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Post Weekly Dev Blog - 8th February
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... -february/


Thu Feb 09, 2017 12:19 am
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Post Re: Weekly Dev Blog - 8th February
Will deathblossom also not target immune targets or targets that get healed by that specific weapon type?

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Thu Feb 09, 2017 2:09 am
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Post Re: Weekly Dev Blog - 8th February
Something to add!
All non-capital ships will have 3 super item slots (up from 2). Capital ships will remain at 5 and the advanced subskill Gunboat Diplomat (Gunners) will now grant 5 Super Item slots for Heavy Fighters (up from 3). :)

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Last edited by DarkSteel on Thu Feb 09, 2017 4:23 am, edited 1 time in total.

Thu Feb 09, 2017 2:43 am
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Post Re: Weekly Dev Blog - 8th February
So I guess I'll only use superitems on my Gunner. Not enough slots on other characters.

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Thu Feb 09, 2017 2:51 am
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Post Re: Weekly Dev Blog - 8th February
Superitem slots get increased.. only by one slot???

Owell I should be happy. But now when I keep complaining about this, you be like "we fixed it already stfu already".


Thu Feb 09, 2017 4:20 am
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Post Re: Weekly Dev Blog - 8th February
Let's just say it was a hard fought battle and in the end we managed to finally get an agreement on 1 extra :roll:

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Thu Feb 09, 2017 4:24 am
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Post Re: Weekly Dev Blog - 8th February
DarkSteel wrote:
Let's just say it was a hard fought battle and in the end we managed to finally get an agreement on 1 extra :roll:


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Thu Feb 09, 2017 10:27 am
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Post Re: Weekly Dev Blog - 8th February
We had to threaten Jeff with BvB to get the +1 slot.

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Thu Feb 09, 2017 10:56 am
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Post Re: Weekly Dev Blog - 8th February
"We will bvb noob teams until they quit unless this change gets through."


Thu Feb 09, 2017 10:57 am
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Post Re: Weekly Dev Blog - 8th February
DarkSteel wrote:
Something to add!
All non-capital ships will have 3 super item slots (up from 2). Capital ships will remain at 5 and the advanced subskill Gunboat Diplomat (Gunners) will now grant 5 Super Item slots for Heavy Fighters (up from 3). :)


Well it's a move in the right direction, but I think if you want to move towards active play, you will definitely need more super-item slots...

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Thu Feb 09, 2017 2:24 pm
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Post Re: Weekly Dev Blog - 8th February
Masterful wrote:
Will deathblossom also not target immune targets or targets that get healed by that specific weapon type?


From what I heard, it sounds like it's only a change to predict whether you can hit that target or not. I don't think it will take into consideration immune or healed targets.

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Thu Feb 09, 2017 5:10 pm
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Post Re: Weekly Dev Blog - 8th February
I see uni regen issues where adressed, has the resource rate been fixed or will we have to do resource explosion again?

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Thu Feb 09, 2017 10:30 pm
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Post Re: Weekly Dev Blog - 8th February
lrellok wrote:
I see uni regen issues where adressed, has the resource rate been fixed or will we have to do resource explosion again?


No resource explosion will be required, though that specific issue has not fully been addressed yet. We'll be finishing up the fix for it and test multiple uni generations to test it out.

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Fri Feb 10, 2017 12:48 am
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Post Re: Weekly Dev Blog - 8th February
Sundog... on an off topic note. Had no idea you were Canadian also. Didn't pay attention until I read your bio in the update. Does Jey treat you sometimes to poutine? lol


Fri Feb 10, 2017 9:36 am
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Post Re: Weekly Dev Blog - 8th February
Is the augmenter and fighter revamp still delayed until uni reset?


Sat Feb 11, 2017 2:37 pm
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