Board Index | Search | Profile |
![]() ![]() |
Page 1 of 1 |
[ 12 posts ] |
Print view | Previous topic | Next topic |
Author | Message |
---|---|
![]() Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/announcements ... er-rework/
|
Sat Dec 31, 2016 12:18 am |
![]() |
![]() |
|
![]()
Team:
Rank: Officer Main: Freakachu Level: 4759 Joined: Mon Nov 17, 2014 1:21 pm Posts: 104 |
Nice, Hober,
You went from HOBER SMASH to HOBER CREATE. |
Sat Dec 31, 2016 1:02 am |
![]() |
![]() |
|
![]()
Team:
Rank: Soldier Main: Kinetic Level: 4707 Joined: Wed Jul 28, 2010 7:27 am Posts: 312 |
all hail Hober
|
Sat Dec 31, 2016 4:43 am |
![]() |
![]() |
|
Team:
Rank: Director Main: goofy Level: 4340 Joined: Mon Sep 29, 2014 6:16 am Posts: 14 |
so the fighters stored in my sphere will be ship locked ? , and can u have more than 1 generator per ship ? as i use a couple different fighters on some my ships ? but ty for the destroy feature , i have some ships i want to reuse for other purposes that had fighters stuck on them ,
|
Sat Dec 31, 2016 6:51 am |
![]() |
![]() |
|
Team:
Rank: Officer Main: iwnh015 Level: 1506 Joined: Tue Jun 07, 2016 9:07 pm Posts: 176 |
goofy wrote: but ty for the destroy feature , i have some ships i want to reuse for other purposes that had fighters stuck on them , yfw the destroy button is for the ship, not the fighter? Seriously though, I'm interested why the choice for fighters can't be removed from hull. Mind running over the reason with us Hober? |
Sat Dec 31, 2016 7:07 am |
![]() |
![]() |
|
![]()
Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Sounds interesting, cant wait to try.
Given some of us have put a lot of time into getting the current hard to get fighters (Paxian Peacemaker Im look at you), any possibility there could be mission to turn in a high number of these old hard to get fighters (cerb, peacemaker, 4 slot urqa, delta) fighters for a generator of the same type? Also do these 4 fighters still do relatively the same thing with respect to their auras? Thanks. |
Sat Dec 31, 2016 9:50 am |
![]() |
![]() |
|
Contributor ![]()
Team:
Rank: Soldier Main: Hober Mallow Level: 4886 Joined: Wed Apr 09, 2008 3:08 pm Posts: 3191 |
Fighters that had auras still have auras, so yes they still do the same thing. You can swap between fighter generators.
Fighters have been locked to the ship that generated them because I did not players pre generating variety of fighters, and then constantly moving them off of their ship in order to stockpile huge numbers of them. This would have meant you could generate hundreds of them to use, and you would not need to carry around the generator at all. _________________ ![]() ![]() http://www.starsonata.com/suggestions |
Sat Dec 31, 2016 6:13 pm |
![]() |
![]() |
|
![]()
Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
MasterTrader wrote: Fighters that had auras still have auras, so yes they still do the same thing. You can swap between fighter generators. Fighters have been locked to the ship that generated them because I did not players pre generating variety of fighters, and then constantly moving them off of their ship in order to stockpile huge numbers of them. This would have meant you could generate hundreds of them to use, and you would not need to carry around the generator at all. Understand, thanks. With respect to the auras, I hope the Delta aura has been fixed. It was broken before and useless. Not useless in my subjective opinion, but actually useless. It increased max shields only, not current shields, and given the close to zero shield regen on fighters and the short amount of time they are out, it was rather pointless to increase their max shields without increasing their current one, and hence did literally nothing. It could probably just be changed to increase fighter shield regen instead by a fixed amount. So just flagging that. |
Sat Dec 31, 2016 9:56 pm |
![]() |
![]() |
|
![]()
Team:
Rank: Main: commanderM Level: 3459 Joined: Mon Jan 04, 2010 7:00 pm Posts: 54 |
So what happens to the hundreds of Easter fighter packs I am hoarding, or the other fighters packs already built? Did I read they will b locked in the hull stored in? Since you seem to be going for on demand generator now versus mission or base built will we be paid for the resource (ie. fighter pack buy back)?
|
Tue Jan 03, 2017 8:50 pm |
![]() |
![]() |
|
![]()
Team:
Rank: Councilor Main: Prolex Level: 2240 Joined: Sat Nov 10, 2012 3:43 am Posts: 303 |
Nice, I'm looking forward to it. There are a couple of questions in mind however.
Would it also be possible in the future to include more information about the fighters in their descriptions, such as specs (Shields, Weapons, Speed, DPS, DPE)? How will the conversion of fighters to generators work (1:1 ratio), and what will happen to fighter packs and the fighters currently in them? _________________ Christmas Ward! ![]() |
Tue Jan 03, 2017 8:58 pm |
![]() |
![]() |
|
![]()
Team:
Rank: Officer Main: ZGMF Level: 5980 Joined: Wed Nov 09, 2011 12:02 pm Posts: 598 |
can we have the existing fighters and fighter packs be converted to generators?
_________________ I started questioning what I'm doing with my life. I can't seem to calm down. I wonder why... |
Wed Jan 04, 2017 6:44 am |
![]() |
![]() |
|
Member ![]()
Team:
Rank: Officer Main: topbuzzz Level: 8015 Joined: Sun Dec 21, 2008 12:31 pm Posts: 4347 |
they will be converted to fighters. yes the ones you will get for free
![]() |
Wed Jan 04, 2017 7:10 am |
![]() ![]() |
![]() |
|
![]() ![]() |
Page 1 of 1 |
[ 12 posts ] |
All times are UTC - 5 hours |
Who is online |
Users browsing this forum: No registered users and 22 guests |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum |