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Post Re: New Universe Patch - May 7, 2016
ShawnMcCall wrote:
Hugely pressing question for me; is it possible to immensely draw down the distance between gates in the DGs after the reset has already happened, because as it is now DGs are basically unplayable to anyone but an SD because you spend 10x more time flying between gates than actually fighting the AI in the DG.


This is now done, just needs to be patched and then run on live.

Testing is currently running with the changes applied, so you can see what it's like there.

Under my fix, the absolute max distance two wormholes could be are 4k (and that's /very/ unlikely, about 1 in 7.6 trillion chance). 75% of DG wormholes will have a theta of <60 degrees from their conceived galaxy centre (for stages with suns, the midpoint of all the suns, for stages without suns, this is just 0,0).

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Mon May 09, 2016 8:30 am
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Post Re: New Universe Patch - May 7, 2016
Done, DG wormhole fix is live, yay!

Also from the micropatch today:
* Improved the performance of the mc database
* Increased the value of Silver Sporfs and Golden Privies
* Range buffs to the Docking Boom and Landing Strip field generators.

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Tue May 10, 2016 4:54 pm
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Post Re: New Universe Patch - May 7, 2016
Can we get stats on all the new tweak gens from shadow?

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Wed May 11, 2016 10:42 pm
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Post Re: New Universe Patch - May 7, 2016
Blue Dwarf wrote:
Done, DG wormhole fix is live, yay!

Also from the micropatch today:
* Improved the performance of the mc database
* Increased the value of Silver Sporfs and Golden Privies
* Range buffs to the Docking Boom and Landing Strip field generators.



Warp to Kidd's Cove is 10k out and next to a sun so you cant ap to it, really annoying, why.

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Wed May 11, 2016 11:08 pm
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