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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 7-18-2016/
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Fri Jul 15, 2016 10:40 pm |
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Main: Buggy123
Level: 5141 Joined: Sun Sep 07, 2008 3:09 pm Posts: 145 |
Amazing, so much stuff...
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Fri Jul 15, 2016 11:48 pm |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
* Cyborg AI base towards industrial commodities has changed visually (Darker).
* New tech tree dialog's were added (they do nothing atm but please the eye), this is prototype things are defiantly going to change like the screenshots. If anything is missing in this patch notes its most likely my fault cause I was a nooblet and didn't mark off my work correctly. Will just add to this post as I remember more stuff or others point it out. |
Sat Jul 16, 2016 12:04 am |
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Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
Quote: *You can now click through the chat window to target objects. *Changed account base slots so that they are no longer calculated based on character skill levels, and everyone gets a flat 150 for their account. _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Sat Jul 16, 2016 12:22 am |
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Team:
Rank: Soldier Main: LemonPrime Level: 8087 Joined: Wed Sep 29, 2010 10:14 pm Posts: 5747 |
Quote: Patch notes are still subject to change but this should be most of it. Quote: most pls _________________ Lemon/Meo |
Sat Jul 16, 2016 1:21 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
ELITE wrote: Quote: Patch notes are still subject to change but this should be most of it. Quote: most pls even tho i took extra care to avoid missing stuff (previous patch was horrible on that side XD). With the size of that patch theres bound to be stuff that was missed in the notes. Hopefully well catch it before it actually make it live ! _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jul 16, 2016 2:06 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
theres an issue right now that prevent the beta client from connecting to livetest. Its gonna be fixed soon.
Edit: Problem fixed, latest beta update should work on livetest. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jul 16, 2016 2:16 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
So for the timmy changes, can he not warp out once he engages in a fight, since the fight has been made so much more annoying i would be so pissed i get him down a few stages and the bastard decides to warp out mid fight.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 16, 2016 9:48 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 16, 2016 9:51 am |
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Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
redalert150 wrote: So for the timmy changes, can he not warp out once he engages in a fight, since the fight has been made so much more annoying i would be so pissed i get him down a few stages and the bastard decides to warp out mid fight. Boss mechanics weren't touched so yes he could potentially do just that. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sat Jul 16, 2016 9:58 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Could that be changed please! Or do we want to keep the whole kitting him out 100k a thing?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 16, 2016 9:59 am |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
redalert150 wrote: Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people? most of the new textures are actually smaller / more efficient than the old ones. They generally are at the very least equivalent. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jul 16, 2016 11:42 am |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Jey123456 wrote: redalert150 wrote: Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people? most of the new textures are actually smaller / more efficient than the old ones. They generally are at the very least equivalent. Yay! _________________ "I still miss the Crack Whores..." - Jeff_L |
Sat Jul 16, 2016 11:54 am |
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Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
* Added built-in augmenters to Attached Magic Attack, Armada Ambrosia Drone and Attached Mining Defender.
why not all attached drones? * Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment). does this mean it only launches fighter once and needs to redeploy every time to have fighters again? sorry if this sounds stupid. * Updated all Armada drone visuals. and this is sweet <3 :3 _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Sat Jul 16, 2016 12:25 pm |
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Dev Team
Team:
Rank: Officer Main: Jey123456 Level: 4359 Joined: Fri Sep 24, 2004 11:51 pm Posts: 3366 Location: who knows ? |
riel017 wrote: * Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment). does this mean it only launches fighter once and needs to redeploy every time to have fighters again? sorry if this sounds stupid. no like most ai related things that use fighters, it got a fighter generator that slowly refill the fighters over time. The redeployment is just for existing drones to get it because they do not currently have the generator. _________________ One of the first and proud flight controller. Visit our website: http://www.ef-team.com |
Sat Jul 16, 2016 1:09 pm |
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