Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 400
Post Weekly Dev Blog - 30th November
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -november/


Wed Nov 30, 2016 9:27 pm
Profile
Member
User avatar
Team: Star Revolution X
Rank: Officer
Main: topbuzzz
Level: 8015

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4347
Post Re: Weekly Dev Blog - 30th November
Was it really that easy to make fighter gens? You could of saved fc years ago


Thu Dec 01, 2016 3:34 am
Profile WWW
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Weekly Dev Blog - 30th November
sabre198 wrote:
Was it really that easy to make fighter gens? You could of saved fc years ago

It was easy to do it, to be quite honest. Luckily, ergosphere is doing me a solid and implementing the code changes neccessary to get fighters to fly around for their full flight time and follow you around. It should look pretty cool, and it will definitely be a welcome addition to Fleet Commander's.

EDIT: Yeah, it looks awesome.

https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png

https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png
https://cdn.discordapp.com/attachments/ ... nknown.png

_________________
Image
Image
http://www.starsonata.com/suggestions


Thu Dec 01, 2016 3:47 am
Profile
Contributor
User avatar
Team: Eminence Front
Rank:
Main: Dark Steel
Level: 9138

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2068
Location: Netherlands
Post Re: Weekly Dev Blog - 30th November
Fighter gens are easy... Making fighters do more than wet sock DPS was a really big project, though.

_________________
~DarkSteel / Auxilium
Image
Image

Universe Map: http://www.starsonata.com/map/


Thu Dec 01, 2016 5:02 am
Profile
Team: Eminence Front
Rank: Officer
Main: Helius
Level: 3033

Joined: Tue Aug 11, 2015 6:58 am
Posts: 61
Post Re: Weekly Dev Blog - 30th November
DarkSteel wrote:
Fighter gens are easy... Making fighters do more than wet sock DPS was a really big project, though.



Hober will do that! Best dev of 2016!


Thu Dec 01, 2016 8:09 am
Profile
Team: Resident Evil
Rank: Officer
Main: nighthade
Level: 3986

Joined: Sat Nov 06, 2004 2:09 am
Posts: 49
Post Re: Weekly Dev Blog - 30th November
Oh.. I like these changes...

What i missed most from long ago was having slave swarms being viable...

Now fighters will put the fleet back in fleet commander again.


Thu Dec 01, 2016 8:24 am
Profile
over 9000!
User avatar
Main: enkelin
Level: 5600

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 11109
Post Re: Weekly Dev Blog - 30th November
sabre198 wrote:
Was it really that easy to make fighter gens? You could of saved fc years ago


In fact, I proposed this idea several years ago. But we weren't able to form consensus on the dev team until recently.

_________________
Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live.

http://www.starsonata.com/features


Thu Dec 01, 2016 9:37 am
Profile
Contributor
User avatar
Team: Star Revolution X
Rank: Soldier
Main: Hober Mallow
Level: 4886

Joined: Wed Apr 09, 2008 3:08 pm
Posts: 3191
Post Re: Weekly Dev Blog - 30th November
Here are some more screenshots:

Image

NOTE: The electricity has been drastically increased to about 1.6k these auras.

https://snag.gy/qgwvPK.jpg

https://snag.gy/I9gbLF.jpg

https://snag.gy/25uReg.jpg

_________________
Image
Image
http://www.starsonata.com/suggestions


Last edited by MasterTrader on Thu Dec 01, 2016 7:05 pm, edited 1 time in total.

Thu Dec 01, 2016 2:35 pm
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Weekly Dev Blog - 30th November
Please tell me you're not actually putting the Offensive field in with stats that OP? People will just have one as a slave then run an RoF aura or elec aura on their main ship and get ridiculous damage.


Thu Dec 01, 2016 4:44 pm
Profile
User avatar
Team: Eminence Front
Rank: Officer
Main: Blizzara
Level: 6660

Joined: Wed Dec 05, 2007 4:25 pm
Posts: 1974
Location: Finland
Post Re: Weekly Dev Blog - 30th November
Oh my god flat +150 damage is extremely overpowered please don't do that.

Or actually, please do so. I will definately enjoy playing with it >:D

As a serious note, +flat damage is a horrible idea because of performance. It makes people put max rof MF abstructor setups on slave swarm with max fighters. That amount of projectiles will not be healthy for the server especially if/when people MC several FCs.


Thu Dec 01, 2016 4:56 pm
Profile
Main: The Shaft of Punishment
Level: 0

Joined: Sat Nov 19, 2016 11:48 pm
Posts: 34
Post Re: Weekly Dev Blog - 30th November
ShawnMcCall wrote:
Please tell me you're not actually putting the Offensive field in with stats that OP? People will just have one as a slave then run an RoF aura or elec aura on their main ship and get ridiculous damage.


Capital Ship slaves have been unable to use their *capship* equipped auras for yearrssss. That was an issue a couple of devs took an extreme paranoia to back when capships were introduced. They saw an 8 man squad, one for each class, with an frigate/cruiser combat slave each with their class respective aura.

Travel Fields and general purpose weak auras like Mini Madness are exempt from this rule.


Thu Dec 01, 2016 5:17 pm
Profile
User avatar
Main: Mow
Level: 9759

Joined: Mon Feb 02, 2009 2:57 pm
Posts: 4731
Location: Kuratovo, Russia
Post Re: Weekly Dev Blog - 30th November
The bonuses aren't that much. The Sniper's blind device gives +1000 damage. As long as it isn't 150% you haven't got a problem, though just adding raw numbers without percentages is a bit stupid.

_________________
Image

Image

Image
Image


Fri Dec 02, 2016 6:07 am
Profile
User avatar
Team: Zephyr
Rank: Officer
Main: -13-
Level: 4430

Joined: Fri May 19, 2006 1:30 am
Posts: 557
Post Re: Weekly Dev Blog - 30th November
100% field gen power puts this at 300. Amp at least doubles it with the new balance afaik. 600 x 10 fighters is 6000 damage per shot. Call it half max rof at .2, that's 30,000 dps from fighters. Max swarm is like 12-15? Call it 12. Max rof abstructors or sum, that's 60 abstructor points 10 times a second, making it 600 points a second. *600 is 360,000.

To me, these numbers in my brain seem to be high, but theyre not in the billions or anything. Also consider the margins of error on things. With a well placed amp and live fighters, that fighter damage figure could be 10x. Also keep in mind 12 slaves would theoretically be individually squishy.

Question:

Can we please please please name all of the new base stuff English words? Please I beg of you oh holy devs, I will sell my soul

_________________
~4441~


Sat Dec 03, 2016 3:08 am
Profile
Main: Doran!
Level: 7005

Joined: Mon Apr 25, 2011 2:00 pm
Posts: 37
Post Re: Weekly Dev Blog - 30th November
How does the +150 flat damage apply?


Sat Dec 03, 2016 4:12 am
Profile
Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Weekly Dev Blog - 30th November
Arcturus5 wrote:
How does the +150 flat damage apply?


I already spoke with hober about exactly this. It's total damage (base + augs + auras + tweaks) + flat.

So no matter who or what level you are. That aura adds 150 flat damage. Very powerful at lower levels, basically useless at endgame.


Sat Dec 03, 2016 8:55 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 18 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
cron
Powered by phpBB © phpBB Group.