Post new topic Reply to topic  [ 9 posts ] 
Author Message
User avatar

Joined: Fri Sep 27, 2013 11:37 am
Posts: 355
Post Weekly Dev Blog – 5th & 12th April
Discussion topic for post: http://www.starsonata.com/blog/weekly-d ... 2th-april/


Wed Apr 12, 2017 4:58 pm
Profile
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1909
Post Re: Weekly Dev Blog – 5th & 12th April
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.


Wed Apr 12, 2017 8:38 pm
Profile
over 9000!
User avatar
Team: Traders
Rank: Councilor
Main: enkelin
Level: 5502

Joined: Wed Aug 01, 2007 12:28 pm
Posts: 10836
Post Re: Weekly Dev Blog – 5th & 12th April
ShawnMcCall wrote:
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.


That sounds a bit too cluttered for me. There are probably over 100 lockouts possible.

_________________
(DefQon1) use a Rhino reconstruotereatarerer
-
(Pasta) I need to figure out how to get rid of this UrQa Suqqa Ukuk
(Bluenoser) Put your finger in your mouth and gag reflex should do the rest


Thu Apr 13, 2017 11:47 am
Profile
Team: Star Revolution X
Rank: Officer
Main: ShawnMcCall
Level: 2433

Joined: Sat Jan 19, 2013 5:42 am
Posts: 1909
Post Re: Weekly Dev Blog – 5th & 12th April
anilv wrote:
ShawnMcCall wrote:
Lockout window would be cooler if it showed all the stuff you're not locked from as well. Turn that into a to-do list instead of a "which ones have I already done," and it can help boost activity levels.


That sounds a bit too cluttered for me. There are probably over 100 lockouts possible.


That's exactly what WoW does. And the reason is because it gives you a little window to keep you logged in and, more importantly, keep you logging in. As to whether it works? It's how I, and most people I know decide what to do to kill time in WoW rather than logging off. How it works is by listing every lockout you've ever run (which is way more than SS will ever have), and it puts active lockouts at the top with a timer, and lists all the inactive locks under that with "Expired" instead of a timer. It's not clutter if it's an easy to use, and more importantly, massively useful feature.


Thu Apr 13, 2017 4:25 pm
Profile
Content Dev
User avatar
Team: Traders
Rank: Director
Main: DarkSteel
Level: 3919

Joined: Tue Jan 24, 2006 10:35 am
Posts: 2028
Location: Netherlands
Post Re: Weekly Dev Blog – 5th & 12th April
Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering.

_________________
~DarkSteel / Auxilium
Image
Image


Thu Apr 13, 2017 5:44 pm
Profile
Dev Team
User avatar
Team: Eminence Front
Rank: Director
Main: Jey123456
Level: 4358

Joined: Fri Sep 24, 2004 11:51 pm
Posts: 3362
Location: who knows ?
Post Re: Weekly Dev Blog – 5th & 12th April
DarkSteel wrote:
Perhaps it should save the lockout you've done in the past 4 weeks. But as enk said, listing them all would be far too cluttering.


especially when you consider even dgs have lockouts XD.

Listing those "recently" unlocked would certainly be a possibility altho not without first saving them somewhere.

_________________
One of the first and proud flight controller.
Visit our website: http://www.ef-team.com


Fri Apr 14, 2017 6:29 am
Profile
Content Dev
User avatar
Team: JMC
Rank: Director
Main: Blue Dwarf
Level: 2058

Joined: Fri Apr 29, 2011 5:39 pm
Posts: 3312
Post Re: Weekly Dev Blog – 5th & 12th April
Perhaps we could save how many times you get locked out of somewhere, that way you'd be interested in stuff you do regularly but might've missed one week and not stuff you don't do; like Barbe Bleu.

_________________
"What you mean you killed him cha cha cha?!"

Support


Wed Apr 19, 2017 5:13 am
Profile
Member
User avatar
Team: Resident Evil
Rank: Officer
Main: topbuzzz
Level: 4589

Joined: Sun Dec 21, 2008 12:31 pm
Posts: 4259
Post Re: Weekly Dev Blog – 5th & 12th April
/imagines leader board for each boss in the boss ai base

_________________
Image


Wed Apr 19, 2017 2:25 pm
Profile WWW
Team: Deep Space Federation
Rank: Soldier
Main: Brugle
Level: 2676

Joined: Sun Feb 17, 2013 5:24 am
Posts: 362
Location: Norway
Post Re: Weekly Dev Blog – 5th & 12th April
I would also consider the value of listing lockouts I haven't done. It would be a good source to what content is available to do. Normsl DGs can probably be excluded. This is most beneficial for new-players.


Thu Apr 20, 2017 5:25 am
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © phpBB Group.