Post new topic Reply to topic  [ 54 posts ]  Go to page 1, 2, 3, 4  Next
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post A rework of the Augmenter Tweaking skill
Discussion topic for post: http://www.starsonata.com/announcements ... ing-skill/


Fri Nov 18, 2016 4:56 pm
Profile
User avatar
Team: Cybernetic Trading Co.
Rank: Councilor
Main: 1-800-USE_THE_FORCE!
Level: 9597

Joined: Sun Aug 28, 2005 6:36 pm
Posts: 2769
Post Re: A rework of the Augmenter Tweaking skill
Sweet some we getting beefed boys!


Can this new system please not be turned into another damn sink. We have plenty of credit/item sinks in games. Please!

_________________
"I still miss the Crack Whores..." - Jeff_L


Fri Nov 18, 2016 5:16 pm
Profile
Team: Eminence Front
Rank: Peon
Main: Horacio
Level: 5465

Joined: Sat Sep 17, 2016 3:58 pm
Posts: 64
Location: England
Post Re: A rework of the Augmenter Tweaking skill
Looks nice, what will the new AT level requirements be or are you scrapping that completely?

_________________
Old Player, formally known as Nathaniel Lightning

You're free to call me Nath if you wish :)

Janussi/Horacio/Jenkins/Hutchinson/Quillan


Fri Nov 18, 2016 5:29 pm
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: A rework of the Augmenter Tweaking skill
NattoKilla wrote:
Looks nice, what will the new AT level requirements be or are you scrapping that completely?


Dont think we need level requirements anymore

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Fri Nov 18, 2016 8:27 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: A rework of the Augmenter Tweaking skill
So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves.

Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds.


Fri Nov 18, 2016 8:53 pm
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: A rework of the Augmenter Tweaking skill
ShawnMcCall wrote:
So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves.

Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds.


Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change.

This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently.

_________________
Image
Image
http://www.starsonata.com/suggestions


Fri Nov 18, 2016 10:22 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: A rework of the Augmenter Tweaking skill
MasterTrader wrote:
ShawnMcCall wrote:
So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves.

Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds.


Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change.

This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently.


I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly.


Fri Nov 18, 2016 11:55 pm
Profile
Member
User avatar
Team: Traders
Rank:
Main: DefQon1
Level: 5100

Joined: Fri Feb 12, 2010 9:28 am
Posts: 2642
Post Re: A rework of the Augmenter Tweaking skill
ShawnMcCall wrote:
MasterTrader wrote:
ShawnMcCall wrote:
So my question, is this at all being used to beef traditional (non wild) combat bots? It seems like a good idea, as it will make the regular bots stronger and more able to to fill in the gaps left by the recent change to wild slaves.

Or are you nerfing slaves to prevent this sort of thing? While I was on test with Hober testing fighters my PBFs were performing much closer to what I think people should expect out of a combat bot for a t22 FC. I honestly thing that this change coupled with new fighters could be the one to fix regular combat bots and shift the focus away from Wild Man builds.


Your bots were overpowered as hell, you had Bot Tweaking 30. So they literally had 60% more Augmenter stats on top of fullly Tweaked augs. Bot Tweaking will not give you 60% stronger augmenters on your bots after this change.

This wasn't intended as a beef to combat bots, but the side effects cause them to be beefed and we're fine with that as it stands. Expect Bot Tweaking to work very differently than it does currently.


I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly.

How can you disagree on how skills were giving more that they will be later on, on the test server? o.o

_________________
Original 666kane666.


Sat Nov 19, 2016 12:39 am
Profile
Team: Eminence Front
Rank: Officer
Main: Helius
Level: 3033

Joined: Tue Aug 11, 2015 6:58 am
Posts: 61
Post Re: A rework of the Augmenter Tweaking skill
We had rework of the Aug Tweaking skill few years ago. Older players remeber that.

Jeff promised that after that rework everything will be the same and game content will be balanced.

But it was not. Game content was far more harder after that "rework".

So if you are going into this "rework" please be very careful.


Sat Nov 19, 2016 4:05 am
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: A rework of the Augmenter Tweaking skill
Nice change! I just want to point out that bot tweaking affects trade bots so keep that in mind when revamping bot tweaking later.


Sat Nov 19, 2016 6:40 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: A rework of the Augmenter Tweaking skill
Antilzah wrote:
Nice change! I just want to point out that bot tweaking affects trade bots so keep that in mind when revamping bot tweaking later.


Yup, we thought of this. Since your trade bots are also effectively getting full AT 25 now, you'll have a net buff to them even when we rework Bot Tweaking.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Sat Nov 19, 2016 8:44 am
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: A rework of the Augmenter Tweaking skill
Bot tweaking basically goes up to 100 % from 60% and you won't need the skill. We're reworking bot tweaking to nolonger give bonuses to bots their augmenters.

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Sat Nov 19, 2016 10:23 am
Profile
Team: Eminence Front
Rank: Peon
Main: Horacio
Level: 5465

Joined: Sat Sep 17, 2016 3:58 pm
Posts: 64
Location: England
Post Re: A rework of the Augmenter Tweaking skill
What do you have in mind for Bot Tweaking?

_________________
Old Player, formally known as Nathaniel Lightning

You're free to call me Nath if you wish :)

Janussi/Horacio/Jenkins/Hutchinson/Quillan


Sat Nov 19, 2016 11:14 am
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: A rework of the Augmenter Tweaking skill
NattoKilla wrote:
What do you have in mind for Bot Tweaking?


Currently bots gain bonuses from their owner's skills, but only at 1/4th or 1/3rd. We plan on making Bot tweaking increase the bonuses that combat bots gain from their owner's skills. Note that this won't affect trade bots (and probably not wild bots either).

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Sat Nov 19, 2016 11:23 am
Profile
User avatar
Team: Eminence Front
Rank:
Main: The Shaft of Discipline
Level: 3680

Joined: Tue Oct 07, 2008 6:45 pm
Posts: 1082
Post Re: A rework of the Augmenter Tweaking skill
Combat Bot Tweaking.

_________________
Reddit Space Invaders!


Sat Nov 19, 2016 5:46 pm
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 54 posts ]  Go to page 1, 2, 3, 4  Next


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.