Star Sonata
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Server/Client Patch 07.18.2016
http://forum.starsonata.com/viewtopic.php?f=9&t=62125
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Author:  Star Sonata Bot [ Fri Jul 15, 2016 10:40 pm ]
Post subject:  Server/Client Patch 07.18.2016

Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 7-18-2016/

Author:  buggy123 [ Fri Jul 15, 2016 11:48 pm ]
Post subject:  Re: Server/Client Patch 07.18.2016

Amazing, so much stuff...

Author:  Pixel [ Sat Jul 16, 2016 12:04 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

* Cyborg AI base towards industrial commodities has changed visually (Darker).
* New tech tree dialog's were added (they do nothing atm but please the eye), this is prototype things are defiantly going to change like the screenshots.

If anything is missing in this patch notes its most likely my fault cause I was a nooblet and didn't mark off my work correctly. Will just add to this post as I remember more stuff or others point it out.

Author:  Fyuryus [ Sat Jul 16, 2016 12:22 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

Quote:
*You can now click through the chat window to target objects.
*Changed account base slots so that they are no longer calculated based on character skill levels, and everyone gets a flat 150 for their account.


:D :D :D :D :D :D

Author:  ELITE [ Sat Jul 16, 2016 1:21 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

Quote:
Patch notes are still subject to change but this should be most of it.


Quote:
most




pls

Author:  Jey123456 [ Sat Jul 16, 2016 2:06 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

ELITE wrote:
Quote:
Patch notes are still subject to change but this should be most of it.


Quote:
most




pls



even tho i took extra care to avoid missing stuff (previous patch was horrible on that side XD). With the size of that patch theres bound to be stuff that was missed in the notes. Hopefully well catch it before it actually make it live !

Author:  Jey123456 [ Sat Jul 16, 2016 2:16 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

theres an issue right now that prevent the beta client from connecting to livetest. Its gonna be fixed soon.

Edit: Problem fixed, latest beta update should work on livetest.

Author:  redalert150 [ Sat Jul 16, 2016 9:48 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

So for the timmy changes, can he not warp out once he engages in a fight, since the fight has been made so much more annoying i would be so pissed i get him down a few stages and the bastard decides to warp out mid fight.

Author:  redalert150 [ Sat Jul 16, 2016 9:51 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people?

Author:  DarkSteel [ Sat Jul 16, 2016 9:58 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

redalert150 wrote:
So for the timmy changes, can he not warp out once he engages in a fight, since the fight has been made so much more annoying i would be so pissed i get him down a few stages and the bastard decides to warp out mid fight.


Boss mechanics weren't touched so yes he could potentially do just that.

Author:  redalert150 [ Sat Jul 16, 2016 9:59 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

Could that be changed please! Or do we want to keep the whole kitting him out 100k a thing?

Author:  Jey123456 [ Sat Jul 16, 2016 11:42 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

redalert150 wrote:
Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people?


most of the new textures are actually smaller / more efficient than the old ones. They generally are at the very least equivalent.

Author:  redalert150 [ Sat Jul 16, 2016 11:54 am ]
Post subject:  Re: Server/Client Patch 07.18.2016

Jey123456 wrote:
redalert150 wrote:
Just wondering, im happy for all the new really pretty bases and suns but will this effect people with potato computers? Like did it increase the chance for lag for some people?


most of the new textures are actually smaller / more efficient than the old ones. They generally are at the very least equivalent.


Yay!

Author:  riel017 [ Sat Jul 16, 2016 12:25 pm ]
Post subject:  Re: Server/Client Patch 07.18.2016

* Added built-in augmenters to Attached Magic Attack, Armada Ambrosia Drone and Attached Mining Defender.

why not all attached drones?

* Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment).

does this mean it only launches fighter once and needs to redeploy every time to have fighters again? sorry if this sounds stupid. :(

* Updated all Armada drone visuals.

and this is sweet :D <3 :3

Author:  Jey123456 [ Sat Jul 16, 2016 1:09 pm ]
Post subject:  Re: Server/Client Patch 07.18.2016

riel017 wrote:
* Added Rhino Ambrosia Fighters to Armada Ambrosia Drone (requires a redeployment).

does this mean it only launches fighter once and needs to redeploy every time to have fighters again? sorry if this sounds stupid. :(


no like most ai related things that use fighters, it got a fighter generator that slowly refill the fighters over time.

The redeployment is just for existing drones to get it because they do not currently have the generator.

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