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Post Re: new universe generation feature: Resource Explosion Pass
Also consider ruins with the sheer amount of less gals, as for t1-2 I think there are far fewer aside from the highest DF gals, particularly ferm/enukes


Tue Sep 20, 2016 6:18 am
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Post Re: new universe generation feature: Resource Explosion Pass
the actual amount of every resources did not change, except for the very common resources which the uni generation attempt to spread on as many planets as possible (hence the problem). "rarer" commodities do not share that problem.

The number of rarer commodity planet and their size did not change. What did change is how many planets do not have any (since theres more total planets) so it may feel like theres less but in actuality the number is about same (rng still play a role there).

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Tue Sep 20, 2016 12:32 pm
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Post Re: new universe generation feature: Resource Explosion Pass
Are the t2 and t3 resources more abundant in higher df gals ?

And if so how is this scaled ?


Tue Sep 20, 2016 1:08 pm
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Post Re: new universe generation feature: Resource Explosion Pass
Evening, ETA on this?

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Tue Sep 20, 2016 1:18 pm
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Post Re: new universe generation feature: Resource Explosion Pass
unknown yet, im very close to be done writing it, but i cannot predict how it will go until its actually done :P.

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Tue Sep 20, 2016 1:23 pm
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Post Re: new universe generation feature: Resource Explosion Pass
Fair enough, cheers.

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Tue Sep 20, 2016 1:26 pm
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Post Re: new universe generation feature: Resource Explosion Pass
tonal wrote:
Are the t2 and t3 resources more abundant in higher df gals ?

And if so how is this scaled ?


I looked at the resource abundance code when I was designing Industrial Commodities a few unis ago, and at that time there was no difference between DF 130 and DF 300 for tier 3 resources. It was programmed with a simple threshold. I can't say for sure if that's still true with the new Wild Space layout but my guess is that it should be since we didn't go near that code.

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Tue Sep 20, 2016 4:19 pm
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Post Re: new universe generation feature: Resource Explosion Pass
thx jey !

good job


Tue Sep 20, 2016 5:58 pm
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Post Re: new universe generation feature: Resource Explosion Pass
its taking a little bit longer than planned due to other things i had to get done today, but i now have a functional prototype so its just a matter of fine tuning the numbers and algorithm until it gives exactly the result we want to then its going live.

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Wed Sep 21, 2016 1:09 am
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Post Re: new universe generation feature: Resource Explosion Pass
anilv wrote:
tonal wrote:
Are the t2 and t3 resources more abundant in higher df gals ?

And if so how is this scaled ?


I looked at the resource abundance code when I was designing Industrial Commodities a few unis ago, and at that time there was no difference between DF 130 and DF 300 for tier 3 resources. It was programmed with a simple threshold. I can't say for sure if that's still true with the new Wild Space layout but my guess is that it should be since we didn't go near that code.


Does that go for t1 and t2 as well ?


Wed Sep 21, 2016 5:48 am
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Post Re: new universe generation feature: Resource Explosion Pass
Yes.

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Wed Sep 21, 2016 6:34 am
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Post Re: new universe generation feature: Resource Explosion Pass
goofy has now scanned over 40 gals in wild space and found only 2 Fermium planets/moon

how can this be if the t1/t2 resources are seeded correctly ?

if you don't believe me go scan :)

tonal


Wed Sep 21, 2016 3:38 pm
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Post Re: new universe generation feature: Resource Explosion Pass
tonal wrote:
goofy has now scanned over 40 gals in wild space and found only 2 Fermium planets/moon

how can this be if the t1/t2 resources are seeded correctly ?

if you don't believe me go scan :)

tonal


I scanned about 20 and found 3 (one being a gas giant)

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Wed Sep 21, 2016 4:01 pm
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Post Re: new universe generation feature: Resource Explosion Pass
tonal wrote:
goofy has now scanned over 40 gals in wild space and found only 2 Fermium planets/moon

how can this be if the t1/t2 resources are seeded correctly ?

if you don't believe me go scan :)

tonal


There are more than 40 gals in Wild Space, maybe you just got unlucky?

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Wed Sep 21, 2016 4:04 pm
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Post Re: new universe generation feature: Resource Explosion Pass
may be he got unlucky, or you hit the same gals.

even so, that does not sound anything like last uni's distribution.


Wed Sep 21, 2016 4:08 pm
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