Post new topic Reply to topic  [ 142 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 355
Post new universe generation feature: Resource Explosion Pass
Discussion topic for post: http://www.starsonata.com/blog/new-univ ... sion-pass/


Mon Sep 19, 2016 10:31 am
Profile
User avatar
Team: Red Faction
Rank: Director
Main: Danger
Level: 6291

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1048
Location: TN
Post Re: new universe generation feature: Resource Explosion Pass
So we get an awesome cool feature added to SS because of an issue? That sounds epic ;D doing this will we have to re-scan our planets since i have like 3 planets in my gal with nukes, would the other planets gain nuclear waste if it didn't have it initially?


Mon Sep 19, 2016 11:22 am
Profile
User avatar
Team: House of Wolves
Rank: Director
Main: redalert750
Level: 2497

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2767
Post Re: new universe generation feature: Resource Explosion Pass
Holy complicated, sounds dope.

_________________
"I still miss the Crack Whores..." - Jeff_L


Mon Sep 19, 2016 11:28 am
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Director
Main: Jey123456
Level: 4358

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Re: new universe generation feature: Resource Explosion Pass
Danger wrote:
So we get an awesome cool feature added to SS because of an issue? That sounds epic ;D doing this will we have to re-scan our planets since i have like 3 planets in my gal with nukes, would the other planets gain nuclear waste if it didn't have it initially?


Yes if they match the conditions for nuke in the first place (it use the same condition as the rest of the uni generation).

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Mon Sep 19, 2016 12:05 pm
Profile
User avatar
Team: Resident Evil
Rank: Officer
Main: The Crazy Game Master
Level: 1546

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3630
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: new universe generation feature: Resource Explosion Pass
Now do this with all resources including T2, T3, and T4, making territorial fighting worth something! Imagine if Ada was clustered in one portion of the universe, we might get proper skirmishing!

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Mon Sep 19, 2016 1:32 pm
Profile
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1908
Post Re: new universe generation feature: Resource Explosion Pass
thecrazygamemaster wrote:
Now do this with all resources including T2, T3, and T4, making territorial fighting worth something! Imagine if Ada was clustered in one portion of the universe, we might get proper skirmishing!


Actually you would just get one team in control of all of a specific resource, and they would just hold other teams' advancement back...


Mon Sep 19, 2016 1:34 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Director
Main: Jey123456
Level: 4358

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Re: new universe generation feature: Resource Explosion Pass
thecrazygamemaster wrote:
Now do this with all resources including T2, T3, and T4, making territorial fighting worth something! Imagine if Ada was clustered in one portion of the universe, we might get proper skirmishing!


and wed also have to drastically increase the consumptions of those resources :P. Were doing it on t0 because the multiple new planets actually reduced the total amount slightly. But "rarer" resources were not affected since they spawn on a much smaller subset of planets in the first place.

The total amount of resources in the universe did not change except for t0 (and even then it did not change all that much) only difference is that this t0 was now spread over a LOT more planets, to a point where it wasnt worth extracting it on most cases. t1+ commodities do not share that problem.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Mon Sep 19, 2016 1:42 pm
Profile
User avatar
Team: Resident Evil
Rank: Officer
Main: The Crazy Game Master
Level: 1546

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3630
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: new universe generation feature: Resource Explosion Pass
Jey123456 wrote:
thecrazygamemaster wrote:
Now do this with all resources including T2, T3, and T4, making territorial fighting worth something! Imagine if Ada was clustered in one portion of the universe, we might get proper skirmishing!


and wed also have to drastically increase the consumptions of those resources :P. Were doing it on t0 because the multiple new planets actually reduced the total amount slightly. But "rarer" resources were not affected since they spawn on a much smaller subset of planets in the first place.

The total amount of resources in the universe did not change except for t0 (and even then it did not change all that much) only difference is that this t0 was now spread over a LOT more planets, to a point where it wasnt worth extracting it on most cases. t1+ commodities do not share that problem.


I'm not referring to the amount of resources, Jey. I'm talking about how they're distributed. It seems to me that clustering certain resources in certain parts of the universe would boost either team cooperation or competition. Both are a good thing.

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Mon Sep 19, 2016 2:41 pm
Profile
Member
User avatar
Team: Resident Evil
Rank: Officer
Main: topbuzzz
Level: 4589

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4258
Post Re: new universe generation feature: Resource Explosion Pass
Traders would just get it

_________________
Image


Mon Sep 19, 2016 2:52 pm
Profile WWW
Content Dev
User avatar
Team: Traders
Rank: Director
Main: DarkSteel
Level: 3919

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2025
Location: Netherlands
Post Re: new universe generation feature: Resource Explosion Pass
sabre198 wrote:
Traders would just get it

:D

_________________
~DarkSteel / Auxilium
Image
Image


Mon Sep 19, 2016 3:46 pm
Profile
User avatar
Team: Red Faction
Rank: Director
Main: Danger
Level: 6291

Joined: Fri Sep 12, 2008 1:11 pm
Posts: 1048
Location: TN
Post Re: new universe generation feature: Resource Explosion Pass
I've been told there isn't many fermium planets/moons. I found 1 moon deep in wild space DF but wondering if fermium is counted as tier0 commods or like tier 2?


Mon Sep 19, 2016 10:18 pm
Profile
User avatar
Team: Resident Evil
Rank: Officer
Main: The Crazy Game Master
Level: 1546

Joined: Wed Feb 11, 2009 3:15 am
Posts: 3630
Location: TARDIS, Time Vortex, Main Universe, Reality, Big Bang 2, Multiverse 1
Post Re: new universe generation feature: Resource Explosion Pass
sabre198 wrote:
Traders would just get it

What's "it" though? Simply have the highest tier commods appear in only one area (except for minor quantities elsewhere). Traders could control what, one area plus an outpost somewhere else?

_________________
Star Sonata is not ready for a release on Steam. See this topic for what we think should be done about it.
viewtopic.php?f=107&t=59132


Mon Sep 19, 2016 11:41 pm
Profile
Member
User avatar
Team: Traders
Rank: Councilor
Main: DefQon1
Level: 3818

Joined: Fri Feb 12, 2010 9:28 am
Posts: 2637
Post Re: new universe generation feature: Resource Explosion Pass
thecrazygamemaster wrote:
sabre198 wrote:
Traders would just get it

What's "it" though? Simply have the highest tier commods appear in only one area (except for minor quantities elsewhere). Traders could control what, one area plus an outpost somewhere else?

All teams becomes our vessel. ggez

_________________
Original 666kane666.


Tue Sep 20, 2016 12:29 am
Profile
Content Dev
User avatar
Team: Star Revolution X
Rank: Peon
Main: Hober Mallow
Level: 3869

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3060
Post Re: new universe generation feature: Resource Explosion Pass
Danger wrote:
I've been told there isn't many fermium planets/moons. I found 1 moon deep in wild space DF but wondering if fermium is counted as tier0 commods or like tier 2?


Fermium is T2.

_________________
Image


Tue Sep 20, 2016 1:19 am
Profile
Team: Red Faction
Rank: Officer
Main: blacktonal
Level: 3555

Joined: Sat Sep 23, 2006 9:06 pm
Posts: 208
Post Re: new universe generation feature: Resource Explosion Pass
I think you're very wrong about T1 and T2 not being affected.

We have substantially less resources with hardly any tin silver ect and not a single ferminum moon over the entire team space (10 gals).

Did all the resources go into the 3 or 4 high df gal ?

Tonal


Tue Sep 20, 2016 3:06 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 142 posts ]  Go to page 1, 2, 3, 4, 5 ... 10  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.