Board Index | Search | Profile |
Page 1 of 1 |
[ 11 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... h-october/
|
Wed Oct 12, 2016 6:14 pm |
|
Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Did post this image for the blog but some reason didn't make it to the blog, posted it below instead to better illustrate what I'm getting at with the new AI base layout.
|
Thu Oct 13, 2016 2:38 am |
|
Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Bobbo
I’ve added tracking and speed stats to weapon descriptions, lasers have simply a tracking value, which is how much they can rotate (180 is therefore full tracking). Projectiles will give their turning and maximum speed, and torpedoes (including thoraxes) give their delay, burn and flight times. 360 is full tracking imo, like heavy tracking laser. 180 is half tracking _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Thu Oct 13, 2016 3:37 am |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
360 is actually 2x full tracking
_________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Thu Oct 13, 2016 3:53 am |
|
Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
Well to be precise 360 degree is full tracking.
180 degree is half tracking, but ss seems to use +-180 degree. Would be fun to have weapons that have only +180 or -180 degree tracking, on eye blind. |
Thu Oct 13, 2016 8:56 am |
|
Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
Hober, I thought you were working on early to mid game stuff... What happened to that?
I saw the added augs, but that's really it. |
Thu Oct 13, 2016 10:00 am |
|
Content Dev
Team:
Rank: Director Main: Blue Dwarf Level: 2067 Joined: Fri Apr 29, 2011 5:39 pm Posts: 3336 |
riel017 wrote: Bobbo I’ve added tracking and speed stats to weapon descriptions, lasers have simply a tracking value, which is how much they can rotate (180 is therefore full tracking). Projectiles will give their turning and maximum speed, and torpedoes (including thoraxes) give their delay, burn and flight times. 360 is full tracking imo, like heavy tracking laser. 180 is half tracking Tracking on lasers is weird, when it goes live you'll notice some lasers will say they have 360 degrees of tracking. This means they can track in either direction for 360 degrees, giving them a 720 target arc. The only benefit is that -tracking bonuses won't lose your full tracking. Changing this representation is pretty trivial, but I'm not sure what's the best way to go, I can see arguments for both easily. _________________ "What you mean you killed him cha cha cha?!" Support |
Thu Oct 13, 2016 11:52 am |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4888 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Zeuss wrote: Hober, I thought you were working on early to mid game stuff... What happened to that? I saw the added augs, but that's really it. The early and mid game stuff I'm working on isn't exciting, so I don't talk about it in the blog post much, but it's getting put in. If you go look at the patchnotes and look at things that early game players would encounter, quite a few of those changes were either made by me or requested by me. I have even more adjustments I'm doing as well. _________________ http://www.starsonata.com/suggestions |
Thu Oct 13, 2016 11:58 am |
|
Team:
Rank: Soldier Main: Fleet General Level: 3378 Joined: Fri Feb 24, 2006 6:50 am Posts: 341 Location: Straya |
You should still add them in so we know what you're up to.
May not be exciting but it is interesting. Personally I always felt that the early to mid game these days was always lacking and was curious to see how you'd fix it. I liked the augs you added (Harrier, Hauling, etc.) but I think the builds need to be tweaked for the lower levels. The requirements are too great for anyone that isn't an endgame player looking to pimp out their slaves and I don't think you should be balancing around that fact. Edit: This is what I am talking about If those stats are wrong, I am sorry but that's what I was told when I added them. |
Thu Oct 13, 2016 11:40 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Zeuss wrote: You should still add them in so we know what you're up to. May not be exciting but it is interesting. Personally I always felt that the early to mid game these days was always lacking and was curious to see how you'd fix it. I liked the augs you added (Harrier, Hauling, etc.) but I think the builds need to be tweaked for the lower levels. The requirements are too great for anyone that isn't an endgame player looking to pimp out their slaves and I don't think you should be balancing around that fact. Edit: This is what I am talking about If those stats are wrong, I am sorry but that's what I was told when I added them. Good point, we should try to do better about including info on our early/mid game dev activity. For what it's worth, I can corroborate Hober's statement that a lot of good work has been going on there. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Fri Oct 14, 2016 11:41 am |
|
Team:
Rank: Officer Main: ZGMF Level: 5987 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
Blue Dwarf wrote: riel017 wrote: Bobbo I’ve added tracking and speed stats to weapon descriptions, lasers have simply a tracking value, which is how much they can rotate (180 is therefore full tracking). Projectiles will give their turning and maximum speed, and torpedoes (including thoraxes) give their delay, burn and flight times. 360 is full tracking imo, like heavy tracking laser. 180 is half tracking Tracking on lasers is weird, when it goes live you'll notice some lasers will say they have 360 degrees of tracking. This means they can track in either direction for 360 degrees, giving them a 720 target arc. The only benefit is that -tracking bonuses won't lose your full tracking. Changing this representation is pretty trivial, but I'm not sure what's the best way to go, I can see arguments for both easily. thanks for explaining, that is a sound argument for -tracking augs and them not loosing full tracking _________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Fri Oct 14, 2016 11:41 am |
|
Page 1 of 1 |
[ 11 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 79 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |