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Post Weekly Dev Blog - 27th July
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 27th-july/


Wed Jul 27, 2016 7:57 pm
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Post Re: Weekly Dev Blog - 27th July
Always great to hear about client optimization.

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Wed Jul 27, 2016 8:10 pm
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Post Re: Weekly Dev Blog - 27th July
no way to tell for sure how much of a difference it will make yet tho. The new compiler comes with new automatic optimizations but also change the order of execution on a few things and resulted in lower fps but with higher logic fps, hence why its not in a beta client yet.

The main reason why i didnt abandon it right away after seeing the fps drop, was that the new compiler come with new sets of commands that offer faster interthread communication (namely the std::atomic) which should allow for a lot of the mutex we currently use to separate the render from the logic to be replaced with atomic values instead and that should in theory give a substancial boost on performance since mutex lock is a rather slow process.

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Wed Jul 27, 2016 9:42 pm
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Post Re: Weekly Dev Blog - 27th July
I love it when you talk dirty to me.

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Wed Jul 27, 2016 11:25 pm
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