Board Index | Search | Profile |
Page 2 of 4 |
[ 54 posts ] | Go to page Previous 1, 2, 3, 4 Next |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
Quote: Quote: I disagree, given the cost of my slaves and the fact that I *cannot* effectively DG without wilds on at22 character in regular perilous space tells me that they aren't "overpowered as hell." Any of my other characters would have shit on that DG my FC was struggling to keep its head above water, because no wilds. I would honestly like to see wilds directly nerfed and combat bots get a beef. Wilds should not pull a majority of an FCs DPS ever and this reliance we have on it is silly. How can you disagree on how skills were giving more that they will be later on, on the test server? o.o Try reading. I'm pretty sure that basically none of what I wrote has anything to do with the values the test server was using... in fact, I'm pretty sure it was mostly about how shitty FC balance is... Last edited by ShawnMcCall on Sat Nov 19, 2016 8:05 pm, edited 1 time in total. |
Sat Nov 19, 2016 7:42 pm |
|
Team:
Rank: Officer Main: cyraptor2 Level: 3713 Joined: Thu Feb 07, 2008 6:38 pm Posts: 47 Location: Sunrise land |
Sounds good.
The only thing i'm worried about though is the lack of testing. Most of us didn't have the time to adapt to stuff like reduced base RoF or FC wild bot changes. Maybe give people a week or two to test their stuff on test server and put up a blog post about it or write down a note in event chat log-in message. |
Sat Nov 19, 2016 7:45 pm |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
cyraptor wrote: Sounds good. The only thing i'm worried about though is the lack of testing. Most of us didn't have the time to adapt to stuff like reduced base RoF or FC wild bot changes. Maybe give people a week or two to test their stuff on test server and put up a blog post about it or write down a note in event chat log-in message. Contrary to popular belief, test server is not there for players to test different setups on. It's for devs to make sure that what they created 1. Doesn't crash the server and 2. Make sure everything is working correctly. There are a few instances where a local server doesn't reveal issues that would appear on the love server. _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Nov 20, 2016 4:54 am |
|
Site Admin / PR Admin
Team:
Rank: Director Main: The Suit Level: 1337 Joined: Mon Dec 03, 2012 11:20 am Posts: 149 |
DarkSteel wrote: There are a few instances where a local server doesn't reveal issues that would appear on the love server. I love the server as well. _________________ Disregard females, acquire currency. |
Sun Nov 20, 2016 5:27 am |
|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
Is the AT bonus from Engineer being changed?
_________________ |
Sun Nov 20, 2016 9:40 am |
|
Contributor
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
We have no plans to change Engineer's tweaking at present.
_________________ http://www.starsonata.com/suggestions |
Sun Nov 20, 2016 2:45 pm |
|
Main: ShawnMcCall
Level: 2589 Joined: Sat Jan 19, 2013 5:42 am Posts: 1932 |
I don't think Engineers tweaking would make 2 big a difference anyway. Drone Ops would be the one to break it, and Drone Ops bonuses are usually relatively small.
|
Sun Nov 20, 2016 3:58 pm |
|
Team:
Rank: Officer Main: Masterful Level: 6877 Joined: Tue Jul 08, 2008 2:47 am Posts: 1346 Location: Melbourne, Australia |
The AT bonus from Engineer will double as effective if augs have double stats.
_________________ |
Sun Nov 20, 2016 6:17 pm |
|
Contributor
Team:
Rank: Main: Dark Steel Level: 9138 Joined: Tue Jan 24, 2006 10:35 am Posts: 2068 Location: Netherlands |
Masterful wrote: The AT bonus from Engineer will double as effective if augs have double stats. Yeah IMO the bonus should be cut in half (just like we're doing to the Extra Tweaked advanced skill). _________________ ~DarkSteel / Auxilium Universe Map: http://www.starsonata.com/map/ |
Sun Nov 20, 2016 6:22 pm |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Masterful wrote: The AT bonus from Engineer will double as effective if augs have double stats. Great catch, thanks a lot. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Sun Nov 20, 2016 6:36 pm |
|
Member
Team:
Rank: Main: Alpha2Omega Level: 6850 Joined: Mon Aug 11, 2008 2:36 pm Posts: 205 Location: behind u in the shadow |
DarkSteel wrote: NattoKilla wrote: What do you have in mind for Bot Tweaking? Currently bots gain bonuses from their owner's skills, but only at 1/4th or 1/3rd. We plan on making Bot tweaking increase the bonuses that combat bots gain from their owner's skills. Note that this won't affect trade bots (and probably not wild bots either). Just keep in mind that ShMs like me have slaves too. To get more shm skills on slaves is not going to help much , hehee. |
Mon Nov 21, 2016 12:02 am |
|
Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
tl;dr - Forgones will be stupidly hard to kill.
|
Tue Nov 22, 2016 10:22 am |
|
over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Xonok2 wrote: tl;dr - Forgones will be stupidly hard to kill. Not really. AI get tweaking right now but we are removing that bonus so it will be endgame neutral in that respect. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Tue Nov 22, 2016 10:55 am |
|
Team:
Rank: Councilor Main: Xonok6 Level: 602 Joined: Fri Jul 11, 2008 4:31 am Posts: 861 |
Fair point. Although it doesn't change the fact that certain radexable AI have far too many augs, which makes them better as wild slaves than they should be for their tech. This change will make them even stronger.
|
Tue Nov 22, 2016 10:58 am |
|
Team:
Rank: Director Main: goofy Level: 4340 Joined: Mon Sep 29, 2014 6:16 am Posts: 14 |
what of all the cred / skill points and other lost items we used for aug tweaking ? and why if have AT25 we only getting half the new skill levels ? just feel like im losing more than i am gaining ..
|
Tue Nov 22, 2016 11:35 pm |
|
Page 2 of 4 |
[ 54 posts ] | Go to page Previous 1, 2, 3, 4 Next |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 21 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |