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Post Weekly Dev Blog - 21st September
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... september/


Wed Sep 21, 2016 6:13 pm
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Post Re: Weekly Dev Blog - 21st September
Been gone for some time. MF2 removed? Do you mean mulfi-fire 2?

Rip gunner and high level slaves if that is so.


Wed Sep 21, 2016 10:25 pm
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Post Re: Weekly Dev Blog - 21st September
nighthade wrote:
Been gone for some time. MF2 removed? Do you mean mulfi-fire 2?

Rip gunner and high level slaves if that is so.


Multifiring on Hydra Gear is being removed, as well as from some augmenters I believe (Cerberus will be unaffected as far as I'm aware). Gunners and Berzerkers will retain their multifiring, as well as multifiring bots. This will take effect next universe.

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Wed Sep 21, 2016 10:28 pm
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Post Re: Weekly Dev Blog - 21st September
What are the new wild slaves going to be?

Is it going to be an alternative to MF BG's / Alien ships?


Wed Sep 21, 2016 10:34 pm
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Post Re: Weekly Dev Blog - 21st September
SunDog60 wrote:
nighthade wrote:
Been gone for some time. MF2 removed? Do you mean mulfi-fire 2?

Rip gunner and high level slaves if that is so.


Multifiring on Hydra Gear is being removed, as well as from some augmenters I believe (Cerberus will be unaffected as far as I'm aware). Gunners and Berzerkers will retain their multifiring, as well as multifiring bots. This will take effect next universe.



Can I get a refund for my fractional offensive multiplier bots then?

Their +50% MF is useless to me now without hydra awesome and hydra eyes. My poor PBFs will lose like 40% dps from this making me much more reliant on my wilds.

Seems silly is all. Wilds already made my pbfs a waste. Now I might as well not spent the trill or so creds on making them.

Edit: I just feel like it limits your choices even further as fc. Now its pretty much- cap one of these 3 ships that behave pretty much the same and have no ability to customize. Done.

Less and less building your slave ships from scratch it feels... too much emphasis on boring wilds. Why not take wild man and make it give double regular slave slots + resists or something instead.


Wed Sep 21, 2016 10:56 pm
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Post Re: Weekly Dev Blog - 21st September
nighthade wrote:
Can I get a refund for my fractional offensive multiplier bots then?

Their +50% MF is useless to me now without hydra awesome and hydra eyes. My poor PBFs will lose like 40% dps from this making me much more reliant on my wilds.

Seems silly is all. Wilds already made my pbfs a waste. Now I might as well not spent the trill or so creds on making them.

Edit: I just feel like it limits your choices even further as fc. Now its pretty much- cap one of these 3 ships that behave pretty much the same and have no ability to customize. Done.

Less and less building your slave ships from scratch it feels... too much emphasis on boring wilds. Why not take wild man and make it give double regular slave slots + resists or something instead.


I'm sure we'll find a way to ensure that controlbot is still useful. We're looking into wild bot balance currently, the new bots will not be as strong as the current best choices, but will offer alternatives before you get Bigger Greens.

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Wed Sep 21, 2016 11:21 pm
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Post Re: Weekly Dev Blog - 21st September
Will MF bots be removed or?

Lot of player spent lot creds into them.

You better balance content when you remove MF from all classes you mentioned.

My experience from past regarding balances was never good.


Thu Sep 22, 2016 12:28 am
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Post Re: Weekly Dev Blog - 21st September
chronos wrote:
Will MF bots be removed or?

Lot of player spent lot creds into them.

You better balance content when you remove MF from all classes you mentioned.

My experience from past regarding balances was never good.


No, MF bots will be unaffected and fractional MF bots will be revised so that they are still useful. Really the only change is that Hydra gear and the Subhatta Hrdaya will no longer give +25% MF, but instead will give some other reasonable bonuses.

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Thu Sep 22, 2016 5:14 am
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Post Re: Weekly Dev Blog - 21st September
Zeuss wrote:
What are the new wild slaves going to be?

Is it going to be an alternative to MF BG's / Alien ships?


We've beefed (well, more like un-nerfed) MF Picks and Forgones a bit so they should be more competitive with Bigger Greens.

The new ones will be the Zebu Masuta and Rosemaries.

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Thu Sep 22, 2016 6:16 am
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Post Re: Weekly Dev Blog - 21st September
You cant cap mf forgones tho


Thu Sep 22, 2016 8:15 am
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Post Re: Weekly Dev Blog - 21st September
Sypom3 wrote:
You cant cap mf forgones tho


You can RadEx MF2 Forgones, just not the uber MF3 version.

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Thu Sep 22, 2016 8:33 am
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