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Main: ShawnMcCall
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Post Re: New Universe Patch - May 7, 2016
Blue Dwarf wrote:
ShawnMcCall wrote:
Auxilium wrote:
Lots of stuff.


Hugely pressing question for me; is it possible to immensely draw down the distance between gates in the DGs after the reset has already happened, because as it is now DGs are basically unplayable to anyone but an SD because you spend 10x more time flying between gates than actually fighting the AI in the DG.

With a programmer and a patch, theoretically. Might take a while sampling DGs to make sure something isn't going to break. But once it's done, it's a case of patching the server and clicking a button on the admin panel (the hard part is doing it).


As I recall galaxies don't use wormholes as a point of reference they use a tiny invisible drone. Is it not possible to reassign every wormhole inside of a DG to a specific point in relation to that? Basically, you choose 4 coordinates, let's say (a)1000, 1000; (b)1000 -1000, (c)-1000, -1000; and (d)-1000, 1000. Then in every DG the entrance warp is moved to point a, then any remaining gates in the galaxy (as far as I know you can only have 4 gates in a DG level; 1 for the entrance, 3 for splits) are allocated to the 3 remaining grid coordinates.

Then you could ensure that in one pass you have all DG galaxy warps within reasonable distances of eachother.


Sun May 08, 2016 8:55 am
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Post Re: New Universe Patch - May 7, 2016
Granted, you would then have every DG running basically the exact same layout for its warps, but honestly that sounds more like convenient feature than a drawback to me.


Sun May 08, 2016 8:57 am
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Post Re: New Universe Patch - May 7, 2016
ShawnMcCall wrote:
As I recall galaxies don't use wormholes as a point of reference they use a tiny invisible drone. Is it not possible to reassign every wormhole inside of a DG to a specific point in relation to that? Basically, you choose 4 coordinates, let's say (a)1000, 1000; (b)1000 -1000, (c)-1000, -1000; and (d)-1000, 1000. Then in every DG the entrance warp is moved to point a, then any remaining gates in the galaxy (as far as I know you can only have 4 gates in a DG level; 1 for the entrance, 3 for splits) are allocated to the 3 remaining grid coordinates.

Then you could ensure that in one pass you have all DG galaxy warps within reasonable distances of eachother.


That drone doesn't exist any more (I'm not really sure if it ever did, tbh, I don't see why you'd need it...). Either way, that's just at the coordinate 0,0,0. However, suns and planets and such aren't aligned to the middle either.

I've also just noticed two wormholes in a DG right next to each other on live as well. I'll come up with something. Find the mid point of suns (or just one sun), move entrance to near-ish the sun, then move all the other wormholes around the sun like...

dist = randRange(0, 1000) + 1000;
angle = Pi * 0.5 * (randRange(0, 1) ? 1 : -1) + Pi * (randRange(0.0, 1.0));

Should result in fairly good wormhole placing with a reasonable distance between them and the sun (or the perceived centre of the galaxy).

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Sun May 08, 2016 9:18 am
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Post Re: New Universe Patch - May 7, 2016
Blue Dwarf wrote:
ShawnMcCall wrote:
As I recall galaxies don't use wormholes as a point of reference they use a tiny invisible drone. Is it not possible to reassign every wormhole inside of a DG to a specific point in relation to that? Basically, you choose 4 coordinates, let's say (a)1000, 1000; (b)1000 -1000, (c)-1000, -1000; and (d)-1000, 1000. Then in every DG the entrance warp is moved to point a, then any remaining gates in the galaxy (as far as I know you can only have 4 gates in a DG level; 1 for the entrance, 3 for splits) are allocated to the 3 remaining grid coordinates.

Then you could ensure that in one pass you have all DG galaxy warps within reasonable distances of eachother.


That drone doesn't exist any more (I'm not really sure if it ever did, tbh, I don't see why you'd need it...). Either way, that's just at the coordinate 0,0,0. However, suns and planets and such aren't aligned to the middle either.

I've also just noticed two wormholes in a DG right next to each other on live as well. I'll come up with something. Find the mid point of suns (or just one sun), move entrance to near-ish the sun, then move all the other wormholes around the sun like...

dist = randRange(0, 1000) + 1000;
angle = Pi * 0.5 * (randRange(0, 1) ? 1 : -1) + Pi * (randRange(0.0, 1.0));

Should result in fairly good wormhole placing with a reasonable distance between them and the sun (or the perceived centre of the galaxy).


That actually sounds fantastic as a permanent solution to be honest that way you enter more or less at the middle and the splits spread out around (but not too far away from) you.

The drone was used in early C1 though. It wasn't originally completely invisible and untouchable, as I recall because people would kill/tractor them to crash the server.


Sun May 08, 2016 9:45 am
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Post Re: New Universe Patch - May 7, 2016
How would that solution work with levels that only have asteroids or clouds instead of suns?


Sun May 08, 2016 10:02 am
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Post Re: New Universe Patch - May 7, 2016
ShawnMcCall wrote:
How would that solution work with levels that only have asteroids or clouds instead of suns?

Use one of those as the perceived centre?

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Post Re: New Universe Patch - May 7, 2016
When you do this, can you please preserve the end result of it? Make AI cluster around areas that are not directly on top of warp gates, please. This greatly helps people who aren't able to tank and spank as soon as they warp into the galaxy.

Its nice for a new player to have a few moments of breathing room before the full fury of the dungeon bears down on them.

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Post Re: New Universe Patch - May 7, 2016
Quote:
*Fixed the “concentric” galaxy type to no longer generate planets with overlapping orbits

Doesn't work, Cygni has a Planet orbitting through a Planet, and a Sun; it's awesome. Random Shield Transes going off.


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Post Re: New Universe Patch - May 7, 2016
KonanCruss wrote:
Quote:
*Fixed the “concentric” galaxy type to no longer generate planets with overlapping orbits

Doesn't work, Cygni has a Planet orbitting through a Planet, and a Sun; it's awesome. Random Shield Transes going off.

I believe this means within a single solar system, Cygni has two solar systems which are intersecting each other. Much harder problem to solve, I'm afraid.

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Post Re: New Universe Patch - May 7, 2016
Also, I'd like to note that gas giants with 6 slots is intentional. Gas giants get 5 by default and have 50% chance at getting 6.

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Post Re: New Universe Patch - May 7, 2016
Blue Dwarf wrote:
Also, I'd like to note that gas giants with 6 slots is intentional. Gas giants get 5 by default and have 50% chance at getting 6.


What about 7.

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Post Re: New Universe Patch - May 7, 2016
ELITE wrote:
Blue Dwarf wrote:
Also, I'd like to note that gas giants with 6 slots is intentional. Gas giants get 5 by default and have 50% chance at getting 6.


What about 7.

It's rare, but it could happen, also fine, for now.

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Post Re: New Universe Patch - May 7, 2016
I have to ask, what about 8..

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Sun May 08, 2016 10:56 pm
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Post Re: New Universe Patch - May 7, 2016
redalert150 wrote:
I have to ask, what about 8..


I can't get 6 on a 6 slot planet, the graphics aren't large enough.

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Post Re: New Universe Patch - May 7, 2016
redalert150 wrote:
I have to ask, what about 8..

Gunna say no, cause I don't see how that would happen. O_O

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