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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/industri ... roduction/
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Sat May 07, 2016 11:03 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8118 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Four months late, but better than nothing.
So here's my understanding: AI bases always buy the tier 0 commods, as in they show up in the trade bays. The only one of those 7 commods that actually decays is the set that the ai base rolled. So if my base buys the higher tier Steel Girders, only the Steel Girders will ever be consumed, and the other 6 tier 0 commods will just fill up to the first cap and never decay. End understanding. Why the fuck do they buy the other 6 tier 0's at all? Why not just buy the theme that the ai base rolled and get rid of the others? Seems entirely pointless lol. _________________ Lemon/Meo |
Sat May 07, 2016 11:22 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
ELITE wrote: Four months late, but better than nothing. So here's my understanding: AI bases always buy the tier 0 commods, as in they show up in the trade bays. The only one of those 7 commods that actually decays is the set that the ai base rolled. So if my base buys the higher tier Steel Girders, only the Steel Girders will ever be consumed, and the other 6 tier 0 commods will just fill up to the first cap and never decay. End understanding. Why the fuck do they buy the other 6 tier 0's at all? Why not just buy the theme that the ai base rolled and get rid of the others? Seems entirely pointless lol. Yes, they'll buy them for reduced amounts and trade them (but not consume them). This leaves arbitrage opportunities for people or ai to buy low (from bases not consuming them) to sell high (to the consuming bases). Its a little bit of an experiment for this side of it, if it doesn't work out how we hope we can remove or change it. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Sat May 07, 2016 11:38 pm |
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Team:
Rank: Director Main: PsyRa Level: 1392 Joined: Sat Dec 03, 2005 11:27 am Posts: 66 |
Um...
"These AI bases will be recognizable by new base graphics." What about those of us for whom all the base graphics are "new". I don't suppose you could post a few pics? |
Sat May 07, 2016 11:58 pm |
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Contributor
Main: Morat
Level: 0 Joined: Tue Sep 15, 2015 11:47 am Posts: 54 |
PsyRamius wrote: Um... "These AI bases will be recognizable by new base graphics." What about those of us for whom all the base graphics are "new". I don't suppose you could post a few pics? There is a picture in the blog, with text next to it showing which base is which. |
Sun May 08, 2016 12:08 am |
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Team:
Rank: Main: ChikushodoPain Level: 3616 Joined: Fri Dec 23, 2011 9:19 am Posts: 97 |
PsyRamius wrote: Um... "These AI bases will be recognizable by new base graphics." What about those of us for whom all the base graphics are "new". I don't suppose you could post a few pics? Churchill v2 |
Sun May 08, 2016 5:23 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8118 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
It's funny because to get to the sentence that says the base graphics determine commods, you have to scroll past the image. That level of sheer blindness should be applauded.
_________________ Lemon/Meo |
Sun May 08, 2016 5:25 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
ELITE wrote: It's funny because to get to the sentence that says the base graphics determine commods, you have to scroll past the image. That level of sheer blindness should be applauded. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Sun May 08, 2016 9:08 am |
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Team:
Rank: Director Main: PsyRa Level: 1392 Joined: Sat Dec 03, 2005 11:27 am Posts: 66 |
I read it on the Blog in the game login where there is no graphic, and jumped strait to the forum comments section.
Yea it was pretty stupid just the same. |
Sun May 08, 2016 10:40 am |
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Contributor
Main: Hober Mallow
Level: 4921 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
PsyRamius wrote: I read it on the Blog in the game login where there is no graphic, and jumped strait to the forum comments section. Yea it was pretty stupid just the same. That's not entirely your fault. The graphic should be in the game login screen because there are people who do not go to websites to read blogs... They just want to play the game. _________________ http://www.starsonata.com/suggestions |
Sun May 08, 2016 11:29 am |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
"Each AI base will trade in one complete theme set of commodities, and most of the Tier 0 commodities, randomly spread throughout wild space."
WHy only wild space? Will there be no place to sell on EF layer? _________________ |
Sun May 08, 2016 3:34 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
lrellok wrote: "Each AI base will trade in one complete theme set of commodities, and most of the Tier 0 commodities, randomly spread throughout wild space." WHy only wild space? Will there be no place to sell on EF layer? Maybe because EF space can't be contested. Maybe because they don't want to make EF space profitable. |
Sun May 08, 2016 4:57 pm |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
lrellok wrote: "Each AI base will trade in one complete theme set of commodities, and most of the Tier 0 commodities, randomly spread throughout wild space." WHy only wild space? Will there be no place to sell on EF layer? Would be super-easy for someone to abuse with f2p accounts. Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Sun May 08, 2016 5:00 pm |
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Team:
Rank: Director Main: Wildfox 4 Level: 1283 Joined: Tue Dec 06, 2011 6:17 pm Posts: 23 |
Are you kidding with these weights? 2m for a jello shot? 4m for a sub-shield?
For reference Cloud mercury is only 300,000 and 5k of those will wreck your ship. |
Mon May 09, 2016 6:59 am |
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Contributor
Main: Morat
Level: 0 Joined: Tue Sep 15, 2015 11:47 am Posts: 54 |
Matt Wildfox 4 wrote: Are you kidding with these weights? 2m for a jello shot? 4m for a sub-shield? For reference Cloud mercury is only 300,000 and 5k of those will wreck your ship. The intention is that you trade them in small quantities per unit time. Think of them as essentially heavily compressed forms of the t0 commodities. It would take a long time to create 5k steel girders, compared to a single slave round-trip. You could trade 5k steel girders, 100 at a time. They have only one size each. |
Mon May 09, 2016 7:01 am |
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