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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
lordjeroen wrote: 4, and it's slowly building up. Don't know the old numbers, only knew the upper limit (320k or something). OK, and are you doing just Cyborg Brigades or also the higher tier versions? _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Aug 24, 2016 10:06 am |
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Team:
Rank: Officer Main: number666.5 Level: 8924 Joined: Wed May 03, 2006 4:12 pm Posts: 3457 Location: nowhere |
anilv wrote: lordjeroen wrote: 4, and it's slowly building up. Don't know the old numbers, only knew the upper limit (320k or something). OK, and are you doing just Cyborg Brigades or also the higher tier versions? Using a 5 slot Petrol planet with 5*15 extractors for t1. _________________ Valkyrie300 wrote: You need to thoroughly think before sprouting exaggerated statements |
Wed Aug 24, 2016 12:28 pm |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
lordjeroen wrote: anilv wrote: lordjeroen wrote: 4, and it's slowly building up. Don't know the old numbers, only knew the upper limit (320k or something). OK, and are you doing just Cyborg Brigades or also the higher tier versions? Using a 5 slot Petrol planet with 5*15 extractors for t1. That explains it. As you will notice the total consumption rates and max inventory on t1 (Petrol) are much lower now. As to the t0 version (Cyborg Brigade) you should be able to get about 7.5b/day out of a single AI base if you are saturating it. That comes from the fact that Cyborg Brigade combines all three basic commods (Girders, Cells, Chatbots) so you are basically getting profit from all of them. On the other hand, there are about half as many Cyborg bases compared to Girders etc. So anyway, my numbers indicate that your daily profit will be cut by about half on this setup next uni. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Wed Aug 24, 2016 1:29 pm |
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