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Upcoming Revisions to Industrial Commodities
http://forum.starsonata.com/viewtopic.php?f=9&t=62233
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Author:  anilv [ Wed Aug 24, 2016 10:06 am ]
Post subject:  Re: Upcoming Revisions to Industrial Commodities

lordjeroen wrote:
4, and it's slowly building up.
Don't know the old numbers, only knew the upper limit (320k or something).


OK, and are you doing just Cyborg Brigades or also the higher tier versions?

Author:  lordjeroen [ Wed Aug 24, 2016 12:28 pm ]
Post subject:  Re: Upcoming Revisions to Industrial Commodities

anilv wrote:
lordjeroen wrote:
4, and it's slowly building up.
Don't know the old numbers, only knew the upper limit (320k or something).


OK, and are you doing just Cyborg Brigades or also the higher tier versions?

Using a 5 slot Petrol planet with 5*15 extractors for t1.

Author:  anilv [ Wed Aug 24, 2016 1:29 pm ]
Post subject:  Re: Upcoming Revisions to Industrial Commodities

lordjeroen wrote:
anilv wrote:
lordjeroen wrote:
4, and it's slowly building up.
Don't know the old numbers, only knew the upper limit (320k or something).


OK, and are you doing just Cyborg Brigades or also the higher tier versions?

Using a 5 slot Petrol planet with 5*15 extractors for t1.


That explains it. As you will notice the total consumption rates and max inventory on t1 (Petrol) are much lower now. As to the t0 version (Cyborg Brigade) you should be able to get about 7.5b/day out of a single AI base if you are saturating it. That comes from the fact that Cyborg Brigade combines all three basic commods (Girders, Cells, Chatbots) so you are basically getting profit from all of them. On the other hand, there are about half as many Cyborg bases compared to Girders etc.

So anyway, my numbers indicate that your daily profit will be cut by about half on this setup next uni.

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