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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -25th-may/
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Wed May 25, 2016 7:29 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
RedRod to OP
_________________ "I still miss the Crack Whores..." - Jeff_L |
Wed May 25, 2016 7:56 pm |
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Team:
Rank: Officer Main: -13- Level: 4430 Joined: Fri May 19, 2006 1:30 am Posts: 557 |
what happened to the days of sm22 talk
_________________ ~4441~ |
Wed May 25, 2016 8:05 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Quote: Ryan has been working on a new interface for Space Point purchases, so that they will be available from anywhere instead of specific ai bases. He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system. He also had a lot of progress communicating with Valve for Steam, and a lot of progress was made towards that. What exactly does "a lot of progress" mean? This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks. _________________ Lemon/Meo |
Wed May 25, 2016 9:34 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
ELITE wrote: What exactly does "a lot of progress" mean? This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks. Unfortunately, we have a confidentiality agreement with valve that covers some of this stuff. I can't go into too much detail without breaking that (and then we'd never end up on steam). I can however say that there has been way more progress over the last few months than the entire year before then, and that I can't see it taking much longer. Sorry I can't say more. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Wed May 25, 2016 10:33 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
SI wrote: ELITE wrote: What exactly does "a lot of progress" mean? This is the main focus of a large portion of the playerbase, Steam launch. We would like to hear more than 1 sentence about it please and thanks. Unfortunately, we have a confidentiality agreement with valve that covers some of this stuff. I can't go into too much detail without breaking that (and then we'd never end up on steam). I can however say that there has been way more progress over the last few months than the entire year before then, and that I can't see it taking much longer. Sorry I can't say more. This is what I'd like to see . The most info you can give without breaking NDAs. _________________ Lemon/Meo |
Wed May 25, 2016 11:13 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Please let those new ships be Tech 21-22.
_________________ http://www.starsonata.com/suggestions |
Wed May 25, 2016 11:37 pm |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
MasterTrader wrote: Please let those new ships be Tech 21-22. I'd rather they go towards the holes in the lower techs. Make progression smoother and for once, make things for the noobs instead of the endgamers. _________________ Lemon/Meo |
Wed May 25, 2016 11:52 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
ELITE wrote: MasterTrader wrote: Please let those new ships be Tech 21-22. I'd rather they go towards the holes in the lower techs. Make progression smoother and for once, make things for the noobs instead of the endgamers. Noobs have Ship Tech Upgrades. I no longer care about noobs and lack of ships. _________________ http://www.starsonata.com/suggestions |
Thu May 26, 2016 12:04 am |
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Main: king kone
Level: 37 Joined: Mon Jan 07, 2008 10:36 pm Posts: 1068 |
SS has 22 primary levels, 4 archetypes, 8 classes, and potentially 23 major (more than one player in history tried it) playstyles spread across those eight classes. There are also five rarities from Common onward.
Lack of ships, gear, and augmenters catering to the player progression in all these areas is ridiculous. I have actually shown you my Sheet. That's the kind of expansion SS needs. Ship Tech Upgrades don't even come close to fulfilling that many and large holes. Ship Tech Upgrades are also their own can of worms. Some ships, like the Blue Gamma and Spearhead Plus, are rendered utterly useless because they lack augmenter slots, hull, resistances, and aug mods beyond their current tech level. Others, like Hotrod and Selenologica, actually get hard nerfed if upgraded. Only a few ships are worthwhile to upgrade, and almost all of them being Jungle ships. Ship Tech Upgrades feel like an extremely lazy approach to adding new content. They were an all time low for content development. _________________ ->Aces High ->Fortes Fortuna Juvat ->Up with irons |
Thu May 26, 2016 1:04 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Weekly Dev Blog – 25th May wrote: He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system. :O |
Thu May 26, 2016 7:19 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Antilzah wrote: Weekly Dev Blog – 25th May wrote: He has also changed account slots to be a flat amount of 150 per account instead of the current scaling system. :O _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu May 26, 2016 7:25 am |
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