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Weekly Dev Blog - 16th November
http://forum.starsonata.com/viewtopic.php?f=9&t=62806
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Author:  Star Sonata Bot [ Wed Nov 16, 2016 8:37 pm ]
Post subject:  Weekly Dev Blog - 16th November

Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -november/

Author:  Fyuryus [ Wed Nov 16, 2016 8:43 pm ]
Post subject:  Re: Weekly Dev Blog - 16th November

First

Author:  brindlebull [ Wed Nov 16, 2016 10:16 pm ]
Post subject:  Re: Weekly Dev Blog - 16th November

Neat, I really like the idea of bringing back old lines quite a bit.
Space Blue series?
:wink:

Author:  SunDog60 [ Wed Nov 16, 2016 11:11 pm ]
Post subject:  Re: Weekly Dev Blog - 16th November

brindlebull wrote:
Neat, I really like the idea of bringing back old lines quite a bit.
Space Blue series?
:wink:


I am considering asking Pixel for a Space Blue capital ship (or any SB ship) for a zone idea I had. So, I think it's a possibility the Space Blue Pirates will get an upgrade!

Author:  chronos [ Thu Nov 17, 2016 1:27 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

FC class deserves t19 capital ship also.

Enk did you changed description of Bot Research skill?

Author:  Tomzta09 [ Thu Nov 17, 2016 3:32 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

SunDog60 wrote:
brindlebull wrote:
Neat, I really like the idea of bringing back old lines quite a bit.
Space Blue series?
:wink:


I am considering asking Pixel for a Space Blue capital ship (or any SB ship) for a zone idea I had. So, I think it's a possibility the Space Blue Pirates will get an upgrade!


There should be a pirate AI themed zone if anything. Once you get to Perilous Space the whole pirates-earthforce thing pretty much disappears so maybe it could be based around Tech 16 to Tech 19. It could be just a big mash up of all the different pirate AIs and their leaders maybe? E.g. Volcoms, Space Blue, Infernal, Tortuga, Bonnet etc.

Author:  anilv [ Thu Nov 17, 2016 6:15 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

chronos wrote:
FC class deserves t19 capital ship also.

Enk did you changed description of Bot Research skill?


I believe DarkSteel was going to do that, not me.

Author:  DarkSteel [ Thu Nov 17, 2016 6:45 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

anilv wrote:
chronos wrote:
FC class deserves t19 capital ship also.

Enk did you changed description of Bot Research skill?


I believe DarkSteel was going to do that, not me.


Will be changed next patch

Author:  Antilzah [ Thu Nov 17, 2016 7:27 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

Cool to see new low tech industrial freighter with decent speed stat.

Author:  lrellok [ Fri Nov 18, 2016 1:51 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

I would like to take this opportunity to point out that it has been three weeks since any word on the SKill Revisions has been posted, as well as over a month since any news on Steam was mentioned. If the skill revisions are no longer on the table, i ask that the zerker augs be immediately reverted so sub 20 zerks can again use multi fire effectively, ty.

Also, if steam is no longer happening that is something the player base shouldbe informed of. There are a very large number of people holding off on subbing/resubbing waiting for the steam launch. If this is a no go, they have a decision to make.

Author:  JeffL [ Fri Nov 18, 2016 2:53 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

We are putting the final touches on the skill revamp. All the numbers are finalized, at least for the patch to put them into the game, and we have done a good amount of testing. Functionality, everything is working and ready to go, but we are trying to polish the class skill tab a bit too make it look better. Once we patch the new skills into the game and all hell doesn't break loose, we will submit the game to go live on Steam, which I believe had a two week lead time.

Author:  lrellok [ Fri Nov 18, 2016 3:00 am ]
Post subject:  Re: Weekly Dev Blog - 16th November

JeffL wrote:
We are putting the final touches on the skill revamp. All the numbers are finalized, at least for the patch to put them into the game, and we have done a good amount of testing. Functionality, everything is working and ready to go, but we are trying to polish the class skill tab a bit too make it look better. Once we patch the new skills into the game and all hell doesn't break loose, we will submit the game to go live on Steam, which I believe had a two week lead time.


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