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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -18th-may/
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Wed May 18, 2016 5:56 pm |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
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Wed May 18, 2016 6:09 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Quote: MicroCapacitor has been working on allowing attached stations to become detatched when they’re destroyed for places like Labyrinth. I really hope this doesn't accidentally become the norm for every time a base gets destroyed. Unattaching people's Ada kits with no way to reattach them sounds like ass. _________________ Lemon/Meo |
Wed May 18, 2016 6:15 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Those bases
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed May 18, 2016 6:21 pm |
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Contributor
Team:
Rank: Peon Main: MicroCapacitor Level: 1155 Joined: Wed Sep 09, 2015 6:25 am Posts: 12 |
ELITE wrote: Quote: MicroCapacitor has been working on allowing attached stations to become detatched when they’re destroyed for places like Labyrinth. I really hope this doesn't accidentally become the norm for every time a base gets destroyed. Unattaching people's Ada kits with no way to reattach them sounds like ass. I made sure that it sets this setting to false initially which means the base shouldn't "unattach on death" if it has not been set to do so. Would be annoying to reattach kits every time for normal planets. |
Wed May 18, 2016 6:25 pm |
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Site Admin / Dev Team
Team:
Rank: Director Main: Jeff_L Level: 1969 Joined: Wed Mar 23, 2005 2:21 am Posts: 3894 Location: Santa Clara, CA |
Isn't it nice to have a good artist?
_________________ For support, please create a support ticket here and I will get back to you as soon as possible. About Star Sonata. |
Wed May 18, 2016 11:52 pm |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
The Labyrinth problem is that way because it has a special and unique resource that used to be fought over, but now cannot. This issue was highlighted when SRX had Labyrinth one universe. There was literally no way to train SM 13, 14, 15, and 16 if you did not want to buy Ariadnites from SRX ... economically.
You could have bought Microbes Amoureuses from Biologique, but that's four whole levels and you HAD to be Premium to do so. Whoever owned Labyrinth (SRX) could easily collude with the owner of Biologique to massively inflate price of their commods. The owner of Biologique would lose their SM17-20 customers, but you would be bottlenecked at SM13-16, which is arguably much worse. You would then have to pay the price ... somewhere like 20b per commod from either source. It would also crush the Freemium production markets and thus raise the price on all greater than T12, but less than T19, builds. The obvious, obvious, obvious solution was to make Labyrinth contestable, like XYZ and Empathy Field. And by that, I mean be located in Wild Space. Someone wants *your* Labyrinth? Defend it or lose it. Resident Evil outposted XYZ with at least 9 userbases. If Empathy Field was any popular and not a pain in the ass to build in, someone would have that locked down too. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Thu May 19, 2016 12:32 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Oh, and I forgot. Destroyed bases becoming unattached when destroyed? Then the next time whoever finds Labyrinth first will just put some Junkyard Hydroponics on them with Apollo gear. I'm sure that 10 Apollo bases would obliterate the Minihore located in there even if he was aggro (he's not).
And then we're back to square one with being unable to attack those bases. Make Labyrinth open to PVP? Okay, Lemme deploy a bunch of Dem T14 bases on my f2p and war every team. That is going to be an utter pain to remove. It costs ME 1 million credits per character on MY team to war any other team. That comes out to like 40m credits a day? A little Prospecting and I have that all cleared for the next decade. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Thu May 19, 2016 12:39 am |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
carterstrain wrote: The Labyrinth problem is that way because it has a special and unique resource that used to be fought over, but now cannot. This issue was highlighted when SRX had Labyrinth one universe. There was literally no way to train SM 13, 14, 15, and 16 if you did not want to buy Ariadnites from SRX ... economically. You could have bought Microbes Amoureuses from Biologique, but that's four whole levels and you HAD to be Premium to do so. Whoever owned Labyrinth (SRX) could easily collude with the owner of Biologique to massively inflate price of their commods. The owner of Biologique would lose their SM17-20 customers, but you would be bottlenecked at SM13-16, which is arguably much worse. You would then have to pay the price ... somewhere like 20b per commod from either source. It would also crush the Freemium production markets and thus raise the price on all greater than T12, but less than T19, builds. The obvious, obvious, obvious solution was to make Labyrinth contestable, like XYZ and Empathy Field. And by that, I mean be located in Wild Space. Someone wants *your* Labyrinth? Defend it or lose it. Resident Evil outposted XYZ with at least 9 userbases. If Empathy Field was any popular and not a pain in the ass to build in, someone would have that locked down too. Yeah that's all nice in theory Churchill. But I've got 4 words for you: Ruby Steppes, Aqua Nuzzle. _________________ http://www.starsonata.com/suggestions |
Thu May 19, 2016 12:39 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
Anyone with a brain trying to sell those things is going to notice they could potentially up their prices by a wide margin.
Also, when you have the convenience of Labyrinth ... would you cap Aqua Nuzzles? How many people do you think actually took the time and effort to make Luxurious and Entertainment Suites when they could just hop by Bio and get it over with quickly? Granted, with the Industrial Commodities in play, Labyrinth could be selling those commods for 3b each and I would still consider that cheap. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Thu May 19, 2016 12:44 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
holy grapefruit of doom
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Thu May 19, 2016 2:02 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
JeffL wrote: Isn't it nice to have a good artist? Yes, cant wait till he has the time to work on ship models. P.S. PAY THE MAN! _________________ "I still miss the Crack Whores..." - Jeff_L |
Thu May 19, 2016 5:58 am |
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Team:
Rank: Main: Paladinofdoom Level: 3693 Joined: Wed Jun 22, 2005 2:35 pm Posts: 1384 |
MasterTrader wrote: Yeah that's all nice in theory Churchill. But I've got 4 words for you: Ruby Steppes, Aqua Nuzzle. carterstrain wrote: Also, when you have the convenience of Labyrinth ... would you cap Aqua Nuzzles? How many people do you think actually took the time and effort to make Luxurious and Entertainment Suites when they could just hop by Bio and get it over with quickly? Capping Aqua Nuzzles is not hard. The Labyrinth 'problem' already has a solution. Move on... I used to sell 20-30+ station suites a universe without difficulty. Probably they will be less popular now due to price increases after industrial commod changes. sabre198 wrote: holy Paladin of doom Fixed that for you. Paladin, _________________ newman233 wrote: <3 Pally This guy gets my full Jiggle! He is full of awesomesauce, and Jigglyness, buy from him! Kanga |
Thu May 19, 2016 10:11 am |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Another user base visage created! \o/
The boxes are the extenders, spikes on the bottom is the trade bay. The glow is to the tech level. |
Thu May 19, 2016 2:39 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
wow, sort of looks like a OP drone to.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Thu May 19, 2016 2:49 pm |
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