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Main: Almighty Pixel
Level: 4

Joined: Tue Sep 29, 2015 10:22 pm
Posts: 346
Post Re: Weekly Dev Blog – 1st March
dreadlordnaf wrote:
BTW where do we ask the Q/A questions for future blogs at? I thought there was separate form for that, but not sure so Ill ask it here:


This happens on discord just after the meeting to ask if anyone has any questions. This normally happens when I make the blog post, just for players to get a bit more interactivity with the community.

Antilzah wrote:
Thank you for getting rid of unnecessary factory stage of KD builds. I would like if t20 and t21 modules got the same treatment in one way or the other.


I've already implemented a optional system that avoids the sensors and factories of tech 21 modules. Before the universe reset happens will make a series of topic posts about big changes I think would be required to show, from my end that is.

anilv wrote:
Good idea. We are trying to move away from factory-based builds where valuable commods and augs are involved. Any concrete suggestion for doing this to the T20-21 cases?


Already resolved the tech 21 module mess builds.


Thu Mar 02, 2017 10:44 am
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Team: Deep Space Federation
Rank: Operator
Main: Rendghast
Level: 3504

Joined: Sat Jan 03, 2015 12:47 am
Posts: 512
Post Re: Weekly Dev Blog – 1st March
HURRAY steam finally!

Now, someone please tell me they had the good sence to code a lfg channel into the ingame chat system.

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Thu Mar 02, 2017 4:27 pm
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Main: ShawnMcCall
Level: 2589

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1932
Post Re: Weekly Dev Blog – 1st March
lrellok wrote:
Now, someone please tell me they had the good sence to code a lfg channel into the ingame chat system.


I would tell you that, but I gave up lying for lent.


Thu Mar 02, 2017 11:12 pm
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Team: Commonwealth
Rank: Officer
Main: Fyuryus
Level: 3451

Joined: Sat Mar 06, 2010 5:45 pm
Posts: 496
Location: Rockford, IL
Post Re: Weekly Dev Blog – 1st March
Eta banwave investigation

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Fri Mar 03, 2017 12:00 pm
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Team: Star Revolution X
Rank: Councilor
Main: DreadLordNaf
Level: 12667

Joined: Sun Mar 18, 2012 10:33 am
Posts: 677
Post Re: Weekly Dev Blog – 1st March
Question: Back in Jan a blog mentioned making missiles 100% trans resist so things like drones and bases wouldnt spam heal them. Will this be in the patch? Also will other items already 100% trans resist like Bhisaj Varpratinu (Vazi in-built drones) also get this code so other drones and such dont keep trying to infinitely heal them to no avail when they get damaged?

Thanks.


Sat Mar 04, 2017 5:01 pm
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