Post new topic Reply to topic  [ 38 posts ]  Go to page 1, 2, 3  Next
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post The Emperor contest rework
Discussion topic for post: http://www.starsonata.com/announcements ... -rework-3/


Thu Jul 14, 2016 1:03 pm
Profile
User avatar
Team: Zephyr
Rank: Officer
Main: -13-
Level: 4430

Joined: Fri May 19, 2006 1:30 am
Posts: 557
Post Re: The Emperor contest rework
Quote:
The Emperor contest rework

2016·07·14 by Auxilium
First and foremost, this idea is still in its planning stages so anything posted here may change at any given time. The purpose of this thread is to give players a chance to weigh in at an early development stage. We welcome any questions, concerns, and suggestions.



amazing, yes, hoorah, great job overall!

Quote:
What exactly is changing and why?
We are planning to move Anatolia, which will be surrounded by a cluster of galaxies (more on those later) to Wild Space. This means that the galaxies will all become buildable. We made this design choice because permanent drones have become less powerful compared to player ships over the years and a small squad can take down 30 permanent Drones without too much trouble. As such, Anatolia requires a 24/7 active watch from the claiming team. While there is nothing wrong with the Emperor system being dependant on a team’s activity to some extent, the current lack of interest in defending Anatolia makes it clear that the player base would prefer a new system.

Anatolia will still be the galaxy where the Palace rests and it will be surrounded by a cluster of galaxies. We haven’t settled on a layout of the zone just yet, but you can expect something along the lines of this:


all perfect

Quote:
Anatolia and its surrounding galaxies will become buildable. This means that becoming Emperor will be a King of the Hill contest. At the start of the universe King Midas will be the Emperor of the universe. Anatolia (and likely its surrounding galaxies to a lesser extent) will be defended by a good amount of Midas-type stations that players will have to BvB. We’re doing this to prevent players from instantly claiming Anatolia when the universe resets.

Once King Midas has been dethroned and his galaxies laid to waste, players will be able to own the Emperor zone for their team. With ownership also comes the standard rules that apply throughout Wild Space: you must own an adjacent galaxy for 24 hours before you are able to lay BvB kits in the galaxy you want to assault. The only difference is that you can only own the galaxies in this area by using outposts.. The reason we don’t want them to be ownable by linking them up to a team’s HQ is simple: we don’t want a team to absorb these galaxies into their teamspace, making it more difficult for other teams to assault. The only way to dethrone a reigning team will be to blow up their palace, which they will be able to defend with their own stations.


all amazing

Quote:
Ability to create one Unclean Imperial Seal every 24 hours on the palace. (already ingame)

A 10% tithe to the reigning team that applies to colonies, sales to AI bases and credit scoops. (already partially ingame)

A team-wide aura that will give a percentage boost the reigning team’s experience gained, shield, energy, speed and possibly an increase in hull space. We are still considering whether to apply these boosts to their bases as well (we haven’t decided on any values yet).

The director of the team that has successfully docked the Crown in Sol will be given the opportunity to create an item of their choice (keep in mind that we do not intend to create new item types, as that would take a lot of development time). If said person would rather not design an item, they will be given a custom holo projector (which will be awesome, we promise).


great

Quote:
Also, this rework will not go live until we are absolutely sure that BvB is stable and will cause no lag. The last thing we’d want is another Anatolia that is unkillable not because it’s so strong, but because your client crashes before you’re be able to kill anything… *cough* old Andaman Drones *cough*.


I think theres a little more emphasis on this than needs be. I have a great computer, but fairly lacking graphics card, and I run tons of clients during bvb and never had an issue with the old anda drones, in specific bvbs when others were having issues. I came to the conclusion after lots of experience that this was the result of others' potatoes, and the current SS BvB is totally doable. I have no issue with 40 kit gal bvbs currently.

Upon reflection, I thought I had a bunch to say about this but it just all looks great. Good job. I definitely think that this would be an awesome change for ss.

one thing I would like to mention is it would be nice to have some where a specific conditional statement list for emp. I guess a guide?

Also, I think the requirement for being in the top 3 should be reworked. In the last how many ever years theres only a handful of teams monopolizing the top 3 ranks. Obviously I'm not impartial but I really think you should be able to claim/go for emp no matter your rank.

so my only question: what about the other current requirements such as being in top 3/5 and colony population (colony population would be fine to leave in, in my opinion, but also fine to take out).



_________________
~4441~


Thu Jul 14, 2016 1:24 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: The Emperor contest rework
Glad to see my ideas are getting some traction.

_________________
Lemon/Meo


Thu Jul 14, 2016 1:29 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: The Emperor contest rework
:oops:

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Last edited by DarkSteel on Thu Jul 14, 2016 3:51 pm, edited 1 time in total.

Thu Jul 14, 2016 2:27 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: The Emperor contest rework
Yay bvb against ai that sounds fun. Few things though..

