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Post Weekly Dev Blog - 19th October
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... h-october/


Wed Oct 19, 2016 6:46 pm
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Post Re: Weekly Dev Blog - 19th October
After lot of years i see Mastadon ship coming in game. All previous devs said that wont never happen. Good work!


Thu Oct 20, 2016 12:26 am
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Post Re: Weekly Dev Blog - 19th October
When is the Fuzz comming


Thu Oct 20, 2016 1:06 pm
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Post Re: Weekly Dev Blog - 19th October
SwiftEagle wrote:
When is the Fuzz comming


There are no current plans to add in the Fuzz as a player usable ship. However, Hober Mallow is looking to add in the Operative, an Earthforce (likely cadet/enforcer/constable looking?) ship. It may end up looking like a fuzz, or something entirely different when finished. Currently it has a placeholder model of a Constable.

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Thu Oct 20, 2016 9:48 pm
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Post Re: Weekly Dev Blog - 19th October
New low tech Jackhammers seem really weak compared to what we have ingame right now. Sawed Off - T10 AI base weapon for 27 m - beats everything below T20.


Fri Oct 21, 2016 5:12 am
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Post Re: Weekly Dev Blog - 19th October
Buffing them would involve making them bigger, I'm fine doing that if people are OK with larger weapons... but I was kind of under the impression that small high DPE/DPS weapons are needed.

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Fri Oct 21, 2016 9:51 am
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Post Re: Weekly Dev Blog - 19th October
I would imagine these would be used much more if you add size and more raw power. What do you think about nano version BPs in Micron AI base?


Fri Oct 21, 2016 10:39 am
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Post Re: Weekly Dev Blog - 19th October
Antilzah wrote:
I would imagine these would be used much more if you add size and more raw power. What do you think about nano version BPs in Micron AI base?


I took what you said to heart, here is what I came up with:


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Fri Oct 21, 2016 2:41 pm
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Post Re: Weekly Dev Blog - 19th October
Those revised stats look solid.

One thing I would suggest though is that the Emp ship needs buffing.
It seems quite awkward in my opinion as it looks like it's more of a Gunner ship but for what I am guessing the cost to make one will be, it'll be far more cost-effective to go with a PBF or Dread until you get T21.

Zaphragi ships are meant to be the pinnacle of Tech 20, but this just doesn't really have that huge jump in power that all the others have in comparison to their Hull-type counterpart.
Maybe give it another aug slot?


Sat Oct 22, 2016 1:53 am
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Post Re: Weekly Dev Blog - 19th October
Zeuss wrote:
Those revised stats look solid.

One thing I would suggest though is that the Emp ship needs buffing.
It seems quite awkward in my opinion as it looks like it's more of a Gunner ship but for what I am guessing the cost to make one will be, it'll be far more cost-effective to go with a PBF or Dread until you get T21.

Zaphragi ships are meant to be the pinnacle of Tech 20, but this just doesn't really have that huge jump in power that all the others have in comparison to their Hull-type counterpart.
Maybe give it another aug slot?


Not shown are the inbuilt Zaphragi Capital Engine and twin Zaphragi Super Lasers. The Engine is a CapEngine with 15% Resist bonus, and the twin lasers (there's two of them, so obviously Gunner class) are physical damage, hit like a truck, and impart a 25% trans resist debuff on the target. The inbuilt items are heavy as fuck, though.

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Sat Oct 22, 2016 3:30 am
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Post Re: Weekly Dev Blog - 19th October
Zeuss wrote:
One thing I would suggest though is that the Emp ship needs buffing.
It seems quite awkward in my opinion as it looks like it's more of a Gunner ship but for what I am guessing the cost to make one will be, it'll be far more cost-effective to go with a PBF or Dread until you get T21.

Zaphragi ships are meant to be the pinnacle of Tech 20, but this just doesn't really have that huge jump in power that all the others have in comparison to their Hull-type counterpart.
Maybe give it another aug slot?


As I had put into the dev blog, and this should always be assumed, all stats shown in blogs are a work in progress and subject to change before release. The Mastadon and Lyceum Exploration Cruiser were both missing inbuilts and were only given a rough idea of what their stats should be. This would explain why the Mastadon appears to be underpowered and likely overly expensive.

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Sat Oct 22, 2016 12:14 pm
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Post Re: Weekly Dev Blog - 19th October
Zeuss wrote:
Those revised stats look solid.

One thing I would suggest though is that the Emp ship needs buffing.
It seems quite awkward in my opinion as it looks like it's more of a Gunner ship but for what I am guessing the cost to make one will be, it'll be far more cost-effective to go with a PBF or Dread until you get T21.

Zaphragi ships are meant to be the pinnacle of Tech 20, but this just doesn't really have that huge jump in power that all the others have in comparison to their Hull-type counterpart.
Maybe give it another aug slot?


PBF is overpowered compared to other T20 ships, I'd literally have to make the Mastadon close to a T21 level ship in order for it to be desireable.


Quote:
Maybe give it another aug slot?


Oh wait, or I could just make it overpowered compared to other T20 ships like the PBF...

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Sat Oct 22, 2016 12:23 pm
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Post Re: Weekly Dev Blog - 19th October
Zeuss wrote:
Maybe give it another aug slot?


Never again

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Sat Oct 22, 2016 12:33 pm
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Post Re: Weekly Dev Blog - 19th October
Would need to be crippled beyond measure for a ship with more than normal aug slot count.

Mini Izer has no hull.

Ukuk has no hull, T19, and low resists.

Selen has a massive weakness. Artifact status prevents any more massive hits.
Hybrid Selen grabs a second weakness.

Scrupling has massive weakness and low hull.

Hotrod/+/Mega have low hull and no resists.

Faranji Wingship has low hull, and Tech 9. Artifact status prevents additional nerfing.

Mzungu Liquid has low hull and low speed, but Tech 10. Artifact status again.

Mzungu Disk has a single weapon slot filled by a very low/no tracking radiation weapon.

Shrimp is overpowered.

Battle Thatch/Battle Sphere have a shitty inbuilt engine, massive mining weakness, and low shield/no energy aug bonuses.

Slimeberg arguably have even worse resists.

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Sat Oct 22, 2016 5:20 pm
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