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Post Weekly Dev Meeting - 27th April
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 7th-april/


Wed Apr 27, 2016 5:52 pm
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Post Re: Weekly Dev Meeting - 27th April
Quote:
new tech 21-22


:roll:

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Wed Apr 27, 2016 6:04 pm
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Post Re: Weekly Dev Meeting - 27th April
Rip super projectors, 2013-2016.

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Wed Apr 27, 2016 6:20 pm
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Post Re: Weekly Dev Meeting - 27th April
Pls, dont forget the kalthi stronghold skill blueprints.


Wed Apr 27, 2016 7:05 pm
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Post Re: Weekly Dev Meeting - 27th April
redalert150 wrote:
Quote:
new tech 21-22
:roll:


:roll: :roll:

ELITE wrote:
Rip super projectors, 2013-2016.


What you do you mean?

CLXXXIII wrote:
Pls, dont forget the kalthi stronghold skill blueprints.


This has already been done just awaiting the next patch / universe reset. :P

Here's some more examples of whats been improved texture wise:

Suns: http://i.imgur.com/CvUfoGs.jpg
Graveyard background: http://i.imgur.com/jWIg4kh.jpg
Free Market background: http://i.imgur.com/ObJ1rqc.png


Wed Apr 27, 2016 10:20 pm
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Post Re: Weekly Dev Meeting - 27th April
Jey fixed the transwarping holoprojectors, I can't stack them by flying back to my HQ, transwarping out, flying back (double holo), twing out, repeat until I have a beautifully overlapping holoprojector.

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Wed Apr 27, 2016 11:32 pm
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Post Re: Weekly Dev Meeting - 27th April
ELITE wrote:
Jey fixed the transwarping holoprojectors, I can't stack them by flying back to my HQ, transwarping out, flying back (double holo), twing out, repeat until I have a beautifully overlapping holoprojector.


Oh i see! Yeah that "feature" been removed. :evil:


Wed Apr 27, 2016 11:46 pm
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Post Re: Weekly Dev Meeting - 27th April
Holy Aura of adum is so much more intimidating with a few dozen stacks of particles on it.

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Thu Apr 28, 2016 1:06 am
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Post Re: Weekly Dev Meeting - 27th April
We getting somewhere...

Now if you could just do what you did to Staff Quarters for Allied Sector stuff... and get more things that solo players can do to complement group content...

Or even a token system for bosses/content so you can get a chance at neurobound loot from the same drop table as the boss for yourself just by participating... more tokens would be higher quality loot. Something. Incentivize people to work together :D.

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Thu Apr 28, 2016 1:25 am
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Post Re: Weekly Dev Meeting - 27th April
Where does one get that Marshal ship?

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Thu Apr 28, 2016 2:49 am
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Post Re: Weekly Dev Meeting - 27th April
I fuckin love these graphical upgrades <3

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Thu Apr 28, 2016 3:51 am
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Post Re: Weekly Dev Meeting - 27th April
carterstrain wrote:
Where does one get that Marshal ship?


I leak, I bad. :twisted:


Thu Apr 28, 2016 4:01 am
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