Board Index | Search | Profile |
Page 1 of 1 |
[ 10 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 3th-april/
|
Wed Apr 13, 2016 7:06 pm |
|
Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Quote: Theodore has been looking through and tweaking the number of commodities required to build the items for the Kalthi Skills to amek the skills easier to obtain. rip clxxxx This is great though, some stuff was just absurd. Is there a eta for when the changes will be live? Or can we get the new cost so we can plan accordingly. _________________ "I still miss the Crack Whores..." - Jeff_L |
Wed Apr 13, 2016 7:09 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Lmao CLX is gonna be so fucking mad lol.
_________________ http://www.starsonata.com/suggestions |
Wed Apr 13, 2016 8:09 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Pixel you da man, them changes!
_________________ http://www.starsonata.com/suggestions |
Wed Apr 13, 2016 8:11 pm |
|
Team:
Rank: Councilor Main: CLXXXIII Level: 6059 Joined: Tue Jan 31, 2012 7:16 am Posts: 132 |
Pls dont change commods on the bps
i just invested tons of time into getting commods for this skills and would be really disapointed when you just change commods around. I dont care about if you lower the values but changeing the complete Bps after you released it would be a bitch move. |
Thu Apr 14, 2016 2:25 pm |
|
Content Dev
Main: Auxilium
Level: 1 Joined: Thu Mar 24, 2016 10:36 am Posts: 40 Location: Test Server |
There won't be any major changes to what sorts of commods you need for certain skills. Theodore and I swapped a few around but mostly reduced the amount of T1 and T2 commods needed and increased the amount of T3 needed.
Hopefully that will put you at rest a bit CLX |
Thu Apr 14, 2016 4:11 pm |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Auxilium wrote: There won't be any major changes to what sorts of commods you need for certain skills. Theodore and I swapped a few around but mostly reduced the amount of T1 and T2 commods needed and increased the amount of T3 needed. Hopefully that will put you at rest a bit CLX This is the look CLX is giving you now, lmao. _________________ http://www.starsonata.com/suggestions |
Thu Apr 14, 2016 10:29 pm |
|
Team:
Rank: Councilor Main: CLXXXIII Level: 6059 Joined: Tue Jan 31, 2012 7:16 am Posts: 132 |
When will be the change in game after Uni Reset or in the next 6 months D:
|
Thu Apr 14, 2016 11:11 pm |
|
Content Dev
Main: Auxilium
Level: 1 Joined: Thu Mar 24, 2016 10:36 am Posts: 40 Location: Test Server |
CLXXXIII wrote: When will be the change in game after Uni Reset or in the next 6 months D: Should be uni reset but no promises Jey makes the calls in that department |
Fri Apr 15, 2016 12:24 pm |
|
Team:
Rank: Soldier Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
Auxilium wrote: CLXXXIII wrote: When will be the change in game after Uni Reset or in the next 6 months D: Should be uni reset but no promises Jey makes the calls in that department When is the hotfix comming out, I was told they would bring a hotfix out for the millions of "features" added in the previous patch. It is also really needed to bring a hotfix for some stuff. |
Fri Apr 15, 2016 12:41 pm |
|
Page 1 of 1 |
[ 10 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 12 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |