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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
So im curious what was the reasoning in making the class augs hull locked?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Oct 28, 2016 1:48 pm |
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Team:
Rank: Councilor Main: 1-800-USE_THE_FORCE! Level: 9597 Joined: Sun Aug 28, 2005 6:36 pm Posts: 2769 |
Also eta on the class rescalling?
_________________ "I still miss the Crack Whores..." - Jeff_L |
Fri Oct 28, 2016 1:51 pm |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
* All prawn drone blueprints are acquirable from Captain Kidd or random drop outside like NF, dging, some bosses possibly randomly.
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Fri Oct 28, 2016 2:52 pm |
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Team:
Rank: Councilor Main: Kaguya Level: 3248 Joined: Wed Feb 17, 2016 11:20 am Posts: 204 |
Fyuryus wrote: edit: game just lost $50/mo from me, gg.might be back in a week, idk gonna feel it out Nice, devs will be very sad now and will second guess the garbage they add in the game. NOT xD |
Fri Oct 28, 2016 3:48 pm |
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Team:
Rank: Soldier Main: Momonga Level: 6776 Joined: Wed Jun 09, 2010 4:00 am Posts: 255 |
Fyuryus wrote: Freez wrote: The fuck are you crying about, you get free wild slaves and you still bitch? Get real slaves and shut up Already have. Regardless I'm going gunner. edit: game just lost $50/mo from me, gg.might be back in a week, idk gonna feel it out Good, won't miss you |
Fri Oct 28, 2016 6:03 pm |
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Team:
Rank: Officer Main: Fyuryus Level: 3451 Joined: Sat Mar 06, 2010 5:45 pm Posts: 496 Location: Rockford, IL |
Freez wrote: Fyuryus wrote: Freez wrote: The fuck are you crying about, you get free wild slaves and you still bitch? Get real slaves and shut up Already have. Regardless I'm going gunner. edit: game just lost $50/mo from me, gg.might be back in a week, idk gonna feel it out Good, won't miss you <3 _________________ [IMG]http://i444.photobucket.com/albums/qq168/Spartan2529/SS%20is%20a%20collection%20of%20Bugs_zps3jpsx73s.png[/IMG] |
Fri Oct 28, 2016 6:15 pm |
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Site Admin / Dev Team
Team:
Rank: Councilor Main: The SI Level: 2016 Joined: Wed Sep 01, 2010 4:24 pm Posts: 531 |
These changes seemed to have missed the patch notes:
* The rate of fire cap for userbases is now 500ms, rather than the standard 100ms for everything else * Multiplied all base wep damage, energy, and recoil values by 5. DPS, DPE and EPS will be the same, but this should reduce the lag caused by high rof bases significantly. And these just got hotfixed in * Reduced the restriction in distance between attached bases by 40% * Fixed non-Radiation Experts not getting wild bot slots * Disabled wild slave stasis in "battleground" galaxies to prevent an exploit, while a fix is developed. * Fixed the random artifact price variations on every load. _________________ Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd. |
Fri Oct 28, 2016 7:48 pm |
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Team:
Rank: Main: Tank Level: 3703 Joined: Fri Nov 26, 2004 5:03 pm Posts: 82 Location: Virginia,USA |
Antilzah wrote: Fc would still be useful class even if bots would be completely removed from the game. what? O.o i'm going to try to keep my class but its seems like ya got me too guys this is probably one of the worse patches i've ever seen i don't know who's idea this was but it was a very poorly thought out one. Seriously its like you just want people to just keep switching classes over and over why cant we just be happy with what we have? I guess ill just find the next thing that is "OP" and wait for you to nerf that thanks guys. _________________ Rather say nothing and have them think me a fool then to say somthing and remove all doupt from it. -Lincoln |
Fri Oct 28, 2016 7:54 pm |
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Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Blizz says that because if you MC an FC all you care about is the Aura's/Amps.
_________________ http://www.starsonata.com/suggestions |
Fri Oct 28, 2016 8:53 pm |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
MasterTrader wrote: Blizz says that because if you MC an FC all you care about is the Aura's/Amps. |
Sat Oct 29, 2016 4:45 am |
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Team:
Rank: Soldier Main: Horacio Level: 5650 Joined: Sat Sep 17, 2016 3:58 pm Posts: 64 Location: England |
Could the Nerf Capacitor's be looked at? Not asking them to be removed, but a slight tweak on the -Damage?
_________________ Old Player, formally known as Nathaniel Lightning You're free to call me Nath if you wish Janussi/Horacio/Jenkins/Hutchinson/Quillan |
Sat Oct 29, 2016 11:48 am |
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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
I never was a fan of Wild Slaves, easy-to-get and cheap high-DPS
in games in general I'm not a fan of non-permanent boosts if i cant do something without neurotweaks or without wild slaves i cant count it as actually doing it because if it uses a nonrenewable or non permanent boost then it isnt sustainable A permanent bonus or permanent boost represents a sustainable setup independent of neurotweaks or wild slaves. _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Sat Oct 29, 2016 1:56 pm |
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Contributor
Team:
Rank: Officer Main: SunDog60 Level: 6541 Joined: Sun Dec 25, 2011 2:15 pm Posts: 613 Location: Canada |
Tomzta09 wrote: These patch notes are quite messy. Some have just been repeated over and over. Quote: * Hantr, Raurava and Zarkara minibosses spawned by Gurujana Ekam no longer drop their respective augmenters. God fucking damn it. That's two years of farming Hantr Psu's gone. Now my happiness in Subspace has been derailed. So, thanks a lot for that. The augmenters are the same as they were before, and have the same source. Gurujana Ekam, the roaming Sas uber, will simply not have it's guards drop the augmenter anymore. This is to avoid allowing players to infinitely farm the augmenters. Unless you're admitting to having farmed Gurujana Ekam's guards for augmenters the past two years and you're upset this has been fixed? (Edit: This also does not include the roaming guards, like random Zarkara's in sas space. Only the guards spawned by Gurujana Ekam's scripting.) _________________ T21 Skills and Dailies Guide - Personal Wiki Contributions - Monthly Wiki Contributions |
Sat Oct 29, 2016 3:42 pm |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
You can't derail the past
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Sun Oct 30, 2016 2:58 am |
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Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
SI wrote: These changes seemed to have missed the patch notes: * The rate of fire cap for userbases is now 500ms, rather than the standard 100ms for everything else * Multiplied all base wep damage, energy, and recoil values by 5. DPS, DPE and EPS will be the same, but this should reduce the lag caused by high rof bases significantly. This is actually going to massively screw over BvB. With bases now being DPH based rather than DPS, it means ships being used to tank things (like enemy pulses) will just get 1 or 2 hit rather than being able to tank the damage. This is a really bad move. It also massively screws over the balancing on base resistances. The soak on dampeners is now significantly less effective. _________________ |
Sun Oct 30, 2016 8:36 am |
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