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Post Server/Client Patch 05.07.2016
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 5-07-2016/


Sat May 07, 2016 2:17 am
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Post Re: Server/Client Patch 05.07.2016
patchbot hiccup should be resolved now.

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Sat May 07, 2016 2:47 am
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Post Re: Server/Client Patch 05.07.2016
You can't tractor bases and drones anymore, not even your own? wtf is dis


Sat May 07, 2016 3:30 am
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Post Re: Server/Client Patch 05.07.2016
When will the next patch come out after the uni reset?


Sat May 07, 2016 3:31 am
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Post Re: Server/Client Patch 05.07.2016
fruits wrote:
You can't tractor bases and drones anymore, not even your own? wtf is dis

^This, you can't tractor them at all in any owned gals. Owned by you or teamies doesn't change.
Also, Phunky Coaxer aura shows as +0 speed in ship detail window now.

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Sat May 07, 2016 3:33 am
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Post Re: Server/Client Patch 05.07.2016
You have to equip and charge tweaks before you can use em, like you can use Adv. Blocker every 20s.

!??!?!?!
!??!?!?!?!
?!?!?!?!?!?!?!?!


Sat May 07, 2016 3:41 am
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Post Re: Server/Client Patch 05.07.2016
fruits wrote:
You have to equip and charge tweaks before you can use em, like you can use Adv. Blocker every 20s.

!??!?!?!
!??!?!?!?!
?!?!?!?!?!?!?!?!

Where are the hidden notes?
We need our Adv blockers for kidd! We cant do without them! We need to spam them!

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Sat May 07, 2016 3:43 am
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Post Re: Server/Client Patch 05.07.2016
KonanCruss wrote:
When will the next patch come out after the uni reset?

We'll have a patch during reset to fix a few of these issues that have come up.

fruits wrote:
You can't tractor bases and drones anymore, not even your own? wtf is dis

That is fixed now, something slipped through the cracks that wasn't quite ready yet. (But I finished it off, and it should be behaving normally for the new uni).

fruits wrote:
You have to equip and charge tweaks before you can use em, like you can use Adv. Blocker every 20s.

Its my understanding that this was intentional, though I'm not sure why it wasn't in the patch notes.

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Sat May 07, 2016 5:06 am
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Post Re: Server/Client Patch 05.07.2016
SI wrote:
fruits wrote:
You have to equip and charge tweaks before you can use em, like you can use Adv. Blocker every 20s.

Its my understanding that this was intentional, though I'm not sure why it wasn't in the patch notes.


That's a pretty dumb change unless you can equip whole stacks of tweaks...


Sat May 07, 2016 5:46 am
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Post Re: Server/Client Patch 05.07.2016
ShawnMcCall wrote:
SI wrote:
fruits wrote:
You have to equip and charge tweaks before you can use em, like you can use Adv. Blocker every 20s.

Its my understanding that this was intentional, though I'm not sure why it wasn't in the patch notes.


That's a pretty dumb change unless you can equip whole stacks of tweaks...


Haven't played with them myself, but it should work like grav disrupts do.

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Sat May 07, 2016 5:54 am
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Post Re: Server/Client Patch 05.07.2016
lordjeroen wrote:
Where are the hidden notes?

I also hear from several people that there are more un-noted changes made.
SI wrote:
ShawnMcCall wrote:
SI wrote:
Its my understanding that this was intentional, though I'm not sure why it wasn't in the patch notes.


That's a pretty dumb change unless you can equip whole stacks of tweaks...


Haven't played with them myself, but it should work like grav disrupts do.

Intended or not, it's far from professional that things like that are lacking in the notes. How you plan to get SS on steam like this?

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Sat May 07, 2016 6:30 am
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Post Re: Server/Client Patch 05.07.2016
lordjeroen wrote:
Intended or not, it's far from professional that things like that are lacking in the notes. How you plan to get SS on steam like this?


There is no need to go on the attack here, mistakes happen. Games far larger than us have accidentally excluded things from patch notes before.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sat May 07, 2016 7:03 am
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Post Re: Server/Client Patch 05.07.2016
SI wrote:
lordjeroen wrote:
Intended or not, it's far from professional that things like that are lacking in the notes. How you plan to get SS on steam like this?


There is no need to go on the attack here, mistakes happen. Games far larger than us have accidentally excluded things from patch notes before.


WoW had a patch once that accidentally started deleting hunter pets and player mounts... So I guess they didn't exclude anything from the patch notes, but the patch started excluding things from people's accounts...


Sat May 07, 2016 7:18 am
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Post Re: Server/Client Patch 05.07.2016
SI wrote:
lordjeroen wrote:
Intended or not, it's far from professional that things like that are lacking in the notes. How you plan to get SS on steam like this?


There is no need to go on the attack here, mistakes happen. Games far larger than us have accidentally excluded things from patch notes before.



Well it's becoming a trend now, last two patches have had hidden stuff added. Gets pretty frustrating, it's probably some of the new guys. Could you guys just emphasize to the team how important patch notes are?

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Sat May 07, 2016 8:23 am
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Post Re: Server/Client Patch 05.07.2016
redalert150 wrote:
SI wrote:
lordjeroen wrote:
Intended or not, it's far from professional that things like that are lacking in the notes. How you plan to get SS on steam like this?


There is no need to go on the attack here, mistakes happen. Games far larger than us have accidentally excluded things from patch notes before.



Well it's becoming a trend now, last two patches have had hidden stuff added. Gets pretty frustrating, it's probably some of the new guys. Could you guys just emphasize to the team how important patch notes are?


Absolutely, we know its very important to you guys and we try to do our best with it. It takes some people time to get used to our internal note taking for patch notes though, which is generally what causes stuff like this.

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sat May 07, 2016 9:25 am
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