Star Sonata
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New Universe Patch - May 7, 2016
http://forum.starsonata.com/viewtopic.php?f=9&t=61859
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Author:  carterstrain [ Sat May 07, 2016 10:05 pm ]
Post subject:  Re: New Universe Patch - May 7, 2016

20 devs work on 30 issues on 40 games all collectively named "Star Sonata" on one server.

Yep. Nailed it.

Author:  redalert150 [ Sat May 07, 2016 10:31 pm ]
Post subject:  Re: New Universe Patch - May 7, 2016

Was making dg warps 5k away from each other on purpose?

Author:  ELITE [ Sat May 07, 2016 10:58 pm ]
Post subject:  Re: New Universe Patch - May 7, 2016

redalert150 wrote:
Was making dg warps 5k away from each other on purpose?


As in, you warp into a DG, then next level is 5k away? That sounds like ass.

Author:  Xonok2 [ Sun May 08, 2016 2:19 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

How do we tell apart gas giants without building on them? Is it possible for a gas giant to have 5 base slots?

Author:  ELITE [ Sun May 08, 2016 2:23 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

Xonok2 wrote:
How do we tell apart gas giants without building on them? Is it possible for a gas giant to have 5 base slots?


Gas giants apparently always get 5 base slots. But because of how the base graphics are arranged when you lay kits, it's very possible to fuck yourself out of the last slot.

Author:  MasterTrader [ Sun May 08, 2016 2:44 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

ELITE wrote:
redalert150 wrote:
Was making dg warps 5k away from each other on purpose?


As in, you warp into a DG, then next level is 5k away? That sounds like ass.


Its actually good for anyone that can't handle being instantly mauled by 8 AI.

Author:  ELITE [ Sun May 08, 2016 2:46 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

MasterTrader wrote:
ELITE wrote:
redalert150 wrote:
Was making dg warps 5k away from each other on purpose?


As in, you warp into a DG, then next level is 5k away? That sounds like ass.


Its actually good for anyone that can't handle being instantly mauled by 8 AI.


It's good to add a minute or so of travel time to every DG?

EDIT: Every DG LEVEL. So 10-15 minutes added to the average DG? Sure. Sounds fine.

Author:  MasterTrader [ Sun May 08, 2016 2:50 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

ELITE wrote:
MasterTrader wrote:
ELITE wrote:

As in, you warp into a DG, then next level is 5k away? That sounds like ass.


Its actually good for anyone that can't handle being instantly mauled by 8 AI.


It's good to add a minute or so of travel time to every DG?

EDIT: Every DG LEVEL. So 10-15 minutes added to the average DG? Sure. Sounds fine.


Lol :lol: . Bad execution, good intentions. Getting mauled by AI right when you warp in is bullshit for lower end players.

Author:  redalert150 [ Sun May 08, 2016 2:53 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

Its terrible, rip speed DGing...

Author:  redalert150 [ Sun May 08, 2016 4:11 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

burst tracking nerfed also

Author:  Auxilium [ Sun May 08, 2016 4:22 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

First of all I'd like to apologize on behalf of the entire dev team. It seems we dropped the ball on the patch notes and we'll do our best to improve the mechanic behind generating them for future reference. It's point 1 on the agenda of next Wednesdays meeting. The reason a lot of notes are missing is mainly because a lot of changes that were made last universe, that were already in the live build, would only come up once a universe reset happened. To be quite honest, it's likely we just forgot to add them into the universe reset patchnotes while excluding them from mid-universe patchnotes.

Now to answer a few of your questions, here it goes:

ELITE wrote:
1. Why did Annihlator Platforms and such carry over through Reset?

2. Are bases actually untractorable now, or was that bug not "fixed?"

3. How the FUCK does the industrial commod system work.

4. What is a fucking Tiny Docking Strip, why are the bps in Free Market.

5. Why can we still sell Station Y's. Or anything for that matter.


1. SI implemented the code for this but it seems one of the revisions he made was skipped over in selection of the patch. This resulted in the new tag that causes items to decay on universe reset to not do anything. I'll give you the guarantee that we'll get this function properly working for next universe.

