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Joined: Fri Sep 27, 2013 11:37 am Posts: 400 |
Discussion topic for post: http://www.starsonata.com/patch_notes/s ... 4-06-2017/
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Wed Apr 05, 2017 6:43 pm |
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Team:
Rank: Main: gogamish Level: 2849 Joined: Fri Sep 05, 2008 5:53 am Posts: 116 |
IMO some fighters like Stormclouds and Cerberus take way too much energy to launch. 107k for Cerb and ~127k for Stormcloud? I have 750k bank and that is not enough to send out a whole fleet of them. I assume the elec change requirement was beefed up to balance their significantly increased flight time, but this seems a bit too much...
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Wed Apr 05, 2017 8:18 pm |
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Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
Was the fix to class zen skills not affecting slaves going in with this patch?
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Wed Apr 05, 2017 9:04 pm |
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Team:
Rank: Officer Main: Taylor Swift Level: 3894 Joined: Thu Mar 26, 2009 3:11 pm Posts: 3895 Location: ur mums a ram |
slumber wrote: IMO some fighters like Stormclouds and Cerberus take way too much energy to launch. 107k for Cerb and ~127k for Stormcloud? I have 750k bank and that is not enough to send out a whole fleet of them. I assume the elec change requirement was beefed up to balance their significantly increased flight time, but this seems a bit too much... gotta agree here, hard to use them when even the bankiest bankers cant launch them all _________________ I would like to think the line "excuse me but can I get a shitpost?" is fairly polite. |
Wed Apr 05, 2017 9:24 pm |
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Rank: Officer Main: Maxathron Level: 4065 Joined: Sat Jan 21, 2006 11:16 am Posts: 5804 |
Four slot fighters stay out for five fucking minutes.
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Thu Apr 06, 2017 12:29 am |
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Team:
Rank: Director Main: cupcake basher Level: 3721 Joined: Thu Aug 23, 2012 12:58 am Posts: 4 |
whats with all the server crashes after the patch. i thought the patch was supposed to stabilize things not make them crash even more
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Thu Apr 06, 2017 12:37 am |
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Team:
Rank: Officer Main: Blizzara Level: 6660 Joined: Wed Dec 05, 2007 4:25 pm Posts: 1974 Location: Finland |
Quote: * Junkyard extractor can now be equipped alongside normal version of the extractor But why? |
Thu Apr 06, 2017 1:59 am |
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over 9000!
Main: enkelin
Level: 5600 Joined: Wed Aug 01, 2007 12:28 pm Posts: 11109 |
Antilzah wrote: Quote: * Junkyard extractor can now be equipped alongside normal version of the extractor But why? Um……… not sure why this was put in but it's not supposed to be that way. _________________ Hi, I'm Anil, a long-time player turned developer. I am Star Sonata's lead content developer, which means that I run weekly dev meetings and make sure that any proposed changes to the game receive proper review before going live. http://www.starsonata.com/features |
Thu Apr 06, 2017 6:54 am |
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Team:
Rank: Councilor Main: DreadLordNaf Level: 12667 Joined: Sun Mar 18, 2012 10:33 am Posts: 677 |
NEW FIGHTER LAUNCHER BUG with this patch:
Im using the t22 Alien fighter launcher, it says the launch speed is 1 second, and this has been true and has worked correctly forever. After this patch now my launch speed for fighters is now around 4 seconds per fighter from my main ship. It takes almost 1 minute now to fully launch 14 single slot fighters. :/ Im using wasp fighters. |
Thu Apr 06, 2017 8:35 am |
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