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Post Server/Client Patch 02.11.2017
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 3-11-2017/


Sat Mar 11, 2017 6:19 am
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Team: Deep Space Federation
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Post Re: Server/Client Patch 02.11.2017
Holy **** that is a lot of changes. Someone has been busy..


Sat Mar 11, 2017 7:03 am
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Post Re: Server/Client Patch 02.11.2017
Quote:
* Bursts have been nerfed significantly, check the blog post about them for more details. (**url to that blog please**).


Is this the link?
http://www.starsonata.com/announcements ... e-changes/

also, those changes are yuge. cheers to ya'll.


Sat Mar 11, 2017 7:11 am
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Post Re: Server/Client Patch 02.11.2017
cyraptor wrote:
Quote:
* Bursts have been nerfed significantly, check the blog post about them for more details. (**url to that blog please**).


Is this the link?
http://www.starsonata.com/announcements ... e-changes/

also, those changes are yuge. cheers to ya'll.


That's the one.. Sorry about that

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Sat Mar 11, 2017 7:13 am
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Team: Star Revolution X
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Post Re: Server/Client Patch 02.11.2017
Jey123456 wrote:
+ Pushed Rock Hudson from 40 to 80 danger factor minimal.


THANK GOD. You dont know the bane of my existence Rock was when I was leveling as a noob...

But seriously these are fricken awesome changes can't wait to try em out.


Sat Mar 11, 2017 9:28 am
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Post Re: Server/Client Patch 02.11.2017
This is awesome. Love the effort going into this.


Sat Mar 11, 2017 10:14 am
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Joined: Sat Sep 17, 2016 3:58 pm
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Post Re: Server/Client Patch 02.11.2017
Very nice, good job guys.

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Sat Mar 11, 2017 10:48 am
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Post Re: Server/Client Patch 02.11.2017
How long do we expect the server to be down for?

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Sat Mar 11, 2017 12:04 pm
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Post Re: Server/Client Patch 02.11.2017
What's with the Raja nerf?


Sat Mar 11, 2017 1:24 pm
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Team: Deep Space Federation
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Post Re: Server/Client Patch 02.11.2017
SO many question.

Quote:
+ Low level Nexus AI are now capture-able


Wasn't there a massive problem with people selling items into nexus?

Quote:
* Massively changed all Combat Control bot stats.


Can i get list for wiki please?

Quote:
Added the Operative as a mission reward for starting the Infernal Tempest chain (The chain starts at level 500 for the first mission, resuming at level 1000.


Kool...what is that. Also, if we already have the mission started on all characters, can we get this...whatever this is.

Quote:
* Copper AI are now worth 25% of the experience they were previously worth.


Apparently alot of people on chat are VERY VERY unhappy about this.

Quote:
* Added Small Tamed Wasp Fighter Generator as a drop to all Hives.


Hives?

Quote:
* Altered missile models to be more aligned.


I can read the words and understand that they are in english....mean, what is their meaning?

Quote:
+ Added Module Tablet Packs to Platonic Academy which skips the sensors section. Will require IK20 skill to make the missions reveal on the Platonic Academy AI station.


That is wonderful for high level players, but how is someone trying to build a FIne Tuned Blue Engine or a Fine Tuned Voltage Thruster supposed to access this? Can we get the packs also divided by Titanium, Laconia, Dementium, Adamantium so lower level players can get the items they need without waiting until they are useless?

I know, "Power leveling who needs that trash" but not every new players is going to get into traders, particularly if we actually succeed on steam.


Quote:
+ All base extractors now have a unique with tag that only allows of one type of extractor stack to be equipped at one time.


I will assume this refers to basic vs advanced, and not metal vs silicon.

Shout outs are in order though, my profound and sincere thanks for;
Quote:
* Added North and South invulnerable warp beacons to Earthforce layer.


Quote:
* Fixed an issue with vacuum scoops sometimes not working.


Quote:
* Decreased the costs of Space Blue, Constable and Enforcer gear.


Quote:
* Increased the size, weight and power of the Bear Force and Primal Bear Force.


Quote:
+ Added new automated Titanium and Laconia sheet factories that convert raw materials into sheets.


Quote:
* Outposts can now share the team map (galaxy must be owned if it is own-able).


And FINALLY!

Quote:
* Added the LFG chat channel for squad or team recruitment.


TY, TY SO MUCH FOR THIS!

Last thing, i remember mentioning it would be very useful to have a screen on stations similar to your ship window, so you could see what damage/bonuses/resistances your stations where getting. Is this still in the works, or did it die on the cutting room floor?

TY again for all your hard work!

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Sat Mar 11, 2017 4:05 pm
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Team: Resident Evil
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Post Re: Server/Client Patch 02.11.2017
Eh.

It's quite good I guess. Except the thorax changes, I still think they're ridiculous even after reading the blog post.

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Sat Mar 11, 2017 5:11 pm
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Post Re: Server/Client Patch 02.11.2017
anihilator wrote:
What's with the Raja nerf?



Huh?

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Sat Mar 11, 2017 5:26 pm
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Joined: Sat Sep 17, 2016 3:58 pm
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Location: England
Post Re: Server/Client Patch 02.11.2017
Can there be tad bit more elec on the Chidz? (Not asking too much).

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Sat Mar 11, 2017 7:16 pm
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Post Re: Server/Client Patch 02.11.2017
I just want to note that the LFG chat is currently bugged and won't be working until we get another client patch in. It turns out that I forgot to commit some files for the client and while the server is fully supporting it, the client is very confused when it receives LFG messages and sends them to event chat. (You'll notice the login message for the LFG chat in event, for example). Sorry for the mix-up everyone!

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Hey, I'm Ryan! I've been playing Star Sonata since early 2005 and I've been involved with the development of the game since 2009. I do server and client programming mainly focusing on bug fixes, but I've also dabbled in creating a little bit of content too such as Captain Kidd.


Sat Mar 11, 2017 7:25 pm
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Post Re: Server/Client Patch 02.11.2017
Why did Delaquad get so badly nerfed wasn't it a terrible ship anyway?

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Sun Mar 12, 2017 2:00 am
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