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Post Weekly Dev Blog - 25th May
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -25th-may/


Wed May 25, 2016 7:29 pm
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Post Re: Weekly Dev Blog - 25th May
RedRod to OP

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Wed May 25, 2016 7:56 pm
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Post Re: Weekly Dev Blog - 25th May
what happened to the days of sm22 talk

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Wed May 25, 2016 8:05 pm
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Post Re: Weekly Dev Blog - 25th May
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Ryan has been working on a new interface for Space Point purchases, so that they will be available from anywhere instead of specific ai bases. He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system. He also had a lot of progress communicating with Valve for Steam, and a lot of progress was made towards that.


What exactly does "a lot of progress" mean?

This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks.

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Wed May 25, 2016 9:34 pm
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Post Re: Weekly Dev Blog - 25th May
ELITE wrote:
What exactly does "a lot of progress" mean?

This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks.


Unfortunately, we have a confidentiality agreement with valve that covers some of this stuff. I can't go into too much detail without breaking that (and then we'd never end up on steam). I can however say that there has been way more progress over the last few months than the entire year before then, and that I can't see it taking much longer.

Sorry I can't say more.

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Wed May 25, 2016 10:33 pm
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Post Re: Weekly Dev Blog - 25th May
SI wrote:
ELITE wrote:
What exactly does "a lot of progress" mean?

This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks.


Unfortunately, we have a confidentiality agreement with valve that covers some of this stuff. I can't go into too much detail without breaking that (and then we'd never end up on steam). I can however say that there has been way more progress over the last few months than the entire year before then, and that I can't see it taking much longer.

Sorry I can't say more.


This is what I'd like to see :). The most info you can give without breaking NDAs.

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Wed May 25, 2016 11:13 pm
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Post Re: Weekly Dev Blog - 25th May
Please let those new ships be Tech 21-22.

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Wed May 25, 2016 11:37 pm
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Post Re: Weekly Dev Blog - 25th May
MasterTrader wrote:
Please let those new ships be Tech 21-22.


I'd rather they go towards the holes in the lower techs. Make progression smoother and for once, make things for the noobs instead of the endgamers.

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Wed May 25, 2016 11:52 pm
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Post Re: Weekly Dev Blog - 25th May
ELITE wrote:
MasterTrader wrote:
Please let those new ships be Tech 21-22.


I'd rather they go towards the holes in the lower techs. Make progression smoother and for once, make things for the noobs instead of the endgamers.


Noobs have Ship Tech Upgrades. I no longer care about noobs and lack of ships.

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Thu May 26, 2016 12:04 am
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Post Re: Weekly Dev Blog - 25th May
SS has 22 primary levels, 4 archetypes, 8 classes, and potentially 23 major (more than one player in history tried it) playstyles spread across those eight classes. There are also five rarities from Common onward.

Lack of ships, gear, and augmenters catering to the player progression in all these areas is ridiculous. I have actually shown you my Sheet. That's the kind of expansion SS needs. Ship Tech Upgrades don't even come close to fulfilling that many and large holes.

Ship Tech Upgrades are also their own can of worms. Some ships, like the Blue Gamma and Spearhead Plus, are rendered utterly useless because they lack augmenter slots, hull, resistances, and aug mods beyond their current tech level. Others, like Hotrod and Selenologica, actually get hard nerfed if upgraded. Only a few ships are worthwhile to upgrade, and almost all of them being Jungle ships.

Ship Tech Upgrades feel like an extremely lazy approach to adding new content. They were an all time low for content development.

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Thu May 26, 2016 1:04 am
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Post Re: Weekly Dev Blog - 25th May
Weekly Dev Blog – 25th May wrote:
He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system.

:O


Thu May 26, 2016 7:19 am
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Post Re: Weekly Dev Blog - 25th May
Antilzah wrote:
Weekly Dev Blog – 25th May wrote:
He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system.

:O


:D

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Thu May 26, 2016 7:25 am
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