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Post Weekly Dev Blog - 3rd August
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... rd-august/


Wed Aug 03, 2016 5:47 pm
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Post Re: Weekly Dev Blog - 3rd August
1% seems a bit low for the wild slaves to stop shooting and regen shields,,,
i would suggest to bump it to 10% shields when they stop and regen.
Maybe even run away from the fighting area 1k away.

Good work!


Wed Aug 03, 2016 8:31 pm
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Post Re: Weekly Dev Blog - 3rd August
It's not the shields it's the energy. For some reason if you run outa elec and stay outa elec before your shields start to regen, it won't start because of not enough elec. So I'll test with different % of the energy bank to help the bots activate their shield regen while still being able to fight.


Wed Aug 03, 2016 8:44 pm
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Post Re: Weekly Dev Blog - 3rd August
ok got u.
Well said that it would be good if wild slaves would do on low shield bank something to survive longer?


Wed Aug 03, 2016 8:49 pm
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Post Re: Weekly Dev Blog - 3rd August
I believe there are going to be more attack patterns for ai, but I don't know when players will be given this flexibility to their bots.


Wed Aug 03, 2016 8:53 pm
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Post Re: Weekly Dev Blog - 3rd August
woah the colony stuff is a beast, excited. 8)


Thu Aug 04, 2016 2:16 am
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Post Re: Weekly Dev Blog - 3rd August
Very nice Jeff, this does seem one step closer to being able to have more commands for bots also which would be great. Also cant wait the bvb colo.

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Thu Aug 04, 2016 7:36 am
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Post Re: Weekly Dev Blog - 3rd August
Every single augmenter I'm working on, subject to further nerfing or buffing as required.

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Fri Aug 05, 2016 8:22 pm
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Post Re: Weekly Dev Blog - 3rd August
Wow thats a lot of augs, should allow way more variation on setups, though how come no T21 ones


Sat Aug 06, 2016 12:32 pm
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Post Re: Weekly Dev Blog - 3rd August
potato2 wrote:
Wow thats a lot of augs, should allow way more variation on setups, though how come no T21 ones


Cause reasons.

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Sat Aug 06, 2016 1:12 pm
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