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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
Quote: * Removed base Augmenter Blueprints from drop-lists. How do you get those Blueprints then? I checked Platonic Academy where you get the Adonis Augmenter Blueprints, but they aren't available there. EDIT: Nevermind, found them in regular AI bases. I may be blind. |
Sun Apr 10, 2016 6:15 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Holy commod sink. I dont think you guys thought about the effect this commod sink would have on the market
This is eventually become worse then trying to get 2tril+ for bar skills. _________________ "I still miss the Crack Whores..." - Jeff_L |
Sun Apr 10, 2016 7:32 am |
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Team:
Rank: Main: Ununoctium Level: 5960 Joined: Fri Aug 14, 2009 5:27 pm Posts: 1773 |
I just want to point out that there's barely any umbra as it is. RIP tractoring. Oh, and Bacta is worthless right now. Why don't you make the bp use bacta instead?
_________________ Space for rent! |
Sun Apr 10, 2016 7:35 am |
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Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
Myea, adding friends may be a hassle. |
Sun Apr 10, 2016 1:17 pm |
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Team:
Rank: Soldier Main: Aridross Level: 4150 Joined: Wed Dec 19, 2012 8:14 am Posts: 290 Location: Who the hell cares? |
KonanCruss wrote: Myea, adding friends may be a hassle. Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.' _________________ Despite all the stupid, asinine, shark-jumping bullsh*t this game has put me through, there's very little of it I haven't enjoyed. |
Sun Apr 10, 2016 1:41 pm |
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Team:
Rank: Director Main: Danger Level: 7164 Joined: Fri Sep 12, 2008 1:11 pm Posts: 1049 Location: TN |
starwyrm wrote: KonanCruss wrote: Myea, adding friends may be a hassle. Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.' If you notice, there is actually a text box behind the "Add Friend". If you type into it, the "Add Friend" lights up XD. |
Sun Apr 10, 2016 3:58 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Danger wrote: starwyrm wrote: KonanCruss wrote: Myea, adding friends may be a hassle. Yeah, that looks like what the people of the gaming industry call a 'Technical Oops.' If you notice, there is actually a text box behind the "Add Friend". If you type into it, the "Add Friend" lights up XD. Looks very unprofessional. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sun Apr 10, 2016 4:28 pm |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
carterstrain wrote: Looks very unprofessional. You're very unprofessional. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Apr 10, 2016 4:36 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
heylo wrote: carterstrain wrote: Looks very unprofessional. You're very unprofessional. I don't have any commercial licenses, nor am I a college teacher. I can't legally say I'm professional. But really. You can SEE the text box trying to hide behind the button. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sun Apr 10, 2016 5:09 pm |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
KonanCruss wrote: Myea, adding friends may be a hassle. Yeah I've tested this and was fine before, I believe its related to the text wrapping issue. |
Sun Apr 10, 2016 5:35 pm |
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Team:
Rank: Soldier Main: Neonic Level: 3520 Joined: Thu May 29, 2014 7:42 am Posts: 19 |
Transwarp devices have changed after the patch. They don't stay charged if you unequip them.
Previously I was able to jump to say Staff Quarters wit a slave that also had a transwarp equipped which was fully charged. I could them swap it with the one I used to jump with and it would remain charged after the swap. This meant all I had to do was a quick shield recharge and I could transwarp out again. This doesn't work now. The moment you unequip the device it's charge is lost even if you immediately equip it again in the same ship. Is this a bug or an intentional change? |
Tue Apr 12, 2016 1:50 am |
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Team:
Rank: Peon Main: Evade Level: 5731 Joined: Wed May 26, 2010 7:51 pm Posts: 3829 |
That is an intentional change, items are supposed to lose their charging when unequipped.
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Tue Apr 12, 2016 1:55 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Sniper Analyzer loses its charge if you move, is this intentional?
_________________ http://www.starsonata.com/suggestions |
Tue Apr 12, 2016 2:06 am |
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Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
MasterTrader wrote: Sniper Analyzer loses its charge if you move, is this intentional? Sniper Analysis has some issues which I've been working on anyway and I might be reworking the speed thing a little bit (just a somewhat minor implementation detail, it'll work the same way over all). I'm going to assume you mean it resets if you go above 40 speed? _________________ "What you mean you killed him cha cha cha?!" Support |
Tue Apr 12, 2016 2:12 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Blue Dwarf wrote: MasterTrader wrote: Sniper Analyzer loses its charge if you move, is this intentional? Sniper Analysis has some issues which I've been working on anyway and I might be reworking the speed thing a little bit (just a somewhat minor implementation detail, it'll work the same way over all). I'm going to assume you mean it resets if you go above 40 speed? Its functionality isn't documented on the item, so if its set to remove the charges if you go over 40 speed it would be great if it said so. _________________ http://www.starsonata.com/suggestions |
Tue Apr 12, 2016 2:28 am |
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