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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... rd-august/
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Wed Aug 03, 2016 5:47 pm |
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Member
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Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
1% seems a bit low for the wild slaves to stop shooting and regen shields,,,
i would suggest to bump it to 10% shields when they stop and regen. Maybe even run away from the fighting area 1k away. Good work! |
Wed Aug 03, 2016 8:31 pm |
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Contributor
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Rank: Peon Main: MicroCapacitor Level: 1155 Joined: Wed Sep 09, 2015 6:25 am Posts: 12 |
It's not the shields it's the energy. For some reason if you run outa elec and stay outa elec before your shields start to regen, it won't start because of not enough elec. So I'll test with different % of the energy bank to help the bots activate their shield regen while still being able to fight.
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Wed Aug 03, 2016 8:44 pm |
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Member
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Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
ok got u.
Well said that it would be good if wild slaves would do on low shield bank something to survive longer? |
Wed Aug 03, 2016 8:49 pm |
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Contributor
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Rank: Peon Main: MicroCapacitor Level: 1155 Joined: Wed Sep 09, 2015 6:25 am Posts: 12 |
I believe there are going to be more attack patterns for ai, but I don't know when players will be given this flexibility to their bots.
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Wed Aug 03, 2016 8:53 pm |
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Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
woah the colony stuff is a beast, excited.
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Thu Aug 04, 2016 2:16 am |
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Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Very nice Jeff, this does seem one step closer to being able to have more commands for bots also which would be great. Also cant wait the bvb colo.
_________________ "I still miss the Crack Whores..." - Jeff_L |
Thu Aug 04, 2016 7:36 am |
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Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Every single augmenter I'm working on, subject to further nerfing or buffing as required.
https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png https://cdn.discordapp.com/attachments/ ... nknown.png _________________ http://www.starsonata.com/suggestions |
Fri Aug 05, 2016 8:22 pm |
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Rank: Director Main: The Ultimatum Level: 282 Joined: Fri Jan 21, 2011 7:56 pm Posts: 193 |
Wow thats a lot of augs, should allow way more variation on setups, though how come no T21 ones
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Sat Aug 06, 2016 12:32 pm |
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Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
potato2 wrote: Wow thats a lot of augs, should allow way more variation on setups, though how come no T21 ones Cause reasons. _________________ http://www.starsonata.com/suggestions |
Sat Aug 06, 2016 1:12 pm |
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