Could each gal have a limit to the amount of bars a team can lay. Like 5 maybe? So that everyone has a equal chance and a team with unlimited resources can't stomp on the competition?

Could we get more rewards for claiming emp or at least more seals. 1 seal a day is very underwhelming when you have so many people in a team needing them.

_________________
"I still miss the Crack Whores..." - Jeff_L


Thu Jul 14, 2016 2:33 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: The Emperor contest rework
jack the ripper wrote:
I think theres a little more emphasis on this than needs be. I have a great computer, but fairly lacking graphics card, and I run tons of clients during bvb and never had an issue with the old anda drones, in specific bvbs when others were having issues. I came to the conclusion after lots of experience that this was the result of others' potatoes, and the current SS BvB is totally doable. I have no issue with 40 kit gal bvbs currently.


I have a fairly low budget gaming computer (800 dollars worth) and I had to pixelate my client for it to not crash. I'm not sure what's causing it but it seems to be fairly random which computer burns and which doesn't.
Oh, and the old andaman drones made my clients crash within 3 seconds of warping into Anatolia, which wasn't very entertaining :roll:

jack the ripper wrote:

so my only question: what about the other current requirements such as being in top 3/5 and colony population (colony population would be fine to leave in, in my opinion, but also fine to take out).


We didn't think of the top 3 requirement when designing this but I'm sure its not a problem to making it top 10.

I don't think we're going to change the population requirement :)

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Thu Jul 14, 2016 2:33 pm
Profile
Main: Buggy123
Level: 5141

Joined: Sun Sep 07, 2008 3:09 pm
Posts: 145
Post Re: The Emperor contest rework
In my opinion, any requirement that might stop weaker teams from competing for the throne should be removed. If a weaker team can overcome a stronger team in BVB, they should get the throne.


Thu Jul 14, 2016 2:39 pm
Profile
User avatar
Team: Suns of Hades
Rank: Soldier
Main: LemonPrime
Level: 8087

Joined: Wed Sep 29, 2010 10:14 pm
Posts: 5747
Post Re: The Emperor contest rework
I dislike the population requirement. No one on RF enjoys doing colonies, being forced to utilize that aspect of content feels shitty.

_________________
Lemon/Meo


Thu Jul 14, 2016 2:59 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: The Emperor contest rework
I think the solution to the distaste people have for needing a certain population in order to claim emperor should be fixed by...

Giving colonies a better defined role! :D

_________________
Image
Image
http://www.starsonata.com/suggestions


Thu Jul 14, 2016 5:43 pm
Profile
User avatar
Main: Bad at Games
Level: 4250

Joined: Sat Feb 06, 2010 10:48 pm
Posts: 269
Location: Behind you
Post Re: The Emperor contest rework
Sexy update, glad to see old content becoming more relevant.

P.s what's the matter DS? No Pokemon go where you live?

_________________
anilv wrote:
Antilzah wrote:
But Scyron also said Bad at Games class is pretty good at group content.


We can code an exception for BaG. I'll let Jey know.


Image


Thu Jul 14, 2016 6:09 pm
Profile
User avatar
Team: Zephyr
Rank: Officer
Main: -13-
Level: 4430

Joined: Fri May 19, 2006 1:30 am
Posts: 557
Post Re: The Emperor contest rework
what is the current population requirement?

_________________
~4441~


Thu Jul 14, 2016 8:10 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: number666.5
Level: 8921

Joined: Wed May 03, 2006 4:12 pm
Posts: 3457
Location: nowhere
Post Re: The Emperor contest rework
ping101 wrote:
Sexy update, glad to see old content becoming more relevant.

P.s what's the matter DS? No Pokemon go where you live?

Pfft, who needs Pokémon go when you have Pokémon Blue?
Attachment:
pkmn.jpg


You do not have the required permissions to view the files attached to this post.

_________________
Valkyrie300 wrote:
You need to thoroughly think before sprouting exaggerated statements


Thu Jul 14, 2016 11:41 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: The Emperor contest rework
jack the ripper wrote:
what is the current population requirement?


5% of the universe population, which isn't very hard to get


If you have any ideas for new or additional rewards please let it be known. Simply giving more seals out seems a bit boring :P

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Fri Jul 15, 2016 6:02 am
Profile
Team: Eminence Front
Rank: Officer
Main: kwilson
Level: 5328

Joined: Mon Apr 12, 2010 10:07 pm
Posts: 105
Post Re: The Emperor contest rework
Will the Crown Ship be able to use a transwarp device, or be able to be in a squad with a Fleet Commander that can transwarp it to Sol?


Fri Jul 15, 2016 10:35 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: The Emperor contest rework
kwilson wrote:
Will the Crown Ship be able to use a transwarp device, or be able to be in a squad with a Fleet Commander that can transwarp it to Sol?


Definitely not for either of these. Probably no Juxta use either.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Fri Jul 15, 2016 10:39 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 38 posts ]  Go to page 1, 2, 3  Next


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.