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Team: Eminence Front
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Main: ChikushodoPain
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Post Re: Server/Client Patch 04.09.2016
Quote:
* Removed base Augmenter Blueprints from drop-lists.

How do you get those Blueprints then? I checked Platonic Academy where you get the Adonis Augmenter Blueprints, but they aren't available there.

EDIT: Nevermind, found them in regular AI bases. I may be blind.


Sun Apr 10, 2016 6:15 am
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Post Re: Server/Client Patch 04.09.2016
Holy commod sink. I dont think you guys thought about the effect this commod sink would have on the market :lol:

This is eventually become worse then trying to get 2tril+ for bar skills.

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Sun Apr 10, 2016 7:32 am
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Post Re: Server/Client Patch 04.09.2016
I just want to point out that there's barely any umbra as it is. RIP tractoring. Oh, and Bacta is worthless right now. Why don't you make the bp use bacta instead?

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Sun Apr 10, 2016 7:35 am
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Post Re: Server/Client Patch 04.09.2016
Image
Myea, adding friends may be a hassle.


Sun Apr 10, 2016 1:17 pm
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Post Re: Server/Client Patch 04.09.2016
KonanCruss wrote:
Image
Myea, adding friends may be a hassle.


Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.'

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Sun Apr 10, 2016 1:41 pm
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Post Re: Server/Client Patch 04.09.2016
starwyrm wrote:
KonanCruss wrote:
Image
Myea, adding friends may be a hassle.


Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.'

If you notice, there is actually a text box behind the "Add Friend". If you type into it, the "Add Friend" lights up XD.


Sun Apr 10, 2016 3:58 pm
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Post Re: Server/Client Patch 04.09.2016
Danger wrote:
starwyrm wrote:
KonanCruss wrote:
Image
Myea, adding friends may be a hassle.


Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.'

If you notice, there is actually a text box behind the "Add Friend". If you type into it, the "Add Friend" lights up XD.


Looks very unprofessional.

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Sun Apr 10, 2016 4:28 pm
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Post Re: Server/Client Patch 04.09.2016
carterstrain wrote:

Looks very unprofessional.


You're very unprofessional.

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Sun Apr 10, 2016 4:36 pm
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Post Re: Server/Client Patch 04.09.2016
heylo wrote:
carterstrain wrote:

Looks very unprofessional.


You're very unprofessional.


I don't have any commercial licenses, nor am I a college teacher. I can't legally say I'm professional.

But really. You can SEE the text box trying to hide behind the button.

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Sun Apr 10, 2016 5:09 pm
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Post Re: Server/Client Patch 04.09.2016
KonanCruss wrote:
Image
Myea, adding friends may be a hassle.


Yeah I've tested this and was fine before, I believe its related to the text wrapping issue.


Sun Apr 10, 2016 5:35 pm
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Post Re: Server/Client Patch 04.09.2016
Transwarp devices have changed after the patch. They don't stay charged if you unequip them.
Previously I was able to jump to say Staff Quarters wit a slave that also had a transwarp equipped which was fully charged. I could them swap it with the one I used to jump with and it would remain charged after the swap. This meant all I had to do was a quick shield recharge and I could transwarp out again.
This doesn't work now. The moment you unequip the device it's charge is lost even if you immediately equip it again in the same ship.
Is this a bug or an intentional change?


Tue Apr 12, 2016 1:50 am
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Post Re: Server/Client Patch 04.09.2016
That is an intentional change, items are supposed to lose their charging when unequipped.


Tue Apr 12, 2016 1:55 am
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Post Re: Server/Client Patch 04.09.2016
Sniper Analyzer loses its charge if you move, is this intentional?

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Tue Apr 12, 2016 2:06 am
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Post Re: Server/Client Patch 04.09.2016
MasterTrader wrote:
Sniper Analyzer loses its charge if you move, is this intentional?

Sniper Analysis has some issues which I've been working on anyway and I might be reworking the speed thing a little bit (just a somewhat minor implementation detail, it'll work the same way over all).

I'm going to assume you mean it resets if you go above 40 speed?

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Tue Apr 12, 2016 2:12 am
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Post Re: Server/Client Patch 04.09.2016
Blue Dwarf wrote:
MasterTrader wrote:
Sniper Analyzer loses its charge if you move, is this intentional?

Sniper Analysis has some issues which I've been working on anyway and I might be reworking the speed thing a little bit (just a somewhat minor implementation detail, it'll work the same way over all).

I'm going to assume you mean it resets if you go above 40 speed?


Its functionality isn't documented on the item, so if its set to remove the charges if you go over 40 speed it would be great if it said so.

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Tue Apr 12, 2016 2:28 am
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