base augmenters T20, or are those for the SM21-22 expansion?


Sun Apr 03, 2016 3:16 am
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Post Re: Weekly Dev Meeting - 30th March
KonanCruss wrote:
Quote:
Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups!
Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters.

Are those base augmenters T20, or are those for the SM21-22 expansion?

These first 4 are t12, but I'm going to make t16 and t20 once I've done some more tests. Should total to 12 augmenters, 4 different types with 3 different techs each. Hopefully this will help people have a reason to do the subspace content and get decent items as well!


Sun Apr 03, 2016 5:19 pm
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Post Re: Weekly Dev Meeting - 30th March
Sounds epic Micro,
Can we get a taster on the stat types you're looking at? The weight thing has me interested

Vorp


Sun Apr 03, 2016 6:46 pm
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Post Re: Weekly Dev Meeting - 30th March
MicroCapacitor wrote:
KonanCruss wrote:
Quote:
Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups!
Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters.

Are those base augmenters T20, or are those for the SM21-22 expansion?

These first 4 are t12, but I'm going to make t16 and t20 once I've done some more tests. Should total to 12 augmenters, 4 different types with 3 different techs each. Hopefully this will help people have a reason to do the subspace content and get decent items as well!


And T22 ones. Remember, Subspace goes all the way up to T22 content so it makes no sense not to have the T22 augs ready. Just don't add them until SM21/SM22 gets patched in.

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Sun Apr 03, 2016 7:09 pm
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Post Re: Weekly Dev Meeting - 30th March
carterstrain wrote:

And T22 ones. Remember, Subspace goes all the way up to T22 content so it makes no sense not to have the T22 augs ready. Just don't add them until SM21/SM22 gets patched in.



Any dev that so much thinks about tech 22 is KOS!

YOU'VE BEEN WARNED.

Don't ban me please.

On a LESS serious note. This looks awesome I'm glad the low level bases are also getting some love. I'm guessing will be more reason to explore the low level arms.

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Sun Apr 03, 2016 8:09 pm
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