2. As you may have noticed, after the last patch of last universe you weren't able to tractor your own bases and drones in a team owned galaxy, but you were able to tractor other people's assets in galaxies owned by them. This was because an invert tag was missing which caused the entire system to work the other way around. This has been fixed for the new universe and should now be working as intended.

3. Morat wrote an introduction guide here: http://www.starsonata.com/blog/industri ... roduction/
I'm sure yclepticon will answer any further questions you may have regarding stats that aren't obtainable for players such as consumption rates of AI bases.

4. These are an example of something that was added last uni (and I believe it was in one of the patch notes from last uni). They are aura generators for bases that improve the performance for tradeslaves within a fairly limited radius. Enjoy!

5. From Ryan: This will be changed shortly, but wasn't prioritized at the reset because Steel Girders will currently make a lot more money anyways. (There was a separate unforeseen issue that had to be fixed first)

redalert150 wrote:
Was making dg warps 5k away from each other on purpose?


No, it wasn't. I'm inclined to believe this is a side effect of the increase that suns got in their sizes. Ryan also added new code to prevent wormholes from being closeby a sun so a combination of the two may well result in the larger travel distances. I'll put it on the agenda for next meeting.

Xonok2 wrote:
How do we tell apart gas giants without building on them? Is it possible for a gas giant to have 5 base slots?


Gas giants are planets that have both Heavy Gravity AND are Gaseous. These planets do indeed have 5 station slots on them.

redalert150 wrote:
Yea where the patch notes? Also seems tweaks were changed? Didnt see that in patch notes either.

:?: :?: :?: :?: :?: :?:


With the introduction of tweak generators most tweaks that we found were very abuseable because they could be spammed have received an internal cooldown. This is however still work in progress and up for further review. I'll ask Morat & Theodore (the devs responsible) to make a forum topic about it so you can post any comment or concerns about them.

redalert150 wrote:
I feel like a lot of patch notes are missing? Wasnt the trader missions suppose to be moved somewhere? Didnt the kalthi skills get a revamp? None of that is in patch notes. Im sure there is also a lot of other stuff that slipped through patch notes?

Can we at least get a "stfu already"?


Kalthi skills have indeed gotten a second look and a lot of T1 costs have been reduced by about 1/3rd. T2s have been reduced and/or other commods added and most T3s have seen an increase in requirement. We've also reduced the amount of Subspace commods that were required significantly. I hope the new costs are more to the playerbase's liking.

Daily trader missions are now all in Tortuga I believe. Also, stfu already.

On a more serious note: I'll try to answer any further questions to the best of my abilties.

Author:  Xonok2 [ Sun May 08, 2016 5:32 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

Auxilium wrote:
Also, stfu already.

Win.

Author:  ShawnMcCall [ Sun May 08, 2016 7:48 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

Auxilium wrote:
Lots of stuff.


Hugely pressing question for me; is it possible to immensely draw down the distance between gates in the DGs after the reset has already happened, because as it is now DGs are basically unplayable to anyone but an SD because you spend 10x more time flying between gates than actually fighting the AI in the DG.

Author:  Blue Dwarf [ Sun May 08, 2016 8:21 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

ShawnMcCall wrote:
Auxilium wrote:
Lots of stuff.


Hugely pressing question for me; is it possible to immensely draw down the distance between gates in the DGs after the reset has already happened, because as it is now DGs are basically unplayable to anyone but an SD because you spend 10x more time flying between gates than actually fighting the AI in the DG.

With a programmer and a patch, theoretically. Might take a while sampling DGs to make sure something isn't going to break. But once it's done, it's a case of patching the server and clicking a button on the admin panel (the hard part is doing it).

Author:  redalert150 [ Sun May 08, 2016 8:23 am ]
Post subject:  Re: New Universe Patch - May 7, 2016

Please please please. These 5k distance are terrible. I haven't tested it yet but I assume dging will take at least 30% longer!? That's absurd! Please!

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