Star Sonata
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Improved Termites
http://forum.starsonata.com/viewtopic.php?f=9&t=62172
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Author:  Pixel [ Sat Jul 30, 2016 2:34 am ]
Post subject:  Improved Termites

So if you've been on Discord you would of heard that termites gotten a beef. This was resulted from multiple people over time requesting that termites should be beefed to there formal glory.

Improved the termite mounds, now they show arms on there level.

Image

Termite Mound Tech (arms):
0 - Ares base gear
1 - Adonis
2 - Argonaut
3 - Ambrosia (Point when it can launch fighters to defend itself)
4 - Andaman
5 - Achilles
6 - Annihilator
6 (bigger body, spins faster) - Annihilator with Annihilator Cannon (Bio and empbio only).

If the mound has 3 arms it will from then on launch fighters, capped at 2 but can deploy up to 10 fighters.
Image

Added Legendary Grubbies team to DF260+ which will skip straight from 0 arms to 3 and spawn this huge termite every 2nd wave (at 6 arms). If you allow the mound to evolve to final stage 6 arms + spinning faster. It will spawn this huge termite every wave + a 2nd one every 3rd wave.

Image

Author:  Chrono Warrior [ Sat Jul 30, 2016 4:02 pm ]
Post subject:  Re: Improved Termites

Is this live? Or coming in next patch/uni reset.

- Chrono

Author:  SunDog60 [ Sat Jul 30, 2016 9:34 pm ]
Post subject:  Re: Improved Termites

Chrono Warrior wrote:
Is this live? Or coming in next patch/uni reset.

- Chrono


Universe reset patch (or any patch before that).

Author:  Dispatched [ Sat Jul 30, 2016 10:59 pm ]
Post subject:  Re: Improved Termites

Spooky... :twisted:

Author:  lordjeroen [ Sun Jul 31, 2016 2:01 am ]
Post subject:  Re: Improved Termites

Inb4 bug causes 10 6 arms to spawn in every gal and destroy all newb teams.

But finally, serious mites.

Author:  kanescreed [ Sun Jul 31, 2016 2:51 am ]
Post subject:  Re: Improved Termites

lordjeroen wrote:
Inb4 bug causes 10 6 arms to spawn in every gal and destroy all newb teams.

But finally, serious mites.

pogchamp

Author:  Pixel [ Sun Jul 31, 2016 6:40 am ]
Post subject:  Re: Improved Termites

Next universe I hope. :twisted:

Author:  Chrono Warrior [ Sun Jul 31, 2016 1:39 pm ]
Post subject:  Re: Improved Termites

SunDog60 wrote:
Chrono Warrior wrote:
Is this live? Or coming in next patch/uni reset.

- Chrono


Universe reset patch (or any patch before that).


Pixel wrote:
Next universe I hope. :twisted:


Cool, thanks. :)

- Chrono

Author:  muemin [ Wed Aug 03, 2016 8:45 pm ]
Post subject:  Re: Improved Termites

Nice.

Any DF and layer max level those termites can reach?
like EF layer low DF wouldnt be a good idea to have them go max for the new players who use lower tech bases. But on the other side I do not know how strong low tech bases with X,Y and Z gear are...

Author:  Pixel [ Thu Aug 04, 2016 7:20 am ]
Post subject:  Re: Improved Termites

muemin wrote:
Nice.

Any DF and layer max level those termites can reach?
like EF layer low DF wouldnt be a good idea to have them go max for the new players who use lower tech bases. But on the other side I do not know how strong low tech bases with X,Y and Z gear are...


Same as it is right now, all wild space and more dense as wild space danger factor gets higher. This is currently what it is in game now (there is a issue with the mounds with items not spawning within them, so they're essentially bugged atm).

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