Board Index | Search | Profile |
Page 6 of 8 |
[ 111 posts ] | Go to page Previous 1 ... 3, 4, 5, 6, 7, 8 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
This change makes midgame player progress easier more than anything. Scan some gals and build silver exe kits. Bam, easiest money in your life.
|
Thu Apr 14, 2016 2:26 pm |
|
Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
Yeh keep them bum squeakingly high as that will stimulate trade in those commods and trickle down nicely.
People are right always making new stuff the same old commods dem, diamonds etc etc try to bring up use of the lesser used ones e.g bacta |
Thu Apr 14, 2016 3:58 pm |
|
Team:
Rank: Officer Main: ESBAS Level: 4131 Joined: Mon Mar 10, 2014 1:20 pm Posts: 1 |
Theese BPs would be an exellent source of income for low level players and starting teams in wildspace, but do we really have any new player in the game? And more importantly new (non-multiclienting) P2Ps?
The only real problem with the bps are the crazy ammount of certain materials like 40k silver for one skill to 5 and 30 umbra per bp for 2 of the bps. While silver is easy to get, that ammount requires an entire unis worth of base extraction. Umbra on the otherhand is only available from prospecting and in very small ammounts, you are lucky to get 10 of them by prospecting the entire wildspace, and yes i did prospect the entire wildspace couple times, took only about 6h per run. |
Fri Apr 15, 2016 8:21 am |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
ESBA wrote: Theese BPs would be an exellent source of income for low level players and starting teams in wildspace, but do we really have any new player in the game? And more importantly new (non-multiclienting) P2Ps? The only real problem with the bps are the crazy ammount of certain materials like 40k silver for one skill to 5 and 30 umbra per bp for 2 of the bps. While silver is easy to get, that ammount requires an entire unis worth of base extraction. Umbra on the otherhand is only available from prospecting and in very small ammounts, you are lucky to get 10 of them by prospecting the entire wildspace, and yes i did prospect the entire wildspace couple times, took only about 6h per run. Auxilium wrote: There won't be any major changes to what sorts of commods you need for certain skills. Theodore and I swapped a few around but mostly reduced the amount of T1 and T2 commods needed and increased the amount of T3 needed. Hopefully that will put you at rest a bit CLX _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Fri Apr 15, 2016 8:26 am |
|
Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
ESBA wrote: Theese BPs would be an exellent source of income for low level players and starting teams in wildspace, but do we really have any new player in the game? And more importantly new (non-multiclienting) P2Ps? The only real problem with the bps are the crazy ammount of certain materials like 40k silver for one skill to 5 and 30 umbra per bp for 2 of the bps. While silver is easy to get, that ammount requires an entire unis worth of base extraction. Umbra on the otherhand is only available from prospecting and in very small ammounts, you are lucky to get 10 of them by prospecting the entire wildspace, and yes i did prospect the entire wildspace couple times, took only about 6h per run. well are you expecting to get level 5 in each skill two weeks after the patch? this is something that should take the average end game a few years (like bar skills) |
Fri Apr 15, 2016 9:40 am |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Wat lol, bar skills take like 5 minutes
_________________ Lemon/Meo |
Fri Apr 15, 2016 12:06 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4887 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
It took a long time for people to get enough resources and money to get the stuff for Bar Skills... but that was because the game was new tbh...
_________________ http://www.starsonata.com/suggestions |
Fri Apr 15, 2016 12:55 pm |
|
Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
MasterTrader wrote: It took a long time for people to get enough resources and money to get the stuff for Bar Skills... but that was because the game was new tbh... They aren't that much raw materials, few hundred gold and some plat. You can prospect that in a few days, or mine it in Auric Sector. _________________ Lemon/Meo |
Fri Apr 15, 2016 2:09 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4887 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ELITE wrote: MasterTrader wrote: It took a long time for people to get enough resources and money to get the stuff for Bar Skills... but that was because the game was new tbh... They aren't that much raw materials, few hundred gold and some plat. You can prospect that in a few days, or mine it in Auric Sector. I'm talking about 9-10+ years ago, my bad. I keep forgetting accessibility issues are not what they used to be. _________________ http://www.starsonata.com/suggestions |
Fri Apr 15, 2016 2:33 pm |
|
Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
ELITE wrote: Wat lol, bar skills take like 5 minutes I is nub I meant seal skills |
Fri Apr 15, 2016 3:02 pm |
|
Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Quote: * Reworked how mods are given to items, possible fluctuations in chances but all mods now have equal chance (they didn’t before). |
Sat Apr 16, 2016 3:03 pm |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
andsimo wrote: Quote: * Reworked how mods are given to items, possible fluctuations in chances but all mods now have equal chance (they didn’t before). Yes, it's possible to get more than one (there was initially a slight confusion between me and yclept on how it should work, but that's now been fixed). Before it was quite possible to get more mods on shields than other items, since it relied on the number of mods the item could take. yclepticon didn't really run any numbers on it, because, and I quote "this is the dumbest ass code". _________________ "What you mean you killed him cha cha cha?!" Support |
Sat Apr 16, 2016 8:30 pm |
|
Team:
Rank: Operator Main: Brugle Level: 4111 Joined: Sun Feb 17, 2013 5:24 am Posts: 362 Location: Norway |
Sounds very familiar, wonder if that is the initial reaction of most people until they understand the code. Just had the same happen to me at work, although in excel. And to be honest, I have done the same. The important part is to learn to be patient and humble, so it doesn't happen again.
|
Sun Apr 17, 2016 1:40 am |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
andsimo wrote: Sounds very familiar, wonder if that is the initial reaction of most people until they understand the code. Just had the same happen to me at work, although in excel. And to be honest, I have done the same. The important part is to learn to be patient and humble, so it doesn't happen again. Was actually the opposite way round. I'd been poking around in the function that chooses the mods and noticed nothing wrong (I can't remember why I was in there though). The code was the kind that made sense and looked sane, until you actually realized that it wasn't. _________________ "What you mean you killed him cha cha cha?!" Support |
Sun Apr 17, 2016 4:53 pm |
|
Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Blue Dwarf wrote: The code was the kind that made sense and looked sane, until you actually realized that it wasn't. Probably some amateur programmer./hinthint _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sun Apr 17, 2016 7:07 pm |
|
Page 6 of 8 |
[ 111 posts ] | Go to page Previous 1 ... 3, 4, 5, 6, 7, 8 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 4 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |