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Post Re: Server/Client Patch 05.07.2016
alright, now I'm confused. I am allowed to tractor other people's assets right now in Wild Space

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Sat May 07, 2016 9:44 am
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Post Re: Server/Client Patch 05.07.2016
jack the ripper wrote:
alright, now I'm confused. I am allowed to tractor other people's assets right now in Wild Space


Yeah, fwiw its probably best to not take advantage of that in any fight. Its fixed for reset though. Normally I'd have gotten another patch out to fix that lready, but people tend to panic when we bring the server down too close to a reset.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sat May 07, 2016 9:48 am
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Post Re: Server/Client Patch 05.07.2016
SO confused. fwiw?

Sooo the tractor physic IS supposed to be in?

I have no intentions of using or abusing this, especially now that I know, but if I had been engaged in a fight right now and I used it without knowing, I hardly see how that would be my fault. I read the patch notes thoroughly ;)

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Sat May 07, 2016 10:06 am
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Post Re: Server/Client Patch 05.07.2016
oh and when I say it let me, I wasn't fighting, I just went and tested if it would let me!

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Sat May 07, 2016 10:07 am
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Post Re: Server/Client Patch 05.07.2016
The change was not supposed to be in, and was not fully tested (it slipped in with something else on accident). Because of this, it is flipped and attackers can tractor but defenders cannot. This however has been fixed to work correctly so once we patch at the universe resets it'll work right, and at that point it will be in intentionally.

I'm just saying don't abuse this temporary bug to tractor away someone's transfer base or something before the reset while they're last minute packing.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sat May 07, 2016 10:43 am
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Post Re: Server/Client Patch 05.07.2016
aight I understand thank you!

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Sat May 07, 2016 10:50 am
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Post Re: Server/Client Patch 05.07.2016
Quote:
- fixed issue with ships being at angle 0.0 causing them to invert due to a rounding issue.

Still bugged


Sun May 29, 2016 11:17 am
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