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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... h-january/
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Wed Jan 11, 2017 8:46 pm |
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Team:
Rank: Peon Main: Mow Level: 9760 Joined: Mon Feb 02, 2009 2:57 pm Posts: 4731 Location: Kuratovo, Russia |
Is it just me or are the dev blogs starting to get shorter and...stale?
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Thu Jan 12, 2017 2:52 am |
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Main: Almighty Pixel
Level: 4 Joined: Tue Sep 29, 2015 10:22 pm Posts: 346 |
Tomzta09 wrote: Is it just me or are the dev blogs starting to get shorter and...stale? We're still doing a lot of work, just nothing to really report to the public about like progression on work for the next patch. Here's my take on whats going on: Jeff / Ryan finishing off any problems that players/devs found with the skill tree and related issues that would be problematic with doing a patch. Bobbo working on the website item viewer or generally sorting out support ticket/player problems, also helping Hober with a piece of his content. DS just came back from holiday, he will continue work on balancing content. Enk is still dishing out balancing/alternative solutions, while giving a opinion on new ideas. Hober working on a number of things like control bots, fighters and etc. SMW working on balancing sheets, how they should be working / improving them. Me/Pixel suppose to be working on Steam art content which I will do sometime soon. A developer returned wants to poke the User Interface and implement more features towards the XML side instead of hard coded. Voomy doing support tickets like normal. Sound developer made me make a new Ice Pick AI to roam around perilous layer. Screenshot of new AI. A developer who can't attend the meetings is working on multiple ring system for planets in universe generation code. I'll be suggesting possible blackhole systems where the wormhole or blackhole is the center of the system. *needs confirming from Jeff/etc* That's about all I can recall atm. Will keep attempting to aim for imagery content for the blog each week so theirs something for the player base to googly eye at. |
Thu Jan 12, 2017 8:04 am |
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Member
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
how steam coming along are we dues a yearly update yet?
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Thu Jan 12, 2017 8:59 am |
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Team:
Rank: Operator Main: Rendghast Level: 3504 Joined: Sat Jan 03, 2015 12:47 am Posts: 512 |
Pixel wrote: Jeff / Ryan finishing off any problems that players/devs found with the skill tree and related issues that would be problematic with doing a patch. Yea, i was about to write a very long an salty thread about that. TY for the update Pixel. _________________ |
Tue Jan 17, 2017 12:51 pm |
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