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Main: ShawnMcCall
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Post Re: A rework of the Augmenter Tweaking skill
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I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly.

How can you disagree on how skills were giving more that they will be later on, on the test server? o.o


Try reading. I'm pretty sure that basically none of what I wrote has anything to do with the values the test server was using... in fact, I'm pretty sure it was mostly about how shitty FC balance is...


Last edited by ShawnMcCall on Sat Nov 19, 2016 8:05 pm, edited 1 time in total.

Sat Nov 19, 2016 7:42 pm
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Post Re: A rework of the Augmenter Tweaking skill
Sounds good.

The only thing i'm worried about though is the lack of testing. Most of us didn't have the time to adapt to stuff like reduced base RoF or FC wild bot changes. Maybe give people a week or two to test their stuff on test server and put up a blog post about it or write down a note in event chat log-in message.


Sat Nov 19, 2016 7:45 pm
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Post Re: A rework of the Augmenter Tweaking skill
cyraptor wrote:
Sounds good.

The only thing i'm worried about though is the lack of testing. Most of us didn't have the time to adapt to stuff like reduced base RoF or FC wild bot changes. Maybe give people a week or two to test their stuff on test server and put up a blog post about it or write down a note in event chat log-in message.


Contrary to popular belief, test server is not there for players to test different setups on. It's for devs to make sure that what they created 1. Doesn't crash the server and 2. Make sure everything is working correctly. There are a few instances where a local server doesn't reveal issues that would appear on the love server.

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Sun Nov 20, 2016 4:54 am
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Post Re: A rework of the Augmenter Tweaking skill
DarkSteel wrote:
There are a few instances where a local server doesn't reveal issues that would appear on the love server.


I love the server as well.

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Sun Nov 20, 2016 5:27 am
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Post Re: A rework of the Augmenter Tweaking skill
Is the AT bonus from Engineer being changed?

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Sun Nov 20, 2016 9:40 am
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Post Re: A rework of the Augmenter Tweaking skill
We have no plans to change Engineer's tweaking at present.

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Sun Nov 20, 2016 2:45 pm
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Post Re: A rework of the Augmenter Tweaking skill
I don't think Engineers tweaking would make 2 big a difference anyway. Drone Ops would be the one to break it, and Drone Ops bonuses are usually relatively small.


Sun Nov 20, 2016 3:58 pm
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Post Re: A rework of the Augmenter Tweaking skill
The AT bonus from Engineer will double as effective if augs have double stats.

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Sun Nov 20, 2016 6:17 pm
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Post Re: A rework of the Augmenter Tweaking skill
Masterful wrote:
The AT bonus from Engineer will double as effective if augs have double stats.


Yeah IMO the bonus should be cut in half (just like we're doing to the Extra Tweaked advanced skill).

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Sun Nov 20, 2016 6:22 pm
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Post Re: A rework of the Augmenter Tweaking skill
Masterful wrote:
The AT bonus from Engineer will double as effective if augs have double stats.


Great catch, thanks a lot.

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Sun Nov 20, 2016 6:36 pm
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Post Re: A rework of the Augmenter Tweaking skill
DarkSteel wrote:
NattoKilla wrote:
What do you have in mind for Bot Tweaking?


Currently bots gain bonuses from their owner's skills, but only at 1/4th or 1/3rd. We plan on making Bot tweaking increase the bonuses that combat bots gain from their owner's skills. Note that this won't affect trade bots (and probably not wild bots either).



Just keep in mind that ShMs like me have slaves too. To get more shm skills on slaves is not going to help much , hehee.


Mon Nov 21, 2016 12:02 am
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Post Re: A rework of the Augmenter Tweaking skill
tl;dr - Forgones will be stupidly hard to kill.


Tue Nov 22, 2016 10:22 am
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Post Re: A rework of the Augmenter Tweaking skill
Xonok2 wrote:
tl;dr - Forgones will be stupidly hard to kill.


Not really. AI get tweaking right now but we are removing that bonus so it will be endgame neutral in that respect.

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Tue Nov 22, 2016 10:55 am
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Post Re: A rework of the Augmenter Tweaking skill
Fair point. Although it doesn't change the fact that certain radexable AI have far too many augs, which makes them better as wild slaves than they should be for their tech. This change will make them even stronger.


Tue Nov 22, 2016 10:58 am
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Post Re: A rework of the Augmenter Tweaking skill
what of all the cred / skill points and other lost items we used for aug tweaking ? and why if have AT25 we only getting half the new skill levels ? just feel like im losing more than i am gaining ..


Tue Nov 22, 2016 11:35 pm
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