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Post Re: A rework of the Augmenter Tweaking skill
goofy wrote:
what of all the cred / skill points and other lost items we used for aug tweaking ? and why if have AT25 we only getting half the new skill levels ? just feel like im losing more than i am gaining ..



Youre not losing anything. if you have AT 25 now youre going to have AT 5 once this change comes in meaning you have same exact bonus from AT. the last 5 lvl will give you a 5% beef to your current max AT 25....

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Tue Nov 22, 2016 11:46 pm
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Post Re: A rework of the Augmenter Tweaking skill
Basically, everyone is going to AT25, and the guys with AT25 are getting an additional IT5.


Wed Nov 23, 2016 2:10 am
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Post Re: A rework of the Augmenter Tweaking skill
ShawnMcCall wrote:
Basically, everyone is going to AT25, and the guys with AT25 are getting an additional IT5.


Nooooo... At25 people gain 5 levels of new AT which is 2.5 percent total tweaking which would be a level and a half of IT.

But yea, you'll gain power and not lose any.

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Wed Nov 23, 2016 3:35 am
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Post Re: A rework of the Augmenter Tweaking skill
Players with Augmenter Tweaking 25 will have their skill lowered to level 5.

why arent we getting max AT already if we already have it at 25 max. why cut us in half?

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Wed Nov 23, 2016 10:30 am
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Post Re: A rework of the Augmenter Tweaking skill
Smh.....

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Wed Nov 23, 2016 10:32 am
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Post Re: A rework of the Augmenter Tweaking skill
riel017 wrote:
Players with Augmenter Tweaking 25 will have their skill lowered to level 5.

why arent we getting max AT already if we already have it at 25 max. why cut us in half?


I fought hard to get you guys AT5 as a baseline. Be grateful you dont have to farm level 50 content for hours on end, will you?! :P

On a more serious note, the new AT is additional. I'm basically giving you AT 25.625 for free. Its up to you to get it up to AT 26.25 :)

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Wed Nov 23, 2016 11:12 am
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Post Re: A rework of the Augmenter Tweaking skill
anilv wrote:
Masterful wrote:
The AT bonus from Engineer will double as effective if augs have double stats.


Great catch, thanks a lot.

I'm sure you've already considered the impact that the "Extra Tweaked" advanced class subskill would have too.

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Thu Nov 24, 2016 2:43 am
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Post Re: A rework of the Augmenter Tweaking skill
Scyron wrote:
anilv wrote:
Masterful wrote:
The AT bonus from Engineer will double as effective if augs have double stats.


Great catch, thanks a lot.

I'm sure you've already considered the impact that the "Extra Tweaked" advanced class subskill would have too.


Yeah we're adjusting that.

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Thu Nov 24, 2016 3:07 am
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Post Re: A rework of the Augmenter Tweaking skill
DarkSteel wrote:
riel017 wrote:
Players with Augmenter Tweaking 25 will have their skill lowered to level 5.

why arent we getting max AT already if we already have it at 25 max. why cut us in half?


I fought hard to get you guys AT5 as a baseline. Be grateful you dont have to farm level 50 content for hours on end, will you?! :P

Thank you, we are greatful, atleast it doesnt mean we wasted stuff and creds from AT 0-25. just sad we didnt get max from the get go cuz we had 25 already.

On a more serious note, the new AT is additional. I'm basically giving you AT 25.625 for free. Its up to you to get it up to AT 26.25 :)


whooo free imperial tweaking! :3

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Sat Nov 26, 2016 1:54 am
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Post Re: A rework of the Augmenter Tweaking skill
question, what will happen to the skill points we used to get AT25? iirc its like 4 skill points per level?

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Sun Nov 27, 2016 11:03 am
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Post Re: A rework of the Augmenter Tweaking skill
riel017 wrote:
question, what will happen to the skill points we used to get AT25? iirc its like 4 skill points per level?


Simple solution would be to make the skill cost 20 SP per level

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Sun Nov 27, 2016 11:53 am
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Post Re: A rework of the Augmenter Tweaking skill
DarkSteel wrote:
riel017 wrote:
question, what will happen to the skill points we used to get AT25? iirc its like 4 skill points per level?


Simple solution would be to make the skill cost 20 SP per level


Which it should, at least, since it's being turned into a luxury skill.

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Sun Nov 27, 2016 12:27 pm
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Post Re: A rework of the Augmenter Tweaking skill
What will the mat requirements be for the new AT Missions? saying this as someone who is AT24

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Sun Nov 27, 2016 4:15 pm
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Post Re: A rework of the Augmenter Tweaking skill
NattoKilla wrote:
What will the mat requirements be for the new AT Missions? saying this as someone who is AT24


Let's just say you should try to get AT 25 before the change goes in, as the cost per level will rise substantially.

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Sun Nov 27, 2016 4:59 pm
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Post Re: A rework of the Augmenter Tweaking skill
Thanks for the heads up.

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