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Post Weekly Dev Blog - 7th September
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... september/


Wed Sep 07, 2016 5:18 pm
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Post Re: Weekly Dev Blog - 7th September
You're making HQs into SL kits... no me gusta.


Wed Sep 07, 2016 8:01 pm
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Post Re: Weekly Dev Blog - 7th September
ShawnMcCall wrote:
You're making HQs into SL kits... no me gusta.


Why is it a problem?

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Wed Sep 07, 2016 9:37 pm
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Post Re: Weekly Dev Blog - 7th September
anilv wrote:
ShawnMcCall wrote:
You're making HQs into SL kits... no me gusta.


Why is it a problem?


Not really a problem, I am just still of the opinion that HQ kits shouldn't be changed they already apply a huge benefit to teams (you get to own galaxies). So really I am just salty that we're changing something that is already working perfectly because someone whined that they didn't feel like they were getting their money's worth.


Wed Sep 07, 2016 9:48 pm
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Post Re: Weekly Dev Blog - 7th September
ShawnMcCall wrote:
anilv wrote:
ShawnMcCall wrote:
You're making HQs into SL kits... no me gusta.


Why is it a problem?


Not really a problem, I am just still of the opinion that HQ kits shouldn't be changed they already apply a huge benefit to teams (you get to own galaxies). So really I am just salty that we're changing something that is already working perfectly because someone whined that they didn't feel like they were getting their money's worth.


Welp. It shouldn't make a huge difference except for those who don't already put SL kits in their galaxies. :roll:

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Wed Sep 07, 2016 9:58 pm
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Post Re: Weekly Dev Blog - 7th September
100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions...


Wed Sep 07, 2016 10:07 pm
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Post Re: Weekly Dev Blog - 7th September
donger confirmed saltiest dev

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Wed Sep 07, 2016 10:13 pm
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Post Re: Weekly Dev Blog - 7th September
Danger wrote:
100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions...


Well you also get to own galaxies, and that's always nice, in fact some would argue that it's the single most valuable buff given by any individual kit, and that we'd have to be insane to make it any stronger...

In fact, let's pre-preemptively nerf this buff before HQs are overpowered, I propose as a counter nerf that we make people hit 1b population in every galaxy to own it like old times...


Thu Sep 08, 2016 2:03 am
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Post Re: Weekly Dev Blog - 7th September
ShawnMcCall wrote:
Danger wrote:
100bil for a temp ada SL (that lasts 1 second of trans resist?), or ~10bil for an Ada SL that can be reused and the debuff is 24 seconds. Decisions decisions...


Well you also get to own galaxies, and that's always nice, in fact some would argue that it's the single most valuable buff given by any individual kit, and that we'd have to be insane to make it any stronger...

In fact, let's pre-preemptively nerf this buff before HQs are overpowered, I propose as a counter nerf that we make people hit 1b population in every galaxy to own it like old times...


Actually, we do have some ideas in the works to make teams work a bit harder to project ownership. We'll make a post about it when things are a bit more settled.

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Thu Sep 08, 2016 5:21 am
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Post Re: Weekly Dev Blog - 7th September
Harder ownership claiming would make item teleporter users sad. How about different levels of ownership?


Thu Sep 08, 2016 5:42 am
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Post Re: Weekly Dev Blog - 7th September
Antilzah wrote:
Harder ownership claiming would make item teleporter users sad. How about different levels of ownership?


I'm more referring to something that would slow down the space expansion from basically 10 minutes after reset to 1 hr - 1 day, depending on how proactive the players are.

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Thu Sep 08, 2016 6:21 am
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Post Re: Weekly Dev Blog - 7th September
anilv wrote:
Antilzah wrote:
Harder ownership claiming would make item teleporter users sad. How about different levels of ownership?


I'm more referring to something that would slow down the space expansion from basically 10 minutes after reset to 1 hr - 1 day, depending on how proactive the players are.


You tryna make me pull all nighters on uni resets? :cry:

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Thu Sep 08, 2016 7:28 am
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Post Re: Weekly Dev Blog - 7th September
No, just want to cut down on the ability of teams to create massive buffers of filler gals around their real territory. I don't want to get into the specifics now though. Anyone who has a legitimate reason to claim a galaxy should have no problem doing that in the system we are working out.

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Thu Sep 08, 2016 8:11 am
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Post Re: Weekly Dev Blog - 7th September
Yeah we spent a long time discussing the pro's and con's of specific changes, and went over multiple iterations, still not done I think it should be very interesting.

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Thu Sep 08, 2016 11:21 am
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Post Re: Weekly Dev Blog - 7th September
tbh I think it'd be great if people had nearly the same chance to claim space for a while after reset as those on as reset happens, I know people in some timezones with fulltime jobs who were never able to be on for reset.

Is there any chance this could be made a possibility?


Thu Sep 08, 2016 5:41 pm